ug__________

France
Streamer Player Viewer
232 matches tracked 32 matches in 30 days Follow on Twitch

How does ug__________ play?

Rating 0.98 (from 35 matches) K/R 0.71 ADR 79.7 from 232 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
0.98
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with at least a normal rating (0.90 and up). 54%
Rating spread from 35 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 17% good 1.10 to 1.29 11% normal 0.90 to 1.09 26% weak 0.75 to 0.89 20% very weak below 0.75 26%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 9 average. Rarely on the AWP.
ClutcherRifler
better than most on level 9 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (61 matches).

Opening

Average
The first duels of the round
Rounds with first kill 10%0.0 pp level
Opening duels won 53%+3 pp better than 72%

Clutch

Strength
Last one alive
Clutch 1v1 won 37%−2 pp better than 42%
Clutch 1v2 won 27%+6 pp better than 84%
Clutch kills per match 2.2+0.5 better than 89%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−10 pp better than 5%
AWP share of kills 5%−6 pp better than 32%
K/D 1.04+0.03 better than 61%
Pistol kills per match 2.5 from the last 231
Knife kills 1 in 231 matches

Impact

Average
Damage and big rounds
Rounds with 2K 12.2%−0.9 pp better than 22%
Rounds with 3K 3.4%−0.5 pp better than 25%
MVPs per match 2.2−0.1 better than 44%
4Ks and aces 6x 4K, 1 ace in 61 matches

Utility and deaths

Strength
Nades, flashes and deaths
Utility with impact 34%−1 pp better than 42%
Utility damage per round 6.5+2.2 better than 91%
Enemies flashed per round 0.49+0.21 better than 91%
Rounds with a death 68%−4.0 pp better than 91%

Progress

One value per month, dashed line is the Level 9 average
▲ Improved
ELO +450
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.04, ADR −4.6, Headshots −5 pp, Win rate −3 pp

Aug to Oct 2026 compared with Dec 2025 to Jun 2026.

Kills per round (K/R)

0.72
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.77. Last 3 months: 0.70 (at the start 0.74).

Patterns

From the last 231 matches, each row based on 20+ matches.

Where does the ELO go?

On Ancient −302 ELO
23 matches · 22% wins
In match 3 of the day −151 ELO
33 matches · 36% wins
On Anubis −63 ELO
47 matches · 51% wins

ug__________ loses the most ELO on Ancient: −302 ELO, 22% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 35 · Cache
  2. Highest rating in a match: 1.66 · Cache
  3. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 231 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 249
61% better than 86%
0.67 better than 21%
77.8 better than 38%
0.92–
49% of 109 duels better than 40%
43% of 23 situations better than 63%
Anubis47
51% better than 49%
0.71 better than 40%
81.7 better than 57%
1.00–
57% of 123 duels better than 84%
38% of 16 situations level
Inferno35
49% better than 35%
0.72 better than 43%
82.0 better than 55%
0.89–
56% of 86 duels better than 71%
58% of 12 situations better than 92%
Mirage34
53% better than 58%
0.67 better than 21%
74.2 better than 21%
1.17–
52% of 33 duels better than 58%
40% of 10 situations better than 56%
Ancient23
22% better than 1%
0.67 better than 20%
75.4 better than 21%
0.75–
44% of 59 duels better than 16%
44% of 9 situations better than 69%
Nuke21
76% better than 98%
0.77 level
79.9 better than 38%
1.06–
52% of 46 duels level
40% of 5 situations better than 53%
Cache18
67% –
0.86 –
89.2 –
1.40–
56% of 70 duels –
9% of 11 situations –
Train3
100% –
0.78 –
76.9 –
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How ug__________ plays

Across 232 matches ug__________ averages K/R 0.71 and ADR 79.7; the rating across the 35 rated matches is 0.98. Biggest strength: Utility damage per round at 6.5. That is better than 91% of players on level 9. Most room to improve: Headshot rate at 38%. That is better than only 5% of players on level 9. On average 15.8 kills per match, 38% of them headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 10 of 35 matches the rating was 1.10 or higher (29%), in 16 it was below 0.90. In 61 matches with detailed stats: 6 4Ks and 1 aces. Best month by rating: October 2026 at 1.02. ug__________ loses the most ELO on Ancient (−302 ELO, win rate 22%). Things go best on Dust 2 (+369 ELO, win rate 61%). Improved over the last three months: ELO +450. Got weaker: K/R −0.04, ADR −4.6, Headshots −5 pp, Win rate −3 pp. Last 30 days: 32 matches, win rate 53%, ELO balance +107.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 9): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green from better than 60 %, red up to 40 %, gray in between. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.