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ul0seanyway

Norway
Moderator Streamer Player Viewer

5,832 followers 4 streams in 30 days 39 avg. viewers last live on Nov 5, 2026

227 matches tracked 71 matches in 30 days
ELO ▲ 142
1,732
30-day peak: 1,783
Rank EU
#439,184
Norway #4,188 in Norway

How does ul0seanyway play?

Rating 1.07 (from 226 matches) K/R 0.78 ADR 84.3 from 227 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 65%
Rating distribution from 227 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 25% good 1.10 to 1.29 17% normal 0.90 to 1.09 19% weak 0.75 to 0.89 15% very weak below 0.75 20%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average. More 4Ks and aces per 100 rounds than the level 8 average.
EntryMulti-kills
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (178 matches).

Level 8

Compared with 1,647 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 15% of rounds and so well above the average (10%).

Rounds with first kill 15%+5 pp · Ø 10% better than 96%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

47% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 47%+8 pp · Ø 39% better than 91%
Clutch 1v2 won 22%+1 pp · Ø 21% better than 54%
Clutch kills per match 1.2−0.5 · Ø 1.7 better than 12%

Weapons and aim

Average
Where do the kills come from?

1.05 K/D and so just above the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 50%
AWP share of kills 17%+6 pp · Ø 11% better than 81%
K/D 1.05+0.04 · Ø 1.01 better than 67%
Pistol kills per match 3.4
Zeus kills3 in 227 matches
Knife kills 4 in 227 matches

Impact

Strength
Damage and big rounds

2.6 MVPs per match and so well above the average (2.2).

2K rounds 13.2%−0.1 pp · Ø 13.3% better than 47%
3K rounds 4.6%+0.7 pp · Ø 3.9% better than 77%
MVPs per match 2.6+0.4 · Ø 2.2 better than 84%
4Ks and aces 46x 4K, 5 aces in 178 matches

Utility and deaths

Average
Nades, flashes and deaths

3.0 utility damage per round and so well below the average (4.2).

Utility hit rate 34%−1 pp · Ø 35% better than 44%
Utility damage per round 3.0−1.2 · Ø 4.2 better than 20%
Enemies flashed per round 0.24−0.03 · Ø 0.27 better than 43%
Deaths per round 74%+2 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +4 pp
= Stayed the same
K/R at 0.78, ADR at 84.3
▼ Got worse
Rating −0.05, Win rate −12 pp, ELO −185

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.70
JunJulAugSepOctNov

Best month: July 2026 with 0.85. Last 3 months: 0.78 (at the start 0.79). Clearly above the average (0.73).

Patterns

From the last 227 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −254 ELO
24 matches · 29% win rate
In match 4 of the day −71 ELO
30 matches · 47% win rate
Between 18:00 and 24:00 −64 ELO, win rate 48%
On Fridays −49 ELO, win rate 42%

ul0seanyway loses the most ELO on Dust 2: −254 ELO, 29% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Ancient
  2. Longest win streak: 8 wins in a row · Cache
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 1.97 · Anubis

Maps in detail

from the last 227 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage87
61% better than 84%
0.77 better than 67%
85.1 better than 73%
1.07 better than 68%
50% of 496 duels better than 46%
48% of 46 situations better than 77%
Anubis43
58% better than 71%
0.77 better than 71%
82.3 better than 62%
1.10 better than 78%
51% of 262 duels right on the average
39% of 23 situations right on the average
Ancient40
50% right on the average
0.81 better than 87%
84.0 better than 73%
1.10 better than 84%
51% of 236 duels right on the average
20% of 20 situations better than 11%
Dust 224
29% better than 2%
0.75 better than 61%
82.7 better than 64%
0.98 better than 35%
53% of 140 duels better than 64%
44% of 9 situations better than 68%
Cache14
50% -
0.86 -
89.9 -
1.21-
52% of 115 duels -
60% of 10 situations -
Nuke11
73% -
0.78 -
85.3 -
1.08-
47% of 60 duels -
40% of 10 situations -
Inferno6
33% -
0.75 -
86.2 -
0.95-
65% of 46 duels -
100% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ul0seanyway plays

Across 227 matches ul0seanyway averages K/R 0.78 and ADR 84.3; the rating across the 226 rated matches is 1.07. Biggest strength: Rounds with first kill at 15%, better than 96% of level 8 players. Most room to improve: Utility damage per round at 3.0, better than only 20% of level 8 players. Averages 17.4 kills per match with 47% headshots. The strongest map is Nuke with a 73% win rate in 11 matches. In 104 of 227 matches the rating was 1.10 or higher (46%), in 79 it was below 0.90. In 178 matches with detailed stats: 46 4Ks and 5 aces. Best month by rating: July 2026 at 1.23. ul0seanyway loses the most ELO on Dust 2 (−254 ELO, win rate 29%). Things go best on Mirage (+345 ELO, win rate 61%). Match no. 3 of the day goes best: 62% win rate, +87 ELO. Improved over the last three months: Headshots +4 pp. Got weaker: Rating −0.05, Win rate −12 pp, ELO −185. Unchanged in recent months: K/R at 0.78, ADR at 84.3. Last 30 days: 71 matches, win rate 51%, net ELO +115.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.