Name history of uR_Marlboro
Periods based on our observations - a change may have happened a little earlier. The oldest name was already in use before our records began.
How does uR_Marlboro play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).
Opening
StrengthClutch
AverageWeapons and aim
AverageImpact
StrengthUtility and deaths
AverageProgress
One value per month, dashed line is the Level 7 averageAug to Oct 2026 compared with Jun to Jul 2026.
Kills per round (K/R)
Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.78).
Rating, 1.00 is an average match
Best month: September 2026 with 1.21.
Damage per round (ADR)
Best month: October 2026 with 103.3. Last 3 months: 99.0 (at the start 93.0).
Share of headshot kills
Best month: October 2026 with 47%. Last 3 months: 45% (at the start 42%).
Matches won (win rate)
Best month: September 2026 with 58%. Last 3 months: 52% (at the start 48%).
Best month: October 2026 with 1,495. Last 3 months: 1,396 (at the start 1,273).
Rounds with first kill
Best month: October 2026 with 15%.
1v1 clutches won
Best month: October 2026 with 60%.
Patterns
From the last 81 matches, each row based on 20+ matches.Where does the ELO go?
Nothing clear
Records and milestones
from recorded matches- Most kills in a match: 35 · Anubis
- Longest win streak: 5 wins in a row · Ancient
- Highest rating in a match: 2.53 · Mirage
Maps in detail
from the last 81 matchesCompared with players on the same level who have at least 15 matches on the map.
How uR_Marlboro plays
Across 81 matches uR_Marlboro averages K/R 0.84 and ADR 96.5; the rating across the 46 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 96.5. That is better than 99% of players on level 7. Most room to improve: Rounds with a death at 75%. That is better than only 24% of players on level 7. On average 18.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 22 of 46 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. Things go best in match 2 of the day (−13 ELO, win rate 65%). Improved over the last three months: K/R +0.10, ADR +6.0, Headshots +3 pp, Win rate +4 pp, ELO +123. Last 30 days: 40 matches, win rate 50%, ELO balance +123.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.