vardeeex

United Kingdom
Streamer

1,158 followers 7 streams in 30 days 1 avg. viewers last live on Oct 23, 2026

214 matches tracked
ELO
1,800
Peak across recorded matches: 1,922
Rank EU
#367,973
United Kingdom #5,485 in United Kingdom

How does vardeeex play?

Rating 1.04 (from 99 matches) K/R 0.77 ADR 85.6 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 64%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 99 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 11% good 1.10 to 1.29 23% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (86 matches).

Level 9

Compared with 1,577 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 49%−2 pp · Ø 51% better than 37%

Clutch

Average
Last one alive

1.4 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 65%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 29%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 28%

Weapons and aim

Average
Where do the kills come from?

43% headshots and so clearly below the average (48%).

Headshot rate 43%−5 pp · Ø 48% better than 22%
AWP share of kills 32%+21 pp · Ø 11% better than 98%
K/D 1.03+0.01 · Ø 1.02 better than 60%
Pistol kills per match 3.0
Knife kills 7 in 214 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 14.5%+1.2 pp · Ø 13.3% better than 81%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 39%
MVPs per match 2.6+0.3 · Ø 2.3 better than 85%
4Ks and aces 15x 4K, 1 ace in 86 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 65%
Enemies flashed per round 0.280.00 · Ø 0.28 right on the average
Deaths per round 75%+3 pp · Ø 72% better than 18%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +576
= Stayed the same
Win rate at 50%
▼ Got worse
K/R −0.06, ADR −9.0, Headshots −8 pp

Sep 2026 compared with Feb to May 2026.

Kills per round (K/R)

0.73
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.93. Last 3 months: 0.73 (at the start 0.79). Just below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −147 ELO
27 matches · 41% win rate
On Anubis −62 ELO
22 matches · 41% win rate
Between 12:00 and 18:00 −84 ELO, win rate 45%
On Thursdays −51 ELO, win rate 45%

vardeeex loses the most ELO in match 4 of the day: −147 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.10 · Mirage
  2. Recorded match no. 100 · Ancient
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 35 · Nuke

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage105
61% better than 87%
0.79 better than 77%
86.1 better than 79%
1.09 better than 75%
52% of 327 duels better than 58%
33% of 24 situations better than 37%
Ancient34
50% better than 45%
0.74 better than 57%
84.2 better than 71%
0.86-
41% of 78 duels better than 7%
50% of 4 situations better than 79%
Dust 225
44% better than 27%
0.76 better than 65%
82.8 better than 64%
0.98-
53% of 57 duels better than 65%
60% of 5 situations better than 95%
Anubis22
41% better than 20%
0.75 better than 60%
84.5 better than 75%
1.04-
44% of 96 duels better than 16%
67% of 6 situations better than 96%
Inferno12
50% -
0.71 -
86.4 -
1.00-
65% of 23 duels -
0% of 1 situations -
Nuke8
75% -
0.80 -
86.5 -
1.00-
50% of 8 duels -
-
Overpass5
60% -
0.81 -
95.0 -
-
-
-
Cache3
33% -
0.74 -
94.5 -
0.59-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How vardeeex plays

Across 214 matches vardeeex averages K/R 0.77 and ADR 85.6; the rating across the 99 rated matches is 1.04. Biggest strength: Rounds with first kill at 13%, better than 86% of level 9 players. Most room to improve: Deaths per round at 75%, better than only 18% of level 9 players. Averages 16.9 kills per match with 43% headshots. The strongest map is Mirage with a 61% win rate in 105 matches. In 40 of 99 matches the rating was 1.10 or higher (40%), in 35 it was below 0.90. In 86 matches with detailed stats: 15 4Ks and 1 ace. Best month by rating: July 2026 at 1.33. vardeeex loses the most ELO in match 4 of the day (−147 ELO, win rate 41%). Things go best on Mirage (+583 ELO, win rate 61%). Match no. 1 of the day goes best: 65% win rate, +345 ELO. Improved over the last three months: ELO +576. Got weaker: K/R −0.06, ADR −9.0, Headshots −8 pp. Unchanged in recent months: Win rate at 50%.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.