V1xe_e

Israel
Moderator Streamer Player Viewer

23 followers 6 streams in 30 days 1 avg. viewers last live on Nov 6, 2026

394 matches tracked 107 matches in 30 days

How does V1xe_e play?

Rating 1.01 (from 376 matches) K/R 0.70 ADR 75.2 from 394 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 376 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 26% weak 0.75 to 0.89 16% very weak below 0.75 22%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (314 matches).

2,250-2,499 ELO

Compared with 2,411 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 15%
Opening duels won 55%+4 pp · Ø 51% better than 77%

Clutch

Average
Last one alive

2.2 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−1 pp · Ø 21% better than 39%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

49% headshots and so just below the average (50%).

Headshot rate 49%−1 pp · Ø 50% better than 42%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 1.04+0.01 · Ø 1.03 better than 48%
Pistol kills per match 3.0
Knife kills 8 in 394 matches

Impact

Average
Damage and big rounds

2.1 MVPs per match and so clearly below the average (2.3).

2K rounds 13.0%−0.5 pp · Ø 13.5% better than 33%
3K rounds 3.7%−0.4 pp · Ø 4.1% better than 29%
MVPs per match 2.1−0.2 · Ø 2.3 better than 21%
4Ks and aces 29x 4K, 6 aces in 314 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.0−0.2 · Ø 4.2 better than 49%
Enemies flashed per round 0.23−0.06 · Ø 0.29 better than 33%
Deaths per round 68%−4 pp · Ø 72% better than 86%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Rating +0.05, ELO +214
= Stayed the same
K/R at 0.71, ADR at 75.4, Win rate at 53%
▼ Got worse
Headshots −4 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.62
MayJunJulAugSepOctNov

Best month: October 2026 with 0.74. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 394 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 4 of the day −177 ELO
44 matches · 36% win rate
On Inferno −117 ELO
43 matches · 44% win rate
On Tuesdays −216 ELO, win rate 42%

V1xe_e loses the most ELO in match 4 of the day: −177 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.11 · Dust 2
  2. Most kills in a match: 36 · Dust 2
  3. Recorded match no. 250 · Mirage
  4. Longest win streak: 7 wins in a row · Anubis

Maps in detail

from the last 394 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2100
56% better than 66%
0.73 better than 40%
76.7 better than 25%
1.05 right on the average
58% of 301 duels better than 81%
38% of 90 situations right on the average
Mirage95
45% better than 25%
0.69 better than 23%
73.0 better than 12%
0.98 better than 29%
56% of 260 duels better than 76%
43% of 87 situations better than 64%
Ancient68
51% better than 45%
0.71 better than 30%
76.7 better than 23%
1.01 better than 39%
55% of 226 duels better than 67%
33% of 45 situations better than 37%
Anubis43
56% better than 62%
0.70 better than 27%
78.0 better than 30%
1.02 better than 41%
55% of 146 duels better than 66%
56% of 34 situations better than 89%
Inferno43
44% better than 23%
0.70 better than 26%
74.2 better than 13%
1.01 better than 32%
53% of 140 duels better than 47%
30% of 33 situations better than 23%
Cache24
54% -
0.67 -
70.8 -
0.98-
55% of 80 duels -
38% of 16 situations -
Nuke18
61% better than 72%
0.69 better than 20%
75.0 better than 18%
0.99 better than 31%
54% of 56 duels better than 58%
25% of 12 situations better than 16%

Compared with players on the same level who have at least 15 matches on the map.

How V1xe_e plays

Across 394 matches V1xe_e averages K/R 0.70 and ADR 75.2; the rating across the 376 rated matches is 1.01. Biggest strength: Deaths per round at just 68% (lower is better), better than 86% of level 10 · 2,250-2,499 ELO players. Most room to improve: Damage per round (ADR) at 75.2, better than only 15% of level 10 · 2,250-2,499 ELO players. Averages 15.5 kills per match with 49% headshots. The strongest map is Nuke with a 61% win rate in 18 matches. In 133 of 376 matches the rating was 1.10 or higher (35%), in 146 it was below 0.90. In 314 matches with detailed stats: 29 4Ks and 6 aces. Best month by rating: October 2026 at 1.07. V1xe_e loses the most ELO in match 4 of the day (−177 ELO, win rate 36%). Things go best in match 3 of the day (+131 ELO, win rate 57%). Match no. 3 of the day goes best: 57% win rate, +131 ELO. Improved over the last three months: Rating +0.05, ELO +214. Got weaker: Headshots −4 pp. Unchanged in recent months: K/R at 0.71, ADR at 75.4, Win rate at 53%. Last 30 days: 107 matches, win rate 53%, net ELO +59.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.