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uteuovm

Jersey
Player
On FACEIT since 2025 230 matches tracked 60 matches in 30 days

How does uteuovm play?

Rating 1.12 (from 180 matches) K/R 0.75 ADR 80.4 from 230 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 82%
1.12
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.45 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 180 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 22% good 1.10 to 1.29 16% normal 0.90 to 1.09 21% weak 0.75 to 0.89 13% very weak below 0.75 19%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average.
AWPerClutcherMulti-kills
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (111 matches).

2,001-2,249 ELO

Compared with 2,300 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 12% of rounds and so well above the average (10%).

Rounds with first kill 12%+2 pp · Ø 10% better than 75%
Opening duels won 52%+1 pp · Ø 51% better than 57%

Clutch

Strength
Last one alive

52% of 1v1s won and so well above the average (39%).

Clutch 1v1 won 52%+13 pp · Ø 39% better than 97%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 47%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 94%

Weapons and aim

Average
Where do the kills come from?

1.11 K/D and so slightly above the average (1.03).

Headshot rate 47%−3 pp · Ø 50% better than 37%
AWP share of kills 24%+13 pp · Ø 11% better than 91%
K/D 1.11+0.08 · Ø 1.03 better than 77%
Pistol kills per match 3.2
Zeus kills8 in 230 matches
Knife kills 13 in 230 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 6.1% of rounds and so well above the average (4.1%).

2K rounds 15.1%+1.7 pp · Ø 13.4% better than 84%
3K rounds 6.1%+2.0 pp · Ø 4.1% better than 96%
MVPs per match 2.2−0.1 · Ø 2.3 better than 38%
4Ks and aces 27x 4K, 4 aces in 111 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 68% of rounds and so well below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 71%
Utility damage per round 4.30.0 · Ø 4.3 right on the average
Enemies flashed per round 0.17−0.12 · Ø 0.29 better than 19%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.22, Rating +0.36, ADR +17.4, Headshots +5 pp, Win rate +5 pp, ELO +259
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Mar to Jun 2026.

Kills per round (K/R)

0.75
MarAprMayJunJulAugSepOctNov

Best month: October 2026 with 1.02. Last 3 months: 0.87 (at the start 0.65). Well above the average (0.74).

Patterns

From the last 230 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −68 ELO
35 matches · 43% win rate
On Dust 2 −63 ELO
54 matches · 50% win rate
Between 18:00 and 24:00 −499 ELO, win rate 40%

uteuovm loses the most ELO in match 3 of the day: −68 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Mirage
  2. Most kills in a match: 38 · Ancient
  3. Highest rating in a match: 2.72 · Dust 2
  4. Recorded match no. 100 · Anubis
  5. Longest win streak: 8 wins in a row · Anubis

Maps in detail

from the last 230 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage86
51% better than 48%
0.74 right on the average
79.1 better than 42%
1.10 better than 73%
53% of 277 duels better than 62%
48% of 46 situations better than 78%
Dust 254
50% better than 45%
0.77 better than 66%
85.6 better than 74%
1.17 better than 87%
51% of 235 duels right on the average
34% of 32 situations better than 41%
Ancient35
51% better than 46%
0.75 better than 53%
79.4 better than 39%
1.11 better than 75%
53% of 139 duels better than 58%
50% of 20 situations better than 81%
Anubis21
48% better than 41%
0.82 better than 85%
81.6 better than 56%
1.20 better than 91%
50% of 98 duels better than 41%
67% of 9 situations better than 96%
Inferno14
71% -
0.71 -
75.2 -
1.04-
29% of 31 duels -
71% of 7 situations -
Nuke13
38% -
0.70 -
74.5 -
0.96-
37% of 41 duels -
22% of 9 situations -
Cache4
25% -
0.76 -
86.4 -
1.12-
38% of 21 duels -
33% of 3 situations -
Overpass3
33% -
0.55 -
64.4 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How uteuovm plays

Across 230 matches uteuovm averages K/R 0.75 and ADR 80.4; the rating across the 180 rated matches is 1.12. Biggest strength: Clutch 1v1 won at 52%, better than 97% of level 10 · 2,001-2,249 ELO players. Averages 16.2 kills per match with 47% headshots. The strongest map is Inferno with a 71% win rate in 14 matches. In 84 of 180 matches the rating was 1.10 or higher (47%), in 59 it was below 0.90. In 111 matches with detailed stats: 27 4Ks and 4 aces. Best month by rating: October 2026 at 1.48. uteuovm loses the most ELO in match 3 of the day (−68 ELO, win rate 43%). Things go best on Anubis (+4 ELO, win rate 48%). From match no. 5 of the day on, things go best: 55% win rate, +179 ELO. Improved over the last three months: K/R +0.22, Rating +0.36, ADR +17.4, Headshots +5 pp, Win rate +5 pp, ELO +259. Last 30 days: 60 matches, win rate 58%, net ELO +254.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.