unitt011

Palestine
Streamer

170 followers 4 streams in 30 days 2 avg. viewers last live on Oct 31, 2026

552 matches tracked 158 matches in 30 days
ELO ▼ 89
1,743
30-day peak: 2,066
Rank EU
#428,896
Palestine #1,090 in Palestine

How does unitt011 play?

Rating 1.08 (from 530 matches) K/R 0.79 ADR 85.8 from 552 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 79%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 66%
Rating distribution from 530 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 24% good 1.10 to 1.29 19% normal 0.90 to 1.09 19% weak 0.75 to 0.89 13% very weak below 0.75 21%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. Higher headshot rate than the level 8 average. Rarely on the AWP.
EntryHeadshotsRifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (510 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 53%+2 pp · Ø 51% better than 71%

Clutch

Average
Last one alive

1.8 clutch kills per match and so clearly above the average (1.7).

Clutch 1v1 won 40%+1 pp · Ø 39% better than 63%
Clutch 1v2 won 19%−3 pp · Ø 22% better than 35%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

64% headshots and so well above the average (48%).

Headshot rate 64%+16 pp · Ø 48% better than 99%
AWP share of kills 3%−8 pp · Ø 11% better than 19%
K/D 1.07+0.06 · Ø 1.01 better than 75%
Pistol kills per match 2.9
Knife kills 15 in 552 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (3.9%).

2K rounds 14.4%+1.1 pp · Ø 13.3% better than 79%
3K rounds 4.7%+0.8 pp · Ø 3.9% better than 80%
MVPs per match 2.5+0.2 · Ø 2.3 better than 78%
4Ks and aces 90x 4K, 21 aces in 510 matches

Utility and deaths

Average
Nades, flashes and deaths

2.3 utility damage per round and so well below the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 2.3−1.9 · Ø 4.2 better than 10%
Enemies flashed per round 0.13−0.14 · Ø 0.27 better than 15%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp, ELO +335
= Stayed the same
Win rate at 49%
▼ Got worse
K/R −0.13, Rating −0.22, ADR −9.8

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.99. Last 3 months: 0.75 (at the start 0.88). Just above the average (0.73).

Patterns

From the last 552 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −517 ELO
171 matches · 42% win rate
On Nuke −124 ELO
34 matches · 38% win rate
On Wednesdays −342 ELO, win rate 34%

unitt011 loses the most ELO on Mirage: −517 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Reached level 10 · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Longest win streak: 7 wins in a row · Inferno
  4. Highest rating in a match: 2.47 · Ancient
  5. Most kills in a match: 61 · Dust 2

Maps in detail

from the last 552 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage171
42% better than 20%
0.78 better than 76%
86.4 better than 82%
1.05 better than 66%
52% of 946 duels better than 59%
41% of 102 situations better than 60%
Dust 2111
57% better than 74%
0.79 better than 79%
84.5 better than 73%
1.09 better than 75%
56% of 486 duels better than 78%
38% of 79 situations right on the average
Ancient90
50% right on the average
0.80 better than 81%
88.4 better than 85%
1.10 better than 81%
55% of 406 duels better than 75%
32% of 62 situations better than 36%
Anubis79
54% better than 62%
0.80 better than 82%
87.1 better than 83%
1.13 better than 84%
53% of 398 duels better than 66%
57% of 60 situations better than 93%
Cache35
57% -
0.78 -
85.2 -
1.08-
46% of 173 duels -
44% of 27 situations -
Nuke34
38% better than 7%
0.79 better than 67%
84.3 better than 63%
1.05 better than 52%
54% of 158 duels better than 58%
17% of 23 situations better than 7%
Inferno31
39% better than 12%
0.74 better than 64%
79.4 better than 49%
1.02 better than 55%
50% of 185 duels better than 46%
38% of 26 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How unitt011 plays

Across 552 matches unitt011 averages K/R 0.79 and ADR 85.8; the rating across the 530 rated matches is 1.08. Biggest strength: Headshot rate at 64%, better than 99% of level 8 players. Most room to improve: Utility damage per round at 2.3, better than only 10% of level 8 players. Averages 17.2 kills per match with 64% headshots. The strongest map is Dust 2 with a 57% win rate in 111 matches. In 247 of 530 matches the rating was 1.10 or higher (47%), in 180 it was below 0.90. In 510 matches with detailed stats: 90 4Ks and 21 aces. Best month by rating: July 2026 at 1.47. unitt011 loses the most ELO on Mirage (−517 ELO, win rate 42%). Things go best on Dust 2 (+459 ELO, win rate 57%). Improved over the last three months: Headshots +4 pp, ELO +335. Got weaker: K/R −0.13, Rating −0.22, ADR −9.8. Unchanged in recent months: Win rate at 49%. Last 30 days: 158 matches, win rate 46%, net ELO −121.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.