v1ncentb0b

Finland
Streamer

7 followers 2 streams in 30 days 1 avg. viewers last live on Nov 11, 2026

On FACEIT since 2023 239 matches tracked 99 matches in 30 days
ELO ▲ 182
1,118
30-day peak: 1,205
Rank EU
#1,153,179
Finland #22,099 in Finland

How does v1ncentb0b play?

Rating 0.92 (from 219 matches) K/R 0.73 ADR 89.1 from 239 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 27%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 46%
Rating distribution from 219 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 11% good 1.10 to 1.29 11% normal 0.90 to 1.09 21% weak 0.75 to 0.89 21% very weak below 0.75 34%
Player type
Goes in first and opens the round
More first kills per match than the level 5 average. More damage per round than the level 5 average. Rarely on the AWP.
EntryDamageRifler
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (101 matches).

Level 5

Compared with 1,141 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 23% of rounds and so well above the average (10%).

Rounds with first kill 23%+13 pp · Ø 10% better than 99%
Opening duels won 48%−1 pp · Ø 49% better than 43%

Clutch

Average
Last one alive

0.3 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 43%+5 pp · Ø 38% better than 76%
Clutch 1v2 won 15%−5 pp · Ø 20% better than 18%
Clutch kills per match 0.3−1.4 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.86 K/D and so clearly below the average (0.97).

Headshot rate 47%+3 pp · Ø 44% better than 70%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.86−0.11 · Ø 0.97 better than 15%
Pistol kills per match 2.4
Knife kills 13 in 239 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.1).

2K rounds 11.8%−0.9 pp · Ø 12.7% better than 28%
3K rounds 4.4%+0.7 pp · Ø 3.7% better than 78%
MVPs per match 2.5+0.4 · Ø 2.1 better than 88%
4Ks and aces 20x 4K, 1 ace in 101 matches

Utility and deaths

Weakness
Nades, flashes and deaths

Died in 86% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 25%−10 pp · Ø 35% better than 6%
Utility damage per round 2.6−1.3 · Ø 3.9 better than 20%
Enemies flashed per round 0.08−0.16 · Ø 0.24 better than 8%
Deaths per round 86%+13 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
K/R +0.04, Rating +0.07, ADR +5.4, ELO +135
= Stayed the same
Win rate at 51%
▼ Got worse
Headshots −7 pp

Oct to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.68
FebMarAprMayJunJulAugSepOctNov

Best month: June 2026 with 0.81. Last 3 months: 0.73 (at the start 0.69). Just above the average (0.71).

Patterns

From the last 239 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −79 ELO
76 matches · 47% win rate
On Anubis −16 ELO
35 matches · 46% win rate
On Wednesdays −68 ELO, win rate 43%

v1ncentb0b loses the most ELO on Mirage: −79 ELO, 47% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.12 · Inferno
  2. Most kills in a match: 38 · Mirage
  3. Recorded match no. 100 · Ancient
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 239 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage76
47% better than 40%
0.74 better than 65%
91.5 better than 94%
0.94 better than 38%
49% of 667 duels right on the average
32% of 19 situations better than 35%
Dust 238
53% better than 65%
0.81 better than 92%
95.3 better than 98%
0.99 better than 54%
55% of 305 duels better than 80%
67% of 6 situations better than 98%
Ancient35
54% better than 67%
0.74 better than 67%
91.3 better than 96%
0.96 right on the average
48% of 268 duels better than 48%
25% of 4 situations better than 23%
Anubis35
46% better than 35%
0.76 better than 72%
90.6 better than 95%
0.93 better than 37%
49% of 297 duels right on the average
50% of 4 situations better than 78%
Nuke24
58% better than 66%
0.65 better than 19%
81.1 better than 59%
0.78 better than 3%
49% of 228 duels better than 46%
50% of 4 situations better than 73%
Inferno17
47% better than 41%
0.66 better than 33%
78.4 better than 54%
0.82-
43% of 117 duels better than 24%
25% of 4 situations better than 23%
Cache11
36% -
0.61 -
78.1 -
0.77-
39% of 109 duels -
100% of 1 situations -
Overpass3
67% -
0.69 -
69.8 -
0.90-
36% of 11 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v1ncentb0b plays

Across 239 matches v1ncentb0b averages K/R 0.73 and ADR 89.1; the rating across the 219 rated matches is 0.92. Biggest strength: Rounds with first kill at 23%, better than 99% of level 5 players. Most room to improve: Deaths per round at 86%, better than only 1% of level 5 players. Averages 15.7 kills per match with 47% headshots. The strongest map is Nuke with a 58% win rate in 24 matches. In 55 of 219 matches the rating was 1.10 or higher (25%), in 119 it was below 0.90. In 101 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: June 2026 at 1.05. v1ncentb0b loses the most ELO on Mirage (−79 ELO, win rate 47%). Things go best on Nuke (+148 ELO, win rate 58%). Improved over the last three months: K/R +0.04, Rating +0.07, ADR +5.4, ELO +135. Got weaker: Headshots −7 pp. Unchanged in recent months: Win rate at 51%. Last 30 days: 99 matches, win rate 52%, net ELO +184.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.