How does ug__________ play?
Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).
Opening
AverageClutch
StrengthWeapons and aim
AverageImpact
AverageUtility and deaths
StrengthProgress
One value per month, dashed line is the Level 9 averageAug to Oct 2026 compared with Dec 2025 to Jun 2026.
Kills per round (K/R)
Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74).
Rating, 1.00 is an average match
Best month: October 2026 with 1.02.
Damage per round (ADR)
Best month: June 2026 with 86.1. Last 3 months: 78.7 (at the start 83.3).
Share of headshot kills
Best month: October 2026 with 42%. Last 3 months: 34% (at the start 39%).
Matches won (win rate)
Best month: July 2026 with 64%. Last 3 months: 50% (at the start 53%).
Best month: August 2026 with 1,975. Last 3 months: 1,872 (at the start 1,422).
Rounds with first kill
Best month: August 2026 with 11%.
1v1 clutches won
Best month: October 2026 with 50%.
Patterns
From the last 231 matches, each row based on 20+ matches.Where does the ELO go?
ug__________ loses the most ELO on Ancient: −302 ELO, 22% wins
Records and milestones
from recorded matches- Most kills in a match: 35 · Cache
- Highest rating in a match: 1.66 · Cache
- Longest win streak: 6 wins in a row · Mirage
Maps in detail
from the last 231 matchesCompared with players on the same level who have at least 15 matches on the map.
How ug__________ plays
Across 232 matches ug__________ averages K/R 0.71 and ADR 79.7; the rating across the 35 rated matches is 0.98. Biggest strength: Utility damage per round at 6.5. That is better than 91% of players on level 9. Most room to improve: Headshot rate at 38%. That is better than only 5% of players on level 9. On average 15.8 kills per match, 38% of them headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 10 of 35 matches the rating was 1.10 or higher (29%), in 16 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.02. ug__________ loses the most ELO on Ancient (−302 ELO, win rate 22%). Things go best on Dust 2 (+369 ELO, win rate 61%). Improved over the last three months: ELO +450. Got weaker: K/R −0.04, ADR −4.6, Headshots −5 pp, Win rate −3 pp. Last 30 days: 32 matches, win rate 53%, ELO balance +107.
How to read the numbers
Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.
- Rounds with first kill
- Share of rounds with the first kill of the round.
- Opening duels won
- Share of opening duels won.
- Clutch 1v1 won
- Share of 1v1 situations won.
- Clutch 1v2 won
- Share of 1v2 situations won.
- Clutch kills per match
- Kills as the last one alive, per match on average.
- Headshot rate
- Share of kills that were headshots.
- AWP share of kills
- K/D
- Kills per death across all matches in the period.
- Rounds with 2K
- Share of rounds with exactly 2 kills.
- Rounds with 3K
- Share of rounds with exactly 3 kills.
- MVPs per match
- Round MVPs per match on average.
- Utility with impact
- Share of nades that deal damage or blind.
- Utility damage per round
- Damage from grenades and molotovs per round.
- Enemies flashed per round
- Enemies flashed per round on average.
- Rounds with a death
- Share of rounds the player dies in. Lower is better.
- Spread
- How much the rating swings from match to match. The smaller, the more consistent.
- Consistency
- Share of matches with at least a normal rating (0.90 and up).
- Pistol kills per match
- Pistol kills per match on average. No comparison with other players.