v0xfps

Argentina
Streamer

116 followers 45 streams in 30 days 2 avg. viewers last live on Nov 2, 2026

407 matches tracked 140 matches in 30 days
ELO ▲ 173
2,312
30-day peak: 2,363
Rank SA ▲ 597 places
#2,380
Argentina #456 in Argentina
30 days · prev. #2,977 · best #2,127

How does v0xfps play?

Rating 1.00 K/R 0.70 ADR 75.7 from 407 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 33%
1.00
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 407 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 16% good 1.10 to 1.29 17% normal 0.90 to 1.09 27% weak 0.75 to 0.89 18% very weak below 0.75 22%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (386 matches).

2,250-2,499 ELO

Compared with 2,406 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (11%).

Rounds with first kill 8%−3 pp · Ø 11% better than 14%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 28%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 30%
AWP share of kills 7%−5 pp · Ø 12% better than 39%
K/D 1.01−0.03 · Ø 1.04 better than 38%
Pistol kills per match 3.2
Knife kills 2 in 407 matches

Impact

Weakness
Damage and big rounds

1.9 MVPs per match and so well below the average (2.3).

2K rounds 12.5%−1.0 pp · Ø 13.5% better than 22%
3K rounds 3.5%−0.7 pp · Ø 4.2% better than 22%
MVPs per match 1.9−0.4 · Ø 2.3 better than 8%
4Ks and aces 67x 4K, 2 aces in 386 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 39%+4 pp · Ø 35% better than 77%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.26−0.04 · Ø 0.30 better than 42%
Deaths per round 69%−3 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
K/R +0.06, Rating +0.10, ADR +4.6, Win rate +18 pp, ELO +710
= Stayed the same
Nothing clear
▼ Got worse
Headshots −6 pp

Sep to Nov 2026 compared with Mar to Jul 2026.

Kills per round (K/R)

0.65
MarAprMayJunJulAugSepOctNov

Best month: September 2026 with 0.73. Last 3 months: 0.72 (at the start 0.66). Just below the average (0.74).

Patterns

From the last 407 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −180 ELO
68 matches · 41% win rate
On Ancient −175 ELO
59 matches · 44% win rate
On Sundays −148 ELO, win rate 38%

v0xfps loses the most ELO in match 3 of the day: −180 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 7 wins in a row · Nuke
  2. Recorded match no. 250 · Mirage
  3. Most kills in a match: 38 · Mirage
  4. Highest rating in a match: 1.95 · Dust 2
  5. Reached level 10 · Nuke

Maps in detail

from the last 407 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2133
61% better than 82%
0.70 better than 30%
75.6 better than 23%
1.02 better than 45%
52% of 434 duels right on the average
36% of 84 situations better than 44%
Mirage129
46% better than 26%
0.70 better than 28%
74.8 better than 18%
0.99 better than 34%
52% of 446 duels right on the average
43% of 83 situations better than 65%
Ancient59
44% better than 24%
0.72 better than 36%
78.2 better than 32%
1.00 better than 37%
53% of 166 duels better than 57%
31% of 36 situations better than 31%
Nuke54
44% better than 17%
0.68 better than 20%
76.1 better than 26%
0.97 better than 28%
43% of 192 duels better than 10%
36% of 33 situations better than 42%
Inferno22
45% better than 20%
0.71 better than 28%
77.8 better than 22%
1.03 better than 36%
49% of 71 duels better than 29%
62% of 13 situations better than 94%
Anubis7
71% -
0.67 -
70.9 -
0.91-
35% of 23 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0xfps plays

Across 407 matches v0xfps averages K/R 0.70, ADR 75.7 and a rating of 1.00. Biggest strength: Utility hit rate at 39%, better than 77% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 14% of level 10 · 2,250-2,499 ELO players. Averages 15.3 kills per match with 47% headshots. The strongest map is Dust 2 with a 61% win rate in 133 matches. In 139 of 407 matches the rating was 1.10 or higher (34%), in 160 it was below 0.90. In 386 matches with detailed stats: 67 4Ks and 2 aces. Best month by rating: September 2026 at 1.03. v0xfps loses the most ELO in match 3 of the day (−180 ELO, win rate 41%). Things go best on Dust 2 (+457 ELO, win rate 61%). Match no. 4 of the day goes best: 61% win rate, +299 ELO. Improved over the last three months: K/R +0.06, Rating +0.10, ADR +4.6, Win rate +18 pp, ELO +710. Got weaker: Headshots −6 pp. Last 30 days: 140 matches, win rate 52%, net ELO +174.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.