vaderkq

Japan
Streamer Player

201 followers 12 streams in 30 days 2 avg. viewers last live on Nov 9, 2026

263 matches tracked 11 matches in 30 days
ELO ▲ 123
1,334
30-day peak: 1,334
Rank EU
#841,355
Japan #21,814 in Japan

How does vaderkq play?

Rating 0.91 (from 234 matches) K/R 0.69 ADR 81.4 from 263 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 17%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 47%
Rating distribution from 234 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 16% normal 0.90 to 1.09 18% weak 0.75 to 0.89 20% very weak below 0.75 33%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (214 matches).

Level 6

Compared with 1,186 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

43% of opening duels won and so well below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 21%
Opening duels won 43%−6 pp · Ø 49% better than 7%

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 40%+2 pp · Ø 38% better than 65%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 44%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 9%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so slightly below the average (0.98).

Headshot rate 45%0 pp · Ø 45% right on the average
AWP share of kills 5%−5 pp · Ø 10% better than 28%
K/D 0.90−0.08 · Ø 0.98 better than 19%
Pistol kills per match 2.9
Knife kills 12 in 263 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.1% of rounds and so clearly below the average (3.8%).

2K rounds 12.7%−0.1 pp · Ø 12.8% better than 43%
3K rounds 3.1%−0.7 pp · Ø 3.8% better than 19%
MVPs per match 2.1−0.1 · Ø 2.2 better than 45%
4Ks and aces 25x 4K, 3 aces in 214 matches

Utility and deaths

Average
Nades, flashes and deaths

8.6 utility damage per round and so well above the average (4.0).

Utility hit rate 39%+4 pp · Ø 35% better than 76%
Utility damage per round 8.6+4.6 · Ø 4.0 better than 99%
Enemies flashed per round 0.45+0.20 · Ø 0.25 better than 91%
Deaths per round 76%+3 pp · Ø 73% better than 18%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.2, Headshots +4 pp, ELO +236
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Sep to Oct 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.68
JunJulAugSepOctNov

Best month: September 2026 with 0.72. Last 3 months: 0.71 (at the start 0.65). Right on the average (0.71).

Patterns

From the last 263 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −249 ELO
37 matches · 35% win rate
On Ancient −199 ELO
51 matches · 47% win rate
Between 12:00 and 18:00 −318 ELO, win rate 40%
On Mondays −105 ELO, win rate 43%

vaderkq loses the most ELO in match 4 of the day: −249 ELO, 35% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 37 · Mirage
  2. Recorded match no. 250 · Anubis
  3. Longest win streak: 9 wins in a row · Inferno
  4. Highest rating in a match: 1.93 · Inferno

Maps in detail

from the last 263 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage110
58% better than 78%
0.70 better than 42%
82.1 better than 68%
0.95 better than 36%
45% of 348 duels better than 23%
36% of 66 situations better than 45%
Ancient51
47% better than 40%
0.64 better than 14%
77.4 better than 40%
0.84 better than 8%
42% of 183 duels better than 14%
38% of 21 situations better than 54%
Anubis42
48% better than 44%
0.68 better than 30%
84.3 better than 78%
0.89 better than 17%
37% of 150 duels better than 3%
35% of 20 situations better than 43%
Inferno23
61% better than 83%
0.72 better than 58%
82.0 better than 67%
0.96 better than 42%
51% of 102 duels better than 53%
50% of 6 situations better than 82%
Nuke23
52% better than 40%
0.74 better than 54%
85.0 better than 72%
0.96 better than 34%
42% of 93 duels better than 11%
36% of 11 situations better than 42%
Dust 213
15% -
0.58 -
73.6 -
0.77-
38% of 50 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How vaderkq plays

Across 263 matches vaderkq averages K/R 0.69 and ADR 81.4; the rating across the 234 rated matches is 0.91. Biggest strength: Utility damage per round at 8.6, better than 99% of level 6 players. Most room to improve: Opening duels won at 43%, better than only 7% of level 6 players. Averages 14.9 kills per match with 45% headshots. The strongest map is Inferno with a 61% win rate in 23 matches. In 67 of 234 matches the rating was 1.10 or higher (29%), in 125 it was below 0.90. In 214 matches with detailed stats: 25 4Ks and 3 aces. Best month by rating: September 2026 at 0.97. vaderkq loses the most ELO in match 4 of the day (−249 ELO, win rate 35%). Things go best on Mirage (+355 ELO, win rate 58%). From match no. 5 of the day on, things go best: 61% win rate, +258 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.2, Headshots +4 pp, ELO +236. Unchanged in recent months: Win rate at 52%. Last 30 days: 11 matches, win rate 73%, net ELO +157.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.