ultimate_685

Russia
Streamer
361 matches tracked 68 matches in 30 days
ELO ▲ 90
1,788
30-day peak: 1,874
Rank EU
#390,331
Russia #109,793 in Russia

How does ultimate_685 play?

Rating 1.01 (from 254 matches) K/R 0.74 ADR 84.7 from 361 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 47%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 57%
Rating distribution from 254 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 16% good 1.10 to 1.29 15% normal 0.90 to 1.09 22% weak 0.75 to 0.89 18% very weak below 0.75 25%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 9 average. More first kills per match than the level 9 average.
AWPerEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (230 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 16% of rounds and so well above the average (10%).

Rounds with first kill 16%+6 pp · Ø 10% better than 98%
Opening duels won 52%+1 pp · Ø 51% better than 62%

Clutch

Average
Last one alive

1.0 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 41%
Clutch 1v2 won 21%−1 pp · Ø 22% better than 48%
Clutch kills per match 1.0−0.7 · Ø 1.7 better than 3%

Weapons and aim

Weakness
Where do the kills come from?

40% headshots and so well below the average (48%).

Headshot rate 40%−8 pp · Ø 48% better than 11%
AWP share of kills 22%+11 pp · Ø 11% better than 89%
K/D 0.93−0.10 · Ø 1.03 better than 19%
Pistol kills per match 2.5
Knife kills 16 in 361 matches

Impact

Strength
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.0%).

2K rounds 13.8%+0.4 pp · Ø 13.4% better than 63%
3K rounds 4.7%+0.7 pp · Ø 4.0% better than 79%
MVPs per match 2.5+0.2 · Ø 2.3 better than 76%
4Ks and aces 50x 4K, 6 aces in 230 matches

Utility and deaths

Weakness
Nades, flashes and deaths

0.05 enemies flashed per round and so well below the average (0.28).

Utility hit rate 31%−5 pp · Ø 36% better than 22%
Utility damage per round 2.9−1.4 · Ø 4.3 better than 18%
Enemies flashed per round 0.05−0.23 · Ø 0.28 better than 1%
Deaths per round 80%+8 pp · Ø 72% better than 1%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
K/R +0.10, Rating +0.07, ADR +7.6, Headshots +5 pp, ELO +163
= Stayed the same
Nothing clear
▼ Got worse
Win rate −3 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.71
MayJunJulAugSepOctNov

Best month: September 2026 with 0.83. Last 3 months: 0.78 (at the start 0.68). Slightly above the average (0.74).

Patterns

From the last 361 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −88 ELO
101 matches · 49% win rate
On Thursdays −95 ELO, win rate 39%

ultimate_685 loses the most ELO on Dust 2: −88 ELO, 49% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 3.09 · Dust 2
  2. Recorded match no. 250 · Anubis
  3. Most kills in a match: 39 · Dust 2
  4. Longest win streak: 9 wins in a row · Mirage

Maps in detail

from the last 361 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 2101
49% better than 40%
0.73 right on the average
85.0 better than 74%
0.98 better than 37%
53% of 488 duels better than 63%
45% of 31 situations better than 70%
Mirage101
56% better than 70%
0.76 better than 64%
84.6 better than 73%
1.03 better than 54%
54% of 589 duels better than 73%
44% of 25 situations better than 68%
Anubis50
58% better than 75%
0.75 better than 59%
85.2 better than 73%
1.03 better than 56%
50% of 271 duels right on the average
31% of 26 situations better than 30%
Ancient43
49% better than 44%
0.73 better than 45%
84.9 better than 73%
1.00 better than 45%
52% of 208 duels better than 56%
10% of 10 situations better than 2%
Nuke24
50% better than 35%
0.71 better than 31%
82.9 better than 54%
0.97 better than 27%
42% of 103 duels better than 10%
22% of 9 situations better than 13%
Inferno19
53% right on the average
0.82 better than 83%
94.1 better than 93%
1.04-
51% of 68 duels better than 44%
67% of 3 situations better than 95%
Cache12
42% -
0.69 -
78.5 -
1.41-
75% of 8 duels -
50% of 2 situations -
Overpass10
40% -
0.65 -
75.6 -
0.88-
29% of 7 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How ultimate_685 plays

Across 361 matches ultimate_685 averages K/R 0.74 and ADR 84.7; the rating across the 254 rated matches is 1.01. Biggest strength: Rounds with first kill at 16%, better than 98% of level 9 players. Most room to improve: Deaths per round at 80%, better than only 1% of level 9 players. Averages 16.5 kills per match with 40% headshots. The strongest map is Anubis with a 58% win rate in 50 matches. In 89 of 254 matches the rating was 1.10 or higher (35%), in 109 it was below 0.90. In 230 matches with detailed stats: 50 4Ks and 6 aces. Best month by rating: September 2026 at 1.09. ultimate_685 loses the most ELO on Dust 2 (−88 ELO, win rate 49%). Things go best on Mirage (+475 ELO, win rate 56%). Improved over the last three months: K/R +0.10, Rating +0.07, ADR +7.6, Headshots +5 pp, ELO +163. Got weaker: Win rate −3 pp. Last 30 days: 68 matches, win rate 51%, net ELO +88.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.