ucisk666

South Korea
Streamer Player Viewer
424 matches tracked 66 matches in 30 days
ELO ▲ 1
1,753
30-day peak: 1,823
Rank EU
#420,702
South Korea #5,328 in South Korea

How does ucisk666 play?

Rating 1.17 K/R 0.84 ADR 88.0 from 424 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 93%
1.17
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 73%
Rating distribution from 424 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 25% good 1.10 to 1.29 18% normal 0.90 to 1.09 21% weak 0.75 to 0.89 14% very weak below 0.75 13%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 9 average. More first kills per match than the level 9 average.
Multi-killsEntry
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (361 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

55% of opening duels won and so clearly above the average (51%).

Rounds with first kill 12%+2 pp · Ø 10% better than 77%
Opening duels won 55%+4 pp · Ø 51% better than 84%

Clutch

Average
Last one alive

24% of 1v2s won and so just above the average (22%).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 24%+2 pp · Ø 22% better than 67%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

1.17 K/D and so clearly above the average (1.03).

Headshot rate 52%+4 pp · Ø 48% better than 74%
AWP share of kills 9%−2 pp · Ø 11% better than 48%
K/D 1.17+0.14 · Ø 1.03 better than 91%
Pistol kills per match 3.4
Zeus kills1 in 424 matches
Knife kills 8 in 424 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 15.9% of rounds and so well above the average (13.4%).

2K rounds 15.9%+2.5 pp · Ø 13.4% better than 95%
3K rounds 5.3%+1.3 pp · Ø 4.0% better than 91%
MVPs per match 2.7+0.4 · Ø 2.3 better than 88%
4Ks and aces 112x 4K, 17 aces in 361 matches

Utility and deaths

Average
Nades, flashes and deaths

2.4 utility damage per round and so well below the average (4.3).

Utility hit rate 28%−8 pp · Ø 36% better than 9%
Utility damage per round 2.4−1.9 · Ø 4.3 better than 8%
Enemies flashed per round 0.19−0.09 · Ø 0.28 better than 26%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +4 pp, ELO +228
= Stayed the same
K/R at 0.84, Rating at 1.17, ADR at 89.3, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.81
JunJulAugSepOctNov

Best month: September 2026 with 0.93. Last 3 months: 0.84 (at the start 0.83). Clearly above the average (0.74).

Patterns

From the last 424 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −252 ELO
128 matches · 45% win rate
In match 4 of the day −141 ELO
50 matches · 40% win rate
On Thursdays −330 ELO, win rate 39%

ucisk666 loses the most ELO on Mirage: −252 ELO, 45% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 58 · Mirage
  3. Highest rating in a match: 2.74 · Dust 2
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 424 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage128
45% better than 29%
0.86 better than 93%
90.7 better than 90%
1.20 better than 93%
56% of 616 duels better than 81%
37% of 97 situations better than 46%
Anubis86
52% better than 53%
0.86 better than 93%
88.7 better than 84%
1.21 better than 93%
57% of 428 duels better than 85%
32% of 63 situations better than 31%
Ancient73
59% better than 75%
0.86 better than 94%
90.9 better than 92%
1.20 better than 95%
52% of 340 duels better than 56%
41% of 46 situations better than 60%
Nuke44
43% better than 16%
0.77 better than 54%
83.1 better than 55%
1.05 better than 49%
54% of 243 duels better than 57%
40% of 30 situations better than 55%
Dust 241
46% better than 31%
0.76 better than 66%
80.3 better than 51%
1.06 better than 65%
48% of 185 duels better than 36%
44% of 16 situations better than 67%
Cache35
46% better than 20%
0.85 better than 83%
88.0 better than 74%
1.19 better than 83%
53% of 139 duels right on the average
52% of 25 situations better than 81%
Inferno14
50% -
0.73 -
80.0 -
0.99-
59% of 66 duels -
50% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How ucisk666 plays

Across 424 matches ucisk666 averages K/R 0.84, ADR 88.0 and a rating of 1.17. Biggest strength: Rating at 1.17, better than 93% of level 9 players. Most room to improve: Utility damage per round at 2.4, better than only 8% of level 9 players. Averages 18.5 kills per match with 52% headshots. The strongest map is Ancient with a 59% win rate in 73 matches. In 219 of 424 matches the rating was 1.10 or higher (52%), in 115 it was below 0.90. In 361 matches with detailed stats: 112 4Ks and 17 aces. Best month by rating: September 2026 at 1.28. ucisk666 loses the most ELO on Mirage (−252 ELO, win rate 45%). Things go best on Ancient (+132 ELO, win rate 59%). Match no. 1 of the day goes best: 54% win rate, +87 ELO. Improved over the last three months: Headshots +4 pp, ELO +228. Unchanged in recent months: K/R at 0.84, Rating at 1.17, ADR at 89.3, Win rate at 50%. Last 30 days: 66 matches, win rate 50%, net ELO +11.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.