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uri3l3k

Sierra Leone
Streamer Player
261 matches tracked 41 matches in 30 days
ELO ▲ 76
1,820
30-day peak: 1,822
Rank EU
#370,832
Sierra Leone #134 in Sierra Leone

How does uri3l3k play?

Rating 1.03 (from 215 matches) K/R 0.74 ADR 79.7 from 261 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 55%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 215 matches
outstanding 1.80 and up 5% strong 1.30 to 1.79 16% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 19% very weak below 0.75 21%
Player type
Clicks heads
Higher headshot rate than the level 9 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (166 matches).

Level 9

Compared with 1,926 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

48% of opening duels won and so clearly below the average (51%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 48%−3 pp · Ø 51% better than 27%

Clutch

Average
Last one alive

17% of 1v2s won and so clearly below the average (22%).

Clutch 1v1 won 35%−4 pp · Ø 39% better than 32%
Clutch 1v2 won 17%−5 pp · Ø 22% better than 22%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

59% headshots and so well above the average (49%).

Headshot rate 59%+10 pp · Ø 49% better than 96%
AWP share of kills 4%−7 pp · Ø 11% better than 26%
K/D 1.01−0.01 · Ø 1.02 better than 47%
Pistol kills per match 2.8
Knife kills 2 in 261 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 14.0% of rounds and so slightly above the average (13.3%).

2K rounds 14.0%+0.7 pp · Ø 13.3% better than 67%
3K rounds 4.2%+0.2 pp · Ø 4.0% better than 59%
MVPs per match 2.4+0.1 · Ø 2.3 better than 65%
4Ks and aces 38x 4K, 2 aces in 166 matches

Utility and deaths

Average
Nades, flashes and deaths

0.20 enemies flashed per round and so well below the average (0.27).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 4.7+0.4 · Ø 4.3 better than 66%
Enemies flashed per round 0.20−0.07 · Ø 0.27 better than 30%
Deaths per round 73%+1 pp · Ø 72% better than 38%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.08, ADR +10.1, Headshots +4 pp, Win rate +6 pp
= Stayed the same
Nothing clear
▼ Got worse
ELO −92

Sep to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.90
MarAprMayJunJulAugSepOctNov

Best month: November 2026 with 0.90. Last 3 months: 0.80 (at the start 0.72). Clearly above the average (0.73).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −345 ELO
75 matches · 37% win rate
On Dust 2 −133 ELO
30 matches · 33% win rate
On Wednesdays −282 ELO, win rate 27%

uri3l3k loses the most ELO on Mirage: −345 ELO, 37% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Dust 2
  2. Most kills in a match: 39 · Nuke
  3. Reached level 10 · Anubis
  4. Longest win streak: 5 wins in a row · Mirage
  5. Highest rating in a match: 2.30 · Ancient

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage75
37% better than 8%
0.73 better than 46%
79.3 better than 42%
1.01 better than 45%
51% of 265 duels right on the average
35% of 31 situations better than 44%
Ancient53
53% better than 54%
0.71 better than 39%
77.8 better than 35%
0.97 better than 36%
47% of 179 duels better than 29%
43% of 30 situations better than 64%
Anubis38
45% better than 29%
0.75 better than 61%
78.1 better than 36%
1.04 better than 59%
46% of 153 duels better than 22%
23% of 22 situations better than 16%
Dust 230
33% better than 5%
0.69 better than 29%
72.7 better than 13%
0.98 better than 35%
50% of 96 duels right on the average
27% of 15 situations better than 21%
Nuke29
69% better than 90%
0.85 better than 84%
91.7 better than 86%
1.25 better than 89%
56% of 133 duels better than 67%
42% of 12 situations better than 58%
Inferno20
60% better than 73%
0.73 right on the average
78.3 better than 39%
0.97 better than 29%
43% of 60 duels better than 11%
50% of 4 situations better than 74%
Cache7
29% -
0.77 -
86.0 -
1.06-
55% of 20 duels -
33% of 3 situations -
Vertigo5
60% -
0.86 -
94.8 -
1.12-
47% of 19 duels -
13% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How uri3l3k plays

Across 261 matches uri3l3k averages K/R 0.74 and ADR 79.7; the rating across the 215 rated matches is 1.03. Biggest strength: Headshot rate at 59%, better than 96% of level 9 players. Averages 16.9 kills per match with 59% headshots. The strongest map is Nuke with a 69% win rate in 29 matches. In 79 of 215 matches the rating was 1.10 or higher (37%), in 87 it was below 0.90. In 166 matches with detailed stats: 38 4Ks and 2 aces. Best month by rating: November 2026 at 1.27. uri3l3k loses the most ELO on Mirage (−345 ELO, win rate 37%). Things go best on Nuke (+351 ELO, win rate 69%). Match no. 3 of the day goes best: 52% win rate, +205 ELO. Improved over the last three months: K/R +0.08, ADR +10.1, Headshots +4 pp, Win rate +6 pp. Got weaker: ELO −92. Last 30 days: 41 matches, win rate 54%, net ELO +25.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.