uR_Marlboro

Germany
Streamer
81 matches tracked 40 matches in 30 days Follow on Twitch

How does uR_Marlboro play?

Rating 1.20 (from 46 matches) K/R 0.84 ADR 96.5 from 81 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 98% on level 7
1.20
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.42 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 46 matches
outstanding 1.80 and up 9% strong 1.30 to 1.79 24% good 1.10 to 1.29 15% normal 0.90 to 1.09 33% weak 0.75 to 0.89 13% very weak below 0.75 7%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. More damage per round than the level 7 average.
Multi-killsEntryDamage
better than most on level 7 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (48 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 14%+4.0 pp better than 94%
Opening duels won 53%+3 pp better than 77%

Clutch

Average
Last one alive
Clutch 1v1 won 46%+7 pp better than 86%
Clutch 1v2 won 12%−9 pp better than 6%
Clutch kills per match 1.1−0.5 better than 8%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 44%−2 pp better than 35%
AWP share of kills 9%−1 pp better than 53%
K/D 1.12+0.12 better than 92%
Pistol kills per match 2.8
Knife kills 3 in 81 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.6%+3.5 pp better than 99%
Rounds with 3K 6.3%+2.4 pp better than 99%
MVPs per match 3.0+0.8 better than 99%
4Ks and aces 10x 4K, 2 aces in 48 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 40%+5 pp better than 79%
Utility damage per round 5.8+1.6 better than 83%
Enemies flashed per round 0.04−0.23 better than 1%
Rounds with a death 75%+3.0 pp better than 24%

Progress

One value per month, dashed line is the Level 7 average
▲ Improved
K/R +0.10, ADR +6.0, Headshots +3 pp, Win rate +4 pp, ELO +123
= Stayed the same
Nothing clear
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Jun to Jul 2026.

Kills per round (K/R)

0.89
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: September 2026 with 0.89. Last 3 months: 0.88 (at the start 0.78).

Patterns

From the last 81 matches, each row based on 20+ matches.

Where does the ELO go?

Nothing clear

Nothing clear

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Anubis
  2. Longest win streak: 5 wins in a row · Ancient
  3. Highest rating in a match: 2.53 · Mirage

Maps in detail

from the last 81 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Anubis15
40% better than 23%
0.82 better than 92%
96.7 better than 99%
1.43–
49% of 86 duels level
75% of 4 situations better than 97%
Nuke15
47% better than 27%
0.91 better than 97%
100.1 better than 99%
1.20–
51% of 105 duels level
22% of 9 situations better than 15%
Mirage13
62% –
0.75 –
87.3 –
1.13–
55% of 55 duels –
30% of 10 situations –
Ancient10
70% –
0.89 –
105.2 –
1.16–
57% of 46 duels –
67% of 3 situations –
Cache10
50% –
0.84 –
89.5 –
1.17–
55% of 42 duels –
50% of 2 situations –
Dust 210
40% –
0.89 –
106.3 –
1.19–
53% of 62 duels –
0% of 3 situations –
Inferno6
50% –
0.69 –
80.2 –
1.01–
46% of 28 duels –
60% of 5 situations –

Compared with players on the same level who have at least 15 matches on the map.

How uR_Marlboro plays

Across 81 matches uR_Marlboro averages K/R 0.84 and ADR 96.5; the rating across the 46 rated matches is 1.20. Biggest strength: Damage per round (ADR) at 96.5. That is better than 99% of players on level 7. Most room to improve: Rounds with a death at 75%. That is better than only 24% of players on level 7. On average 18.1 kills per match, 44% of them headshots. The strongest map is Ancient with a 70% win rate in 10 matches. In 22 of 46 matches the rating was 1.10 or higher (48%), in 9 it was below 0.90. In 48 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: September 2026 at 1.21. Things go best in match 2 of the day (−13 ELO, win rate 65%). Improved over the last three months: K/R +0.10, ADR +6.0, Headshots +3 pp, Win rate +4 pp, ELO +123. Last 30 days: 40 matches, win rate 50%, ELO balance +123.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 7): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.