van1knn

South Korea
Streamer Player Viewer
On FACEIT since 2022 182 matches tracked 31 matches in 30 days
ELO ▲ 41
1,425
30-day peak: 1,489
Rank EU
#721,786
South Korea #7,729 in South Korea

How does van1knn play?

Rating 1.14 K/R 0.79 ADR 82.6 from 182 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.14
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 76%
Rating distribution from 182 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 27% good 1.10 to 1.29 16% normal 0.90 to 1.09 27% weak 0.75 to 0.89 9% very weak below 0.75 15%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 7 average. More 4Ks and aces per 100 rounds than the level 7 average. Higher headshot rate than the level 7 average.
ClutcherMulti-killsHeadshots
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (122 matches).

Level 7

Compared with 1,192 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

61% of opening duels won and so well above the average (50%).

Rounds with first kill 7%−3 pp · Ø 10% better than 11%
Opening duels won 61%+11 pp · Ø 50% better than 99%

Clutch

Strength
Last one alive

3.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 42%+4 pp · Ø 38% better than 73%
Clutch 1v2 won 27%+5 pp · Ø 22% better than 83%
Clutch kills per match 3.1+1.5 · Ø 1.6 better than 99%

Weapons and aim

Strength
Where do the kills come from?

1.22 K/D and so well above the average (1.00).

Headshot rate 56%+10 pp · Ø 46% better than 93%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.22+0.22 · Ø 1.00 better than 97%
Pistol kills per match 2.1
Knife kills 2 in 182 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.6% of rounds and so well above the average (13.2%).

2K rounds 15.6%+2.4 pp · Ø 13.2% better than 94%
3K rounds 4.9%+1.0 pp · Ø 3.9% better than 87%
MVPs per match 2.3+0.1 · Ø 2.2 better than 64%
4Ks and aces 28x 4K, 2 aces in 122 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 65% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 79%
Utility damage per round 4.5+0.4 · Ø 4.1 better than 64%
Enemies flashed per round 0.29+0.03 · Ø 0.26 better than 60%
Deaths per round 65%−7 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
K/R +0.13, Rating +0.20, ADR +12.5
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp, Win rate −7 pp, ELO −129

Sep to Nov 2026 compared with Apr to Jul 2026.

Kills per round (K/R)

0.85
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.84 (at the start 0.71). Well above the average (0.73).

Patterns

From the last 182 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −122 ELO
24 matches · 33% win rate
On Dust 2 −69 ELO
28 matches · 36% win rate
On Tuesdays −140 ELO, win rate 38%

van1knn loses the most ELO on Ancient: −122 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 38 · Dust 2
  2. Longest win streak: 6 wins in a row · Mirage
  3. Recorded match no. 100 · Anubis
  4. Highest rating in a match: 2.27 · Anubis

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage65
52% better than 56%
0.80 better than 82%
83.4 better than 73%
1.17 better than 91%
60% of 175 duels better than 93%
45% of 66 situations better than 70%
Anubis30
53% better than 59%
0.79 better than 82%
81.1 better than 60%
1.17 better than 96%
54% of 65 duels better than 74%
39% of 23 situations right on the average
Dust 228
36% better than 8%
0.80 better than 82%
86.5 better than 81%
1.11 better than 82%
58% of 79 duels better than 89%
44% of 27 situations better than 68%
Ancient24
33% better than 11%
0.72 better than 54%
75.7 better than 33%
1.07 better than 82%
48% of 50 duels better than 35%
33% of 21 situations better than 42%
Nuke18
56% better than 60%
0.89 better than 94%
88.5 better than 87%
1.25 better than 96%
63% of 49 duels better than 97%
58% of 12 situations better than 89%
Inferno12
50% -
0.76 -
82.3 -
1.10-
69% of 32 duels -
40% of 15 situations -
Cache4
100% -
0.57 -
68.0 -
0.88-
43% of 7 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How van1knn plays

Across 182 matches van1knn averages K/R 0.79, ADR 82.6 and a rating of 1.14. Biggest strength: Opening duels won at 61%, better than 99% of level 7 players. Most room to improve: Rounds with first kill at 7%, better than only 11% of level 7 players. Averages 17.1 kills per match with 56% headshots. The strongest map is Nuke with a 56% win rate in 18 matches. In 88 of 182 matches the rating was 1.10 or higher (48%), in 44 it was below 0.90. In 122 matches with detailed stats: 28 4Ks and 2 aces. Best month by rating: June 2026 at 1.30. van1knn loses the most ELO on Ancient (−122 ELO, win rate 33%). Things go best on Mirage (+124 ELO, win rate 52%). Improved over the last three months: K/R +0.13, Rating +0.20, ADR +12.5. Got weaker: Headshots −2 pp, Win rate −7 pp, ELO −129. Last 30 days: 31 matches, win rate 48%, net ELO +18.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.