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v1nzyx

Russia
Streamer Player Viewer
415 matches tracked 93 matches in 30 days
ELO ▼ 158
985
30-day peak: 1,181
Rank EU
#1,389,633
Russia #393,044 in Russia

How does v1nzyx play?

Rating 1.04 K/R 0.74 ADR 76.3 from 415 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 85%
1.04
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 415 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 19% good 1.10 to 1.29 20% normal 0.90 to 1.09 24% weak 0.75 to 0.89 13% very weak below 0.75 22%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 4 average.
AWPer
better than most on level 4 about average weaker than most
Level 4

Compared with 972 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

53% of opening duels won and so clearly above the average (48%).

Rounds with first kill 8%−1 pp · Ø 9% better than 27%
Opening duels won 53%+5 pp · Ø 48% better than 84%

Clutch

Average
Last one alive

2.3 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 32%−7 pp · Ø 39% better than 27%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 35%
Clutch kills per match 2.3+0.7 · Ø 1.6 better than 93%

Weapons and aim

Average
Where do the kills come from?

1.06 K/D and so clearly above the average (0.96).

Headshot rate 40%−4 pp · Ø 44% better than 33%
AWP share of kills 33%+22 pp · Ø 11% better than 96%
K/D 1.06+0.10 · Ø 0.96 better than 90%
Pistol kills per match 2.6
Zeus kills1 in 415 matches
Knife kills 10 in 415 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so clearly above the average (12.7%).

2K rounds 14.0%+1.3 pp · Ø 12.7% better than 85%
3K rounds 3.8%+0.1 pp · Ø 3.7% better than 63%
MVPs per match 2.2+0.1 · Ø 2.1 better than 70%
4Ks and aces 59x 4K, 8 aces in 415 matches

Utility and deaths

Average
Nades, flashes and deaths

1.5 utility damage per round and so well below the average (3.7).

Utility hit rate 30%−5 pp · Ø 35% better than 25%
Utility damage per round 1.5−2.2 · Ø 3.7 better than 5%
Enemies flashed per round 0.11−0.12 · Ø 0.23 better than 14%
Deaths per round 70%−3 pp · Ø 73% better than 88%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Headshots +4 pp
= Stayed the same
Win rate at 48%, First kills at 8%
▼ Got worse
K/R −0.09, Rating −0.12, ADR −7.7, ELO −74, Clutch 1v1 −8 pp

Sep to Nov 2026 compared with Aug 2026.

Kills per round (K/R)

0.71
JunJulAugSepOctNov

Best month: August 2026 with 0.81. Last 3 months: 0.72 (at the start 0.81). Just above the average (0.70).

Patterns

From the last 415 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −283 ELO
57 matches · 40% win rate
On Dust 2 −281 ELO
114 matches · 41% win rate
On Thursdays −87 ELO, win rate 43%

v1nzyx loses the most ELO on Ancient: −283 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Anubis
  2. Highest rating in a match: 2.05 · Mirage
  3. Longest win streak: 8 wins in a row · Inferno
  4. Most kills in a match: 41 · Anubis

Maps in detail

from the last 415 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage126
54% better than 70%
0.76 better than 80%
78.3 better than 56%
1.07 better than 85%
55% of 419 duels better than 82%
32% of 90 situations better than 35%
Dust 2114
41% better than 23%
0.73 better than 68%
75.4 better than 39%
1.02 better than 70%
52% of 361 duels better than 68%
27% of 92 situations better than 26%
Ancient57
40% better than 21%
0.70 right on the average
73.6 better than 29%
0.98 better than 59%
48% of 180 duels better than 44%
26% of 39 situations better than 23%
Anubis46
46% better than 37%
0.76 better than 73%
76.1 better than 37%
1.05 better than 74%
53% of 144 duels better than 67%
36% of 36 situations better than 47%
Nuke31
52% better than 49%
0.71 right on the average
71.7 better than 22%
0.99 better than 53%
53% of 113 duels better than 68%
46% of 28 situations better than 65%
Inferno25
60% better than 79%
0.84 better than 95%
83.9 better than 78%
1.20 better than 97%
62% of 90 duels better than 95%
41% of 29 situations better than 66%
Cache15
53% right on the average
0.69 better than 28%
74.2 better than 20%
0.99 better than 36%
57% of 65 duels better than 75%
30% of 10 situations better than 30%

Compared with players on the same level who have at least 15 matches on the map.

How v1nzyx plays

Across 415 matches v1nzyx averages K/R 0.74, ADR 76.3 and a rating of 1.04. Biggest strength: K/D at 1.06, better than 90% of level 4 players. Most room to improve: Utility damage per round at 1.5, better than only 5% of level 4 players. Averages 16.2 kills per match with 40% headshots. The strongest map is Inferno with a 60% win rate in 25 matches. In 170 of 415 matches the rating was 1.10 or higher (41%), in 144 it was below 0.90. In 415 matches with detailed stats: 59 4Ks and 8 aces. Best month by rating: August 2026 at 1.13. v1nzyx loses the most ELO on Ancient (−283 ELO, win rate 40%). Things go best on Mirage (+549 ELO, win rate 54%). Match no. 2 of the day goes best: 59% win rate, +401 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: K/R −0.09, Rating −0.12, ADR −7.7, ELO −74, Clutch 1v1 −8 pp. Unchanged in recent months: Win rate at 48%, First kills at 8%. Last 30 days: 93 matches, win rate 45%, net ELO −182.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.