TurunMarkku

Finland
Streamer

26,166 followers 3 streams in 30 days 13 avg. viewers last live on Oct 25, 2026

252 matches tracked 28 matches in 30 days
ELO ▼ 3
1,679
30-day peak: 1,776
Rank EU
#478,890
Finland #10,627 in Finland

How does TurunMarkku play?

Rating 1.06 (from 118 matches) K/R 0.77 ADR 86.3 from 252 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 73%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.41 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 117 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 15% good 1.10 to 1.29 17% normal 0.90 to 1.09 23% weak 0.75 to 0.89 11% very weak below 0.75 26%
Player type
Goes in first and opens the round
More first kills per match than the level 8 average.
Entry
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (110 matches).

Level 8

Compared with 1,613 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 13% of rounds and so well above the average (10%).

Rounds with first kill 13%+3 pp · Ø 10% better than 86%
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

1.1 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.1−0.6 · Ø 1.7 better than 7%

Weapons and aim

Average
Where do the kills come from?

37% headshots and so well below the average (48%).

Headshot rate 37%−11 pp · Ø 48% better than 6%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.08+0.07 · Ø 1.01 better than 78%
Pistol kills per match 2.6
Knife kills 1 in 252 matches

Impact

Strength
Damage and big rounds

Exactly 2 kills in 14.8% of rounds and so clearly above the average (13.3%).

2K rounds 14.8%+1.5 pp · Ø 13.3% better than 85%
3K rounds 4.3%+0.4 pp · Ø 3.9% better than 67%
MVPs per match 2.6+0.3 · Ø 2.3 better than 84%
4Ks and aces 20x 4K, 1 ace in 110 matches

Utility and deaths

Average
Nades, flashes and deaths

6.1 utility damage per round and so well above the average (4.2).

Utility hit rate 37%+2 pp · Ø 35% better than 65%
Utility damage per round 6.1+1.9 · Ø 4.2 better than 89%
Enemies flashed per round 0.33+0.06 · Ø 0.27 better than 69%
Deaths per round 72%0 pp · Ø 72% right on the average

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Headshots +3 pp, Win rate +3 pp
= Stayed the same
K/R at 0.80, ADR at 88.9, ELO at 1,679
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Feb to Apr 2026.

Kills per round (K/R)

0.77
FebMarAprMayJunJulAugSepOctNov

Best month: July 2026 with 0.87. Last 3 months: 0.80 (at the start 0.78). Clearly above the average (0.73).

Patterns

From the last 252 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −203 ELO
53 matches · 43% win rate
In match 3 of the day −199 ELO
34 matches · 38% win rate
On Mondays −217 ELO, win rate 33%

TurunMarkku loses the most ELO in match 2 of the day: −203 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Cache
  2. Longest win streak: 10 wins in a row · Anubis
  3. Highest rating in a match: 2.23 · Anubis
  4. Most kills in a match: 39 · Nuke

Maps in detail

from the last 252 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient68
54% better than 62%
0.80 better than 81%
89.7 better than 89%
1.14 better than 89%
58% of 193 duels better than 87%
20% of 15 situations better than 12%
Anubis50
56% better than 68%
0.78 better than 75%
85.3 better than 74%
1.03 better than 61%
42% of 136 duels better than 13%
75% of 8 situations better than 99%
Nuke43
58% better than 61%
0.78 better than 63%
85.8 better than 70%
1.11 better than 71%
54% of 100 duels better than 58%
33% of 15 situations better than 37%
Mirage32
34% better than 5%
0.76 better than 67%
87.7 better than 86%
0.90-
48% of 94 duels better than 35%
33% of 6 situations better than 37%
Inferno23
57% better than 68%
0.73 better than 59%
84.4 better than 72%
0.89-
59% of 32 duels better than 87%
50% of 2 situations better than 76%
Cache17
59% -
0.80 -
87.0 -
1.12-
56% of 107 duels -
25% of 4 situations -
Dust 213
46% -
0.65 -
72.9 -
0.73-
60% of 5 duels -
100% of 1 situations -
Overpass6
33% -
0.82 -
89.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How TurunMarkku plays

Across 252 matches TurunMarkku averages K/R 0.77 and ADR 86.3; the rating across the 118 rated matches is 1.06. Biggest strength: Utility damage per round at 6.1, better than 89% of level 8 players. Most room to improve: Headshot rate at 37%, better than only 6% of level 8 players. Averages 17.1 kills per match with 37% headshots. The strongest map is Cache with a 59% win rate in 17 matches. In 47 of 117 matches the rating was 1.10 or higher (40%), in 43 it was below 0.90. In 110 matches with detailed stats: 20 4Ks and 1 ace. Best month by rating: July 2026 at 1.26. TurunMarkku loses the most ELO in match 2 of the day (−203 ELO, win rate 43%). Things go best in match 1 of the day (+382 ELO, win rate 64%). Match no. 1 of the day goes best: 64% win rate, +382 ELO. Improved over the last three months: Headshots +3 pp, Win rate +3 pp. Unchanged in recent months: K/R at 0.80, ADR at 88.9, ELO at 1,679. Last 30 days: 28 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.