v0pell

Croatia
Player
211 matches tracked 16 matches in 30 days
ELO ▼ 9
1,198
30-day peak: 1,224
Rank EU
#1,002,120
Croatia #2,291 in Croatia

How does v0pell play?

Rating 1.07 K/R 0.79 ADR 87.8 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 87%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 211 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 23% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 10% very weak below 0.75 23%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 5 average. More damage per round than the level 5 average.
Multi-killsDamage
better than most on level 5 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 5

Compared with 783 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 49%0 pp · Ø 49% right on the average

Clutch

Strength
Last one alive

44% of 1v1s won and so clearly above the average (38%).

Clutch 1v1 won 44%+6 pp · Ø 38% better than 82%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 82%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so slightly above the average (0.97).

Headshot rate 41%−3 pp · Ø 44% better than 35%
AWP share of kills 6%−5 pp · Ø 11% better than 36%
K/D 1.05+0.08 · Ø 0.97 better than 84%
Pistol kills per match 2.3
Knife kills 4 in 211 matches

Impact

Strength
Damage and big rounds

2.5 MVPs per match and so well above the average (2.2).

2K rounds 13.5%+0.7 pp · Ø 12.8% better than 72%
3K rounds 4.7%+1.0 pp · Ø 3.7% better than 88%
MVPs per match 2.5+0.3 · Ø 2.2 better than 89%
4Ks and aces 37x 4K, 2 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

0.11 enemies flashed per round and so well below the average (0.24).

Utility hit rate 32%−3 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.4 · Ø 3.9 better than 64%
Enemies flashed per round 0.11−0.13 · Ø 0.24 better than 15%
Deaths per round 75%+2 pp · Ø 73% better than 32%

Progress

One value per month, dashed line is the level 5 average
▲ Improved
Headshots +2 pp
= Stayed the same
K/R at 0.76, ADR at 84.9
▼ Got worse
Rating −0.07, Win rate −9 pp, ELO −74

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: July 2026 with 0.82. Last 3 months: 0.76 (at the start 0.79). Clearly above the average (0.71).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −225 ELO
30 matches · 30% win rate
On Anubis −2 ELO
35 matches · 43% win rate
Between 12:00 and 18:00 −284 ELO, win rate 33%
On Wednesdays −22 ELO, win rate 37%

v0pell loses the most ELO on Dust 2: −225 ELO, 30% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Dust 2
  2. Most kills in a match: 36 · Nuke
  3. Longest win streak: 6 wins in a row · Mirage
  4. Highest rating in a match: 2.74 · Dust 2

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage94
59% better than 82%
0.81 better than 90%
91.2 better than 96%
1.11 better than 87%
53% of 413 duels better than 72%
43% of 42 situations better than 64%
Anubis35
43% better than 31%
0.77 better than 80%
85.4 better than 82%
1.04 better than 74%
48% of 155 duels better than 43%
52% of 21 situations better than 86%
Dust 230
30% better than 3%
0.75 better than 74%
84.5 better than 81%
1.04 better than 75%
46% of 127 duels better than 35%
47% of 15 situations better than 77%
Ancient25
48% better than 46%
0.78 better than 81%
86.7 better than 86%
1.09 better than 87%
46% of 106 duels better than 32%
33% of 15 situations better than 36%
Nuke17
53% better than 44%
0.84 better than 89%
88.6 better than 87%
1.11 better than 80%
60% of 93 duels better than 91%
50% of 18 situations better than 74%
Inferno7
43% -
0.69 -
77.6 -
0.84-
47% of 30 duels -
0% of 4 situations -
Vertigo3
67% -
0.66 -
67.9 -
0.89-
50% of 6 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How v0pell plays

Across 211 matches v0pell averages K/R 0.79, ADR 87.8 and a rating of 1.07. Biggest strength: Damage per round (ADR) at 87.8, better than 95% of level 5 players. Averages 16.8 kills per match with 41% headshots. The strongest map is Mirage with a 59% win rate in 94 matches. In 94 of 211 matches the rating was 1.10 or higher (45%), in 69 it was below 0.90. In 150 matches with detailed stats: 37 4Ks and 2 aces. Best month by rating: July 2026 at 1.14. v0pell loses the most ELO on Dust 2 (−225 ELO, win rate 30%). Things go best on Mirage (+578 ELO, win rate 59%). Match no. 4 of the day goes best: 58% win rate, +167 ELO. Improved over the last three months: Headshots +2 pp. Got weaker: Rating −0.07, Win rate −9 pp, ELO −74. Unchanged in recent months: K/R at 0.76, ADR at 84.9. Last 30 days: 16 matches, win rate 50%, net ELO +12.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 5): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.