v1rage_cs2

Bulgaria
Streamer

382 followers 28 streams in 30 days 11 avg. viewers last live on Nov 2, 2026

551 matches tracked 190 matches in 30 days
ELO ▲ 557
3,408
30-day peak: 3,555
Rank EU ▼ 896 places
#1,823
Bulgaria #13 in Bulgaria
30 days · prev. #927 · best #804

How does v1rage_cs2 play?

Rating 0.99 K/R 0.69 ADR 75.0 from 551 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 20%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 550 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 15% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 18% very weak below 0.75 24%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most
3,000-3,499 ELO

Compared with 7,458 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so well below the average (11%).

Rounds with first kill 9%−2 pp · Ø 11% better than 23%
Opening duels won 56%+4 pp · Ø 52% better than 76%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 38%−2 pp · Ø 40% better than 43%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 86%

Weapons and aim

Average
Where do the kills come from?

45% headshots and so well below the average (53%).

Headshot rate 45%−8 pp · Ø 53% better than 13%
AWP share of kills 17%+5 pp · Ø 12% better than 76%
K/D 1.02−0.03 · Ø 1.05 better than 29%
Pistol kills per match 2.4 from the last 550
Knife kills 6 in 550 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−0.9 pp · Ø 13.4% better than 19%
3K rounds 3.2%−1.0 pp · Ø 4.2% better than 9%
MVPs per match 1.9−0.4 · Ø 2.3 better than 5%
4Ks and aces 53x 4K, 3 aces in 551 matches

Utility and deaths

Average
Nades, flashes and deaths

0.45 enemies flashed per round and so well above the average (0.32).

Utility hit rate 33%−1 pp · Ø 34% better than 45%
Utility damage per round 4.1+0.2 · Ø 3.9 better than 59%
Enemies flashed per round 0.45+0.13 · Ø 0.32 better than 84%
Deaths per round 67%−4 pp · Ø 71% better than 84%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Headshots +2 pp, ELO +232
= Stayed the same
K/R at 0.69, Rating at 0.99, ADR at 75.3, Win rate at 51%
▼ Got worse
First kills −1 pp, Clutch 1v1 −7 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 550 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −309 ELO
45 matches · 29% win rate
On Cache −175 ELO
59 matches · 47% win rate
On Saturdays −278 ELO, win rate 40%

v1rage_cs2 loses the most ELO on Inferno: −309 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.43 · Cache
  2. Longest win streak: 7 wins in a row · Anubis
  3. Most kills in a match: 36 · Ancient

Maps in detail

from the last 550 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient183
60% better than 66%
0.69 better than 19%
77.4 better than 25%
0.99 better than 26%
56% of 797 duels better than 71%
41% of 163 situations better than 57%
Anubis132
52% better than 37%
0.71 better than 29%
76.5 better than 23%
1.02 better than 36%
57% of 476 duels better than 75%
37% of 101 situations better than 46%
Nuke71
46% better than 17%
0.71 better than 24%
76.1 better than 18%
1.01 better than 27%
56% of 204 duels better than 63%
41% of 63 situations better than 55%
Cache59
47% better than 14%
0.67 better than 8%
72.1 better than 6%
0.96 better than 9%
53% of 211 duels better than 43%
35% of 48 situations better than 39%
Dust 251
49% better than 27%
0.66 better than 11%
71.3 better than 7%
0.97 better than 18%
57% of 177 duels better than 73%
25% of 28 situations better than 16%
Inferno45
29% better than 1%
0.64 better than 4%
69.9 better than 2%
0.91 better than 4%
51% of 127 duels better than 22%
35% of 34 situations better than 36%
Mirage9
44% -
0.55 -
57.9 -
0.82-
51% of 37 duels -
80% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1rage_cs2 plays

Across 551 matches v1rage_cs2 averages K/R 0.69, ADR 75.0 and a rating of 0.99. Biggest strength: Deaths per round at just 67% (lower is better), better than 84% of level 10 · 3,000-3,499 ELO players. Most room to improve: 3K rounds at 3.2%, better than only 9% of level 10 · 3,000-3,499 ELO players. Averages 15.1 kills per match with 45% headshots. The strongest map is Ancient with a 60% win rate in 183 matches. In 189 of 550 matches the rating was 1.10 or higher (34%), in 227 it was below 0.90. In 551 matches with detailed stats: 53 4Ks and 3 aces. Best month by rating: November 2026 at 1.05. v1rage_cs2 loses the most ELO on Inferno (−309 ELO, win rate 29%). Things go best on Ancient (+970 ELO, win rate 60%). Match no. 3 of the day goes best: 56% win rate, +266 ELO. Improved over the last three months: Headshots +2 pp, ELO +232. Got weaker: First kills −1 pp, Clutch 1v1 −7 pp. Unchanged in recent months: K/R at 0.69, Rating at 0.99, ADR at 75.3, Win rate at 51%. Last 30 days: 190 matches, win rate 55%, net ELO +484.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.