vagge

Norway
Streamer Player Viewer
143 matches tracked 44 matches in 30 days

How does vagge play?

Rating 1.29 (from 79 matches) K/R 0.89 ADR 93.4 from 143 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98%
1.29
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 89%
Rating distribution from 79 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 44% good 1.10 to 1.29 23% normal 0.90 to 1.09 15% weak 0.75 to 0.89 4% very weak below 0.75 8%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average. More damage per round than the level 10 · 2,250-2,499 ELO average.
Multi-killsEntryDamage
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (77 matches).

2,250-2,499 ELO

Compared with 2,408 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

65% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 84%
Opening duels won 65%+14 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.0 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 78%
Clutch kills per match 2.0+0.3 · Ø 1.7 better than 80%

Weapons and aim

Average
Where do the kills come from?

1.30 K/D and so well above the average (1.03).

Headshot rate 51%+1 pp · Ø 50% better than 57%
AWP share of kills 11%0 pp · Ø 11% right on the average
K/D 1.30+0.27 · Ø 1.03 better than 97%
Pistol kills per match 3.7

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.9% of rounds and so well above the average (13.4%).

2K rounds 17.9%+4.5 pp · Ø 13.4% better than 99%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 3.1+0.8 · Ø 2.3 better than 96%
4Ks and aces 17x 4K, 4 aces in 77 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 5.2+1.0 · Ø 4.2 better than 77%
Enemies flashed per round 0.35+0.06 · Ø 0.29 better than 67%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.05, Rating +0.05, Win rate +3 pp, ELO +109
= Stayed the same
ADR at 93.8
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.91
MayJunJulAugSepOctNov

Best month: June 2026 with 0.93. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 143 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −108 ELO
22 matches · 45% win rate
On Mirage −92 ELO
38 matches · 50% win rate
Between 12:00 and 18:00 −138 ELO, win rate 47%
On Fridays −187 ELO, win rate 35%

vagge loses the most ELO from match 5 of the day: −108 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.41 · Ancient
  2. Recorded match no. 100 · Dust 2
  3. Most kills in a match: 43 · Mirage
  4. Longest win streak: 5 wins in a row · Ancient

Maps in detail

from the last 143 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage38
50% better than 41%
0.84 better than 85%
88.6 better than 81%
1.30 better than 97%
64% of 101 duels better than 97%
33% of 9 situations better than 34%
Dust 232
56% better than 67%
0.95 better than 98%
96.9 better than 96%
1.32 better than 97%
60% of 87 duels better than 90%
36% of 14 situations better than 45%
Ancient28
50% better than 42%
0.88 better than 94%
93.0 better than 91%
1.20-
67% of 43 duels better than 99%
44% of 9 situations better than 67%
Anubis16
63% better than 83%
0.89 better than 94%
95.6 better than 96%
1.19-
78% of 46 duels better than 99%
50% of 4 situations better than 80%
Inferno14
29% -
0.85 -
90.2 -
1.40-
50% of 26 duels -
25% of 4 situations -
Cache11
73% -
1.05 -
107.5 -
1.52-
75% of 24 duels -
43% of 7 situations -
Nuke3
33% -
0.73 -
81.3 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vagge plays

Across 143 matches vagge averages K/R 0.89 and ADR 93.4; the rating across the 79 rated matches is 1.29. Biggest strength: Opening duels won at 65%, better than 99% of level 10 · 2,250-2,499 ELO players. Averages 19.9 kills per match with 51% headshots. The strongest map is Cache with a 73% win rate in 11 matches. In 58 of 79 matches the rating was 1.10 or higher (73%), in 9 it was below 0.90. In 77 matches with detailed stats: 17 4Ks and 4 aces. Best month by rating: September 2026 at 1.30. vagge loses the most ELO from match 5 of the day (−108 ELO, win rate 45%). Things go best on Dust 2 (+148 ELO, win rate 56%). Match no. 3 of the day goes best: 65% win rate, +130 ELO. Improved over the last three months: K/R +0.05, Rating +0.05, Win rate +3 pp, ELO +109. Got weaker: Headshots −2 pp. Unchanged in recent months: ADR at 93.8. Last 30 days: 44 matches, win rate 45%, net ELO −135.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.