vanek_flex

Japan
Moderator Streamer Player Viewer

90 followers 1 stream in 30 days 1 avg. viewers last live on Oct 23, 2026

210 matches tracked 81 matches in 30 days
ELO ▼ 30
1,040
30-day peak: 1,161
Rank EU
#1,231,029
Japan #28,526 in Japan

How does vanek_flex play?

Rating 1.02 K/R 0.77 ADR 83.6 from 210 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 210 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 24%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 4 average. More first kills per match than the level 4 average.
Multi-killsEntry
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (151 matches).

Level 4

Compared with 641 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 90%
Opening duels won 51%+3 pp · Ø 48% better than 75%

Clutch

Average
Last one alive

28% of 1v1s won and so well below the average (38%).

Clutch 1v1 won 28%−10 pp · Ø 38% better than 10%
Clutch 1v2 won 27%+6 pp · Ø 21% better than 84%
Clutch kills per match 1.5−0.1 · Ø 1.6 better than 43%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so just above the average (0.94).

Headshot rate 40%−3 pp · Ø 43% better than 37%
AWP share of kills 9%−2 pp · Ø 11% better than 52%
K/D 0.98+0.04 · Ø 0.94 better than 70%
Pistol kills per match 2.4
Knife kills 12 in 210 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.9% of rounds and so well above the average (12.6%).

2K rounds 14.9%+2.3 pp · Ø 12.6% better than 95%
3K rounds 4.5%+0.9 pp · Ø 3.6% better than 87%
MVPs per match 2.4+0.3 · Ø 2.1 better than 86%
4Ks and aces 31x 4K, 5 aces in 151 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 78% of rounds and so well above the average (74%). Lower is better.

Utility hit rate 36%+2 pp · Ø 34% better than 64%
Utility damage per round 2.3−1.4 · Ø 3.7 better than 17%
Enemies flashed per round 0.19−0.04 · Ø 0.23 better than 35%
Deaths per round 78%+4 pp · Ø 74% better than 9%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
K/R +0.07, Rating +0.11, ADR +4.8, ELO +157
= Stayed the same
Win rate at 53%
▼ Got worse
Headshots −2 pp

Sep to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.75
MayJunJulAugSepOctNov

Best month: September 2026 with 0.85. Last 3 months: 0.79 (at the start 0.72). Well above the average (0.69).

Patterns

From the last 210 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −199 ELO
49 matches · 43% win rate
On Wednesdays −197 ELO, win rate 34%

vanek_flex loses the most ELO on Dust 2: −199 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Nuke
  2. Longest win streak: 7 wins in a row · Cache
  3. Highest rating in a match: 2.32 · Dust 2
  4. Most kills in a match: 32 · Dust 2

Maps in detail

from the last 210 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage58
52% better than 62%
0.79 better than 88%
85.8 better than 88%
1.05 better than 80%
48% of 330 duels right on the average
27% of 26 situations better than 24%
Dust 249
43% better than 27%
0.70 better than 57%
77.6 better than 53%
0.94 better than 44%
49% of 267 duels better than 55%
38% of 16 situations better than 55%
Anubis34
53% better than 62%
0.77 better than 86%
84.8 better than 87%
1.01 better than 70%
51% of 204 duels better than 65%
46% of 13 situations better than 74%
Nuke26
54% better than 59%
0.80 better than 87%
85.8 better than 86%
1.05 better than 76%
50% of 129 duels better than 53%
24% of 17 situations better than 15%
Ancient25
56% better than 75%
0.78 better than 89%
84.0 better than 86%
1.04 better than 85%
51% of 140 duels better than 67%
36% of 14 situations better than 47%
Inferno8
50% -
0.80 -
83.6 -
1.05-
55% of 38 duels -
33% of 6 situations -
Cache7
57% -
0.86 -
90.6 -
1.16-
54% of 37 duels -
50% of 2 situations -
Vertigo3
33% -
0.91 -
92.5 -
1.23-
67% of 15 duels -
33% of 6 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vanek_flex plays

Across 210 matches vanek_flex averages K/R 0.77, ADR 83.6 and a rating of 1.02. Biggest strength: Rounds with first kill at 13%, better than 90% of level 4 players. Most room to improve: Deaths per round at 78%, better than only 9% of level 4 players. Averages 16.8 kills per match with 40% headshots. The strongest map is Ancient with a 56% win rate in 25 matches. In 77 of 210 matches the rating was 1.10 or higher (37%), in 81 it was below 0.90. In 151 matches with detailed stats: 31 4Ks and 5 aces. Best month by rating: September 2026 at 1.14. vanek_flex loses the most ELO on Dust 2 (−199 ELO, win rate 43%). Things go best on Ancient (+129 ELO, win rate 56%). From match no. 5 of the day on, things go best: 57% win rate, +116 ELO. Improved over the last three months: K/R +0.07, Rating +0.11, ADR +4.8, ELO +157. Got weaker: Headshots −2 pp. Unchanged in recent months: Win rate at 53%. Last 30 days: 81 matches, win rate 49%, net ELO −2.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.