ugli_kid
Compared with 975 players in this group, each player over up to their last 100 matches.
Opening
AverageFirst kill in 5% of rounds and so well below the average (10%).
Clutch
Average1.8 clutch kills per match and so well above the average (1.6).
Weapons and aim
Average45% headshots and so slightly above the average (43%).
Impact
WeaknessExactly 3 kills in 2.5% of rounds and so well below the average (3.9%).
Utility and deaths
Average0.07 enemies flashed per round and so well below the average (0.23).
Progress
One value per month, dashed line is the level 4 averageSep to Nov 2026 compared with Aug 2026.
Kills per round (K/R)
Best month: August 2026 with 0.65. Last 3 months: 0.64 (at the start 0.65). Clearly below the average (0.71).
Rating, 1.00 is an average match
Best month: September 2026 with 0.92. Last 3 months: 0.92 (at the start 0.91). Clearly below the average (0.99).
Damage per round (ADR)
Best month: September 2026 with 70.7. Last 3 months: 70.7 (at the start 66.9). Clearly below the average (78.3).
Share of headshot kills
Best month: September 2026 with 45%. Last 3 months: 45% (at the start 44%). Slightly above the average (43%).
Matches won (win rate)
Best month: August 2026 with 52%. Last 3 months: 46% (at the start 52%). Well below the average (54%).
Best month: September 2026 with 1,235. Last 3 months: 912 (at the start 1,178).
Rounds with first kill
Best month: September 2026 with 6%. Last 3 months unchanged at 5%. Well below the average (10%).
1v1 clutches won
Best month: August 2026 with 57%. Last 3 months: 29% (at the start 57%). Well below the average (39%).
Patterns
From the last 113 matches, each row based on 20+ matches. Times are Berlin time.Where does the ELO go?
ugli_kid loses the most ELO on Mirage: −214 ELO, 34% win rate
Records and milestones
from recorded matches- Recorded match no. 100 · Mirage
- Highest rating in a match: 1.71 · Anubis
- Longest win streak: 7 wins in a row · Ancient
- Most kills in a match: 30 · Dust 2
Maps in detail
from the last 113 matchesCompared with players on the same level who have at least 15 matches on the map.
How ugli_kid plays
Across 113 matches ugli_kid averages K/R 0.64, ADR 70.0 and a rating of 0.91. Biggest strength: Deaths per round at just 71% (lower is better), better than 81% of level 4 players. Most room to improve: Rounds with first kill at 5%, better than only 2% of level 4 players. Averages 14.3 kills per match with 45% headshots. The strongest map is Dust 2 with a 52% win rate in 31 matches. In 28 of 113 matches the rating was 1.10 or higher (25%), in 56 it was below 0.90. In 113 matches with detailed stats: 12 4Ks and 3 aces. Best month by rating: September 2026 at 0.92. ugli_kid loses the most ELO on Mirage (−214 ELO, win rate 34%). Things go best in match 2 of the day (−63 ELO, win rate 56%). Match no. 2 of the day goes best: 56% win rate, −63 ELO. Got weaker: Win rate −6 pp, ELO −266, Clutch 1v1 −28 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.92, ADR at 70.7, Headshots at 45%, First kills at 5%. Last 30 days: 4 matches, win rate 50%, net ELO +18.
How to read the numbers
Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.
pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.
- Rounds with first kill
- Share of rounds where the player gets the first kill.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- 2K rounds
- Share of rounds with exactly 2 kills.
- 3K rounds
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility hit rate
- Share of nades that deal damage or blind an enemy.
- Utility damage per round
- HE and molly damage per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Deaths per round
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with a rating of 0.90 or higher.
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.