v1sv4

Malta
Streamer
289 matches tracked 18 matches in 30 days

How does v1sv4 play?

Rating 1.05 (from 238 matches) K/R 0.78 ADR 82.2 from 289 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 71%
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 238 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 18% good 1.10 to 1.29 16% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 21%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 8 average. More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
AWPerEntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (180 matches).

Level 8

Compared with 1,412 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 54%+3 pp · Ø 51% better than 81%

Clutch

Weakness
Last one alive

1.2 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 32%−8 pp · Ø 40% better than 20%
Clutch 1v2 won 22%0 pp · Ø 22% right on the average
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

44% headshots and so clearly below the average (48%).

Headshot rate 44%−4 pp · Ø 48% better than 31%
AWP share of kills 26%+16 pp · Ø 10% better than 94%
K/D 1.030.00 · Ø 1.03 right on the average
Pistol kills per match 2.5
Knife kills 2 in 289 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.3%).

2K rounds 15.1%+1.8 pp · Ø 13.3% better than 90%
3K rounds 4.0%−0.1 pp · Ø 4.1% better than 55%
MVPs per match 2.30.0 · Ø 2.3 right on the average
4Ks and aces 42x 4K, 4 aces in 180 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 30%−6 pp · Ø 36% better than 19%
Utility damage per round 2.6−1.7 · Ø 4.3 better than 14%
Enemies flashed per round 0.23−0.05 · Ø 0.28 better than 41%
Deaths per round 76%+4 pp · Ø 72% better than 12%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Rating +0.05, Win rate +8 pp, ELO +107
= Stayed the same
K/R at 0.78, ADR at 81.8, Headshots at 43%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.74
MayJunJulAugSepOct

Best month: August 2026 with 0.79. Last 3 months: 0.78 (at the start 0.77). Slightly above the average (0.74).

Patterns

From the last 289 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −161 ELO
42 matches · 38% win rate
On Nuke −97 ELO
28 matches · 43% win rate
On Mondays −3 ELO, win rate 41%

v1sv4 loses the most ELO on Dust 2: −161 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 33 · Ancient
  3. Longest win streak: 6 wins in a row · Nuke
  4. Highest rating in a match: 2.97 · Ancient

Maps in detail

from the last 289 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage77
51% better than 52%
0.81 better than 85%
84.1 better than 73%
1.08 better than 74%
54% of 397 duels better than 70%
27% of 30 situations better than 21%
Ancient49
41% better than 22%
0.80 better than 83%
84.5 better than 75%
1.13 better than 89%
50% of 221 duels better than 46%
35% of 20 situations better than 48%
Dust 242
38% better than 11%
0.69 better than 32%
74.7 better than 22%
0.96 better than 33%
53% of 172 duels better than 66%
14% of 14 situations better than 5%
Anubis36
44% better than 28%
0.73 right on the average
79.6 better than 45%
0.93 better than 21%
57% of 145 duels better than 80%
25% of 8 situations better than 19%
Inferno33
52% better than 51%
0.78 better than 81%
83.7 better than 73%
1.06 better than 69%
55% of 193 duels better than 74%
55% of 11 situations better than 87%
Nuke28
43% better than 15%
0.80 better than 70%
84.8 better than 67%
1.06 better than 55%
50% of 117 duels better than 41%
38% of 8 situations right on the average
Cache13
46% -
0.71 -
75.3 -
0.93-
51% of 74 duels -
20% of 5 situations -
Vertigo10
70% -
0.91 -
92.0 -
1.23-
65% of 52 duels -
40% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1sv4 plays

Across 289 matches v1sv4 averages K/R 0.78 and ADR 82.2; the rating across the 238 rated matches is 1.05. Biggest strength: Rounds with first kill at 14%, better than 92% of level 8 players. Most room to improve: Deaths per round at 76%, better than only 12% of level 8 players. Averages 16.8 kills per match with 44% headshots. The strongest map is Vertigo with a 70% win rate in 10 matches. In 93 of 238 matches the rating was 1.10 or higher (39%), in 92 it was below 0.90. In 180 matches with detailed stats: 42 4Ks and 4 aces. Best month by rating: August 2026 at 1.08. v1sv4 loses the most ELO on Dust 2 (−161 ELO, win rate 38%). Things go best in match 3 of the day (+109 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +109 ELO. Improved over the last three months: Rating +0.05, Win rate +8 pp, ELO +107. Unchanged in recent months: K/R at 0.78, ADR at 81.8, Headshots at 43%. Last 30 days: 18 matches, win rate 39%, net ELO −107.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.