v1CTANK

Sweden
Streamer
105 matches tracked

How does v1CTANK play?

Rating 0.87 K/R 0.63 ADR 73.1 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.87
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 45%
Rating distribution from 105 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 10% good 1.10 to 1.29 10% normal 0.90 to 1.09 25% weak 0.75 to 0.89 13% very weak below 0.75 42%
Player type
Clicks heads
Higher headshot rate than the level 9 average.
Headshots
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (55 matches).

Level 9

Compared with 1,720 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 28%

Clutch

Weakness
Last one alive

0.8 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 9%−13 pp · Ø 22% better than 2%
Clutch kills per match 0.8−0.9 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.84 K/D and so clearly below the average (1.02).

Headshot rate 59%+10 pp · Ø 49% better than 95%
AWP share of kills 8%−2 pp · Ø 10% better than 48%
K/D 0.84−0.18 · Ø 1.02 better than 3%
Pistol kills per match 2.3

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 11.9%−1.5 pp · Ø 13.4% better than 17%
3K rounds 2.8%−1.2 pp · Ø 4.0% better than 7%
MVPs per match 1.8−0.5 · Ø 2.3 better than 6%
4Ks and aces 7x 4K, 0 aces in 55 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 75% of rounds and so clearly above the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 34%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.22−0.06 · Ø 0.28 better than 36%
Deaths per round 75%+3 pp · Ø 72% better than 17%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.04, Rating +0.06, ADR +6.2, Win rate +4 pp
= Stayed the same
ELO at 1,766
▼ Got worse
Headshots −3 pp

Aug to Sep 2026 compared with Jul 2026.

Kills per round (K/R)

0.46
MayJunJulAugSepOct

Best month: August 2026 with 0.66. Last 3 months: 0.65 (at the start 0.61). Clearly below the average (0.73).

Patterns

From the last 105 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Inferno −191 ELO
24 matches · 33% win rate
On Dust 2 −48 ELO
32 matches · 41% win rate

v1CTANK loses the most ELO on Inferno: −191 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Longest win streak: 5 wins in a row · Dust 2
  3. Most kills in a match: 34 · Inferno
  4. Highest rating in a match: 1.64 · Nuke

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 232
41% better than 19%
0.63 better than 8%
74.4 better than 21%
0.88 better than 9%
49% of 146 duels better than 44%
56% of 18 situations better than 90%
Mirage26
54% better than 61%
0.61 better than 5%
70.2 better than 8%
0.85 better than 4%
42% of 129 duels better than 9%
13% of 8 situations better than 3%
Inferno24
33% better than 5%
0.62 better than 8%
71.0 better than 9%
0.85 better than 6%
49% of 133 duels better than 33%
27% of 15 situations better than 25%
Nuke11
55% -
0.65 -
76.5 -
0.86-
44% of 43 duels -
29% of 7 situations -
Cache8
63% -
0.68 -
80.9 -
0.91-
46% of 35 duels -
0% of 1 situations -
Anubis3
100% -
0.67 -
76.6 -
1.00-
45% of 11 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How v1CTANK plays

Across 105 matches v1CTANK averages K/R 0.63, ADR 73.1 and a rating of 0.87. Biggest strength: Headshot rate at 59%, better than 95% of level 9 players. Most room to improve: Rating at 0.87, better than only 3% of level 9 players. Averages 13.9 kills per match with 59% headshots. The strongest map is Nuke with a 55% win rate in 11 matches. In 21 of 105 matches the rating was 1.10 or higher (20%), in 58 it was below 0.90. In 55 matches with detailed stats: 7 4Ks and 0 aces. Best month by rating: August 2026 at 0.91. v1CTANK loses the most ELO on Inferno (−191 ELO, win rate 33%). Things go best on Mirage (+19 ELO, win rate 54%). Improved over the last three months: K/R +0.04, Rating +0.06, ADR +6.2, Win rate +4 pp. Got weaker: Headshots −3 pp. Unchanged in recent months: ELO at 1,766.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.