V_ShoZa

France
Streamer
251 matches tracked
ELO ▲ 70
2,447
30-day peak: 2,447
Rank EU
#61,777
France #1,201 in France

How does V_ShoZa play?

Rating 1.13 (from 121 matches) K/R 0.78 ADR 82.4 from 251 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 84%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 81%
Rating distribution from 115 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 26% good 1.10 to 1.29 20% normal 0.90 to 1.09 30% weak 0.75 to 0.89 6% very weak below 0.75 13%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerMulti-killsEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (63 matches).

2,250-2,499 ELO

Compared with 2,012 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

60% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 85%
Opening duels won 60%+9 pp · Ø 51% better than 95%

Clutch

Average
Last one alive

16% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 43%+4 pp · Ø 39% better than 75%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 16%
Clutch kills per match 1.7+0.1 · Ø 1.6 better than 57%

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 41%+30 pp · Ø 11% better than 99%
K/D 1.15+0.13 · Ø 1.02 better than 83%
Pistol kills per match 3.1 from the last 243
Knife kills 4 in 243 matches

Impact

Average
Damage and big rounds

2.6 MVPs per match and so well above the average (2.3).

2K rounds 13.3%0.0 pp · Ø 13.3% right on the average
3K rounds 3.8%−0.2 pp · Ø 4.0% better than 35%
MVPs per match 2.6+0.3 · Ø 2.3 better than 78%
4Ks and aces 13x 4K, 3 aces in 63 matches

Utility and deaths

Average
Nades, flashes and deaths

2.0 utility damage per round and so well below the average (4.1).

Utility hit rate 45%+10 pp · Ø 35% better than 97%
Utility damage per round 2.0−2.1 · Ø 4.1 better than 3%
Enemies flashed per round 0.37+0.07 · Ø 0.30 better than 71%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +2 pp, ELO +299
= Stayed the same
K/R at 0.76
▼ Got worse
Rating −0.18, ADR −4.5, Win rate −5 pp

Aug to Oct 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.69
AprMayJunJulAugSepOct

Best month: April 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Slightly above the average (0.73).

Patterns

From the last 243 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Cache −130 ELO
29 matches · 45% win rate
In match 3 of the day −61 ELO
43 matches · 42% win rate
Between 18:00 and 24:00 −166 ELO, win rate 48%
On Thursdays +3 ELO, win rate 45%

V_ShoZa loses the most ELO on Cache: −130 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 39 · Anubis
  2. Longest win streak: 9 wins in a row · Dust 2
  3. Highest rating in a match: 2.32 · Nuke

Maps in detail

from the last 243 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 277
49% better than 36%
0.77 better than 64%
84.8 better than 70%
1.16 better than 83%
61% of 192 duels better than 91%
39% of 23 situations better than 52%
Inferno71
59% better than 62%
0.81 better than 74%
83.6 better than 59%
1.16 better than 75%
59% of 156 duels better than 77%
57% of 23 situations better than 90%
Cache29
45% -
0.79 -
83.1 -
1.07-
57% of 95 duels -
27% of 11 situations -
Nuke20
50% better than 30%
0.74 better than 41%
79.3 better than 36%
1.07-
57% of 42 duels better than 71%
40% of 5 situations better than 55%
Overpass17
35% -
0.75 -
77.7 -
0.91-
70% of 10 duels -
0% of 2 situations -
Anubis16
69% better than 92%
0.82 better than 84%
83.5 better than 65%
1.43-
56% of 34 duels better than 75%
38% of 8 situations right on the average
Ancient11
82% -
0.74 -
75.9 -
1.19-
33% of 15 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How V_ShoZa plays

Across 251 matches V_ShoZa averages K/R 0.78 and ADR 82.4; the rating across the 121 rated matches is 1.13. Biggest strength: Utility hit rate at 45%, better than 97% of level 10 · 2,250-2,499 ELO players. Most room to improve: Utility damage per round at 2.0, better than only 3% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Ancient with a 82% win rate in 11 matches. In 59 of 115 matches the rating was 1.10 or higher (51%), in 22 it was below 0.90. In 63 matches with detailed stats: 13 4Ks and 3 aces. Best month by rating: June 2026 at 1.27. V_ShoZa loses the most ELO on Cache (−130 ELO, win rate 45%). Things go best in match 2 of the day (+281 ELO, win rate 64%). Match no. 2 of the day goes best: 64% win rate, +281 ELO. Improved over the last three months: Headshots +2 pp, ELO +299. Got weaker: Rating −0.18, ADR −4.5, Win rate −5 pp. Unchanged in recent months: K/R at 0.76. Last 30 days: 7 matches, win rate 86%, net ELO +74.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.