vagg_

Greece
Streamer
637 matches tracked 129 matches in 30 days

How does vagg_ play?

Rating 0.90 (from 474 matches) K/R 0.65 ADR 72.2 from 637 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 7%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 473 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (380 matches).

2,001-2,249 ELO

Compared with 2,234 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 48%−3 pp · Ø 51% better than 25%

Clutch

Average
Last one alive

36% of 1v1s won and so slightly below the average (39%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 37%
Clutch 1v2 won 23%+1 pp · Ø 22% better than 62%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

0.91 K/D and so clearly below the average (1.03).

Headshot rate 51%+2 pp · Ø 49% better than 64%
AWP share of kills 6%−6 pp · Ø 12% better than 35%
K/D 0.91−0.12 · Ø 1.03 better than 13%
Pistol kills per match 2.0 from the last 635
Knife kills 9 in 635 matches

Impact

Weakness
Damage and big rounds

Exactly 3 kills in 2.7% of rounds and so well below the average (4.1%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 8%
3K rounds 2.7%−1.4 pp · Ø 4.1% better than 4%
MVPs per match 1.9−0.4 · Ø 2.3 better than 10%
4Ks and aces 44x 4K, 3 aces in 380 matches

Utility and deaths

Strength
Nades, flashes and deaths

6.6 utility damage per round and so well above the average (4.3).

Utility hit rate 40%+5 pp · Ø 35% better than 81%
Utility damage per round 6.6+2.3 · Ø 4.3 better than 92%
Enemies flashed per round 0.47+0.18 · Ø 0.29 better than 90%
Deaths per round 71%−1 pp · Ø 72% better than 59%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +315
= Stayed the same
ADR at 71.7, Win rate at 49%
▼ Got worse
K/R −0.04, Headshots −2 pp

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.60
MarAprMayJunJulAugSepOctNov

Best month: April 2026 with 0.73. Last 3 months: 0.64 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 635 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −646 ELO
103 matches · 39% win rate
On Dust 2 −204 ELO
165 matches · 48% win rate

vagg_ loses the most ELO on Mirage: −646 ELO, 39% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.97 · Inferno
  2. Most kills in a match: 34 · Ancient
  3. Longest win streak: 9 wins in a row · Cache

Maps in detail

from the last 635 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2165
48% better than 39%
0.65 better than 13%
74.2 better than 18%
0.91 better than 14%
48% of 407 duels better than 34%
34% of 70 situations better than 40%
Inferno107
60% better than 72%
0.68 better than 21%
75.8 better than 22%
0.96 better than 21%
53% of 260 duels better than 58%
30% of 50 situations better than 24%
Mirage103
39% better than 10%
0.61 better than 5%
67.5 better than 3%
0.83 better than 3%
45% of 166 duels better than 18%
38% of 56 situations right on the average
Ancient75
51% better than 55%
0.64 better than 11%
71.7 better than 10%
0.90 better than 15%
41% of 162 duels better than 7%
40% of 43 situations better than 58%
Cache65
52% better than 40%
0.69 better than 33%
75.0 better than 29%
0.94 better than 28%
49% of 240 duels better than 44%
31% of 29 situations better than 33%
Nuke59
53% right on the average
0.64 better than 8%
67.8 better than 4%
0.87 better than 6%
42% of 105 duels better than 8%
19% of 26 situations better than 11%
Anubis58
59% better than 72%
0.61 better than 4%
69.6 better than 5%
0.86 better than 6%
53% of 152 duels better than 61%
37% of 27 situations better than 44%
Overpass3
33% -
0.71 -
85.1 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How vagg_ plays

Across 637 matches vagg_ averages K/R 0.65 and ADR 72.2; the rating across the 474 rated matches is 0.90. Biggest strength: Utility damage per round at 6.6, better than 92% of level 10 · 2,001-2,249 ELO players. Most room to improve: 3K rounds at 2.7%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 14.1 kills per match with 51% headshots. The strongest map is Inferno with a 60% win rate in 107 matches. In 119 of 473 matches the rating was 1.10 or higher (25%), in 254 it was below 0.90. In 380 matches with detailed stats: 44 4Ks and 3 aces. Best month by rating: November 2026 at 0.93. vagg_ loses the most ELO on Mirage (−646 ELO, win rate 39%). Things go best on Inferno (+487 ELO, win rate 60%). Improved over the last three months: ELO +315. Got weaker: K/R −0.04, Headshots −2 pp. Unchanged in recent months: ADR at 71.7, Win rate at 49%. Last 30 days: 129 matches, win rate 53%, net ELO +189.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.