Turtle_dk

Congo - Brazzaville
Moderator Streamer Player Viewer

4,281 followers 6 streams in 30 days 3 avg. viewers last live on Nov 3, 2026

124 matches tracked 10 matches in 30 days
ELO ▼ 66
413
30-day peak: 501
Rank EU
#1,831,174
Congo - Brazzaville #296 in Congo - Brazzaville

How does Turtle_dk play?

Rating 0.77 (from 31 matches) K/R 0.69 ADR 74.3 from 124 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 14%
0.77
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with a rating of 0.90 or higher. 29%
Rating distribution from 31 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 3% good 1.10 to 1.29 6% normal 0.90 to 1.09 19% weak 0.75 to 0.89 23% very weak below 0.75 48%
Player type
Goes in first and opens the round
More first kills per match than the level 1 average.
Entry
better than most on level 1 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (29 matches).

Level 1

Compared with 391 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so well above the average (8%).

Rounds with first kill 11%+3 pp · Ø 8% better than 78%
Opening duels won 45%−2 pp · Ø 47% better than 39%

Clutch

Average
Last one alive

0.6 clutch kills per match and so well below the average (1.4).

Clutch 1v1 won 50%+18 pp · Ø 32% better than 96%
Clutch 1v2 won 14%−5 pp · Ø 19% better than 23%
Clutch kills per match 0.6−0.8 · Ø 1.4 better than 1%

Weapons and aim

Average
Where do the kills come from?

36% headshots and so slightly below the average (38%).

Headshot rate 36%−2 pp · Ø 38% better than 29%
AWP share of kills 14%+2 pp · Ø 12% better than 64%
K/D 0.86+0.02 · Ø 0.84 better than 46%
Pistol kills per match 2.7
Knife kills 9 in 124 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 9.9% of rounds and so clearly below the average (11.3%).

2K rounds 9.9%−1.4 pp · Ø 11.3% better than 19%
3K rounds 3.3%+0.4 pp · Ø 2.9% better than 58%
MVPs per match 2.0+0.3 · Ø 1.7 better than 64%
4Ks and aces 3x 4K, 0 aces in 29 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (75%). Lower is better.

Utility hit rate 25%−6 pp · Ø 31% better than 13%
Utility damage per round 2.50.0 · Ø 2.5 right on the average
Enemies flashed per round 0.18−0.02 · Ø 0.20 better than 48%
Deaths per round 81%+6 pp · Ø 75% better than 5%

Progress

One value per month, dashed line is the level 1 average
▲ Improved
Headshots +9 pp
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.15, Rating −0.19, ADR −11.4, Win rate −9 pp, ELO −204

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.59
MayJunJulAugSepOctNov

Best month: May 2026 with 0.79. Last 3 months: 0.58 (at the start 0.73). Clearly below the average (0.63).

Patterns

From the last 124 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −277 ELO
46 matches · 33% win rate
On Dust 2 −45 ELO
26 matches · 46% win rate
On Tuesdays +8 ELO, win rate 39%

Turtle_dk loses the most ELO in match 1 of the day: −277 ELO, 33% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.34 · Inferno
  2. Recorded match no. 100 · Ancient
  3. Most kills in a match: 36 · Anubis
  4. Longest win streak: 7 wins in a row · Dust 2

Maps in detail

from the last 124 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient26
38% better than 15%
0.74 better than 81%
79.4 better than 66%
0.75-
39% of 18 duels better than 15%
-
Dust 226
46% better than 43%
0.66 better than 55%
70.6 better than 38%
0.59-
60% of 10 duels better than 97%
-
Inferno19
58% better than 69%
0.66 better than 46%
69.7 better than 22%
0.79-
44% of 59 duels better than 26%
33% of 3 situations better than 34%
Mirage17
24% better than 2%
0.68 better than 60%
74.9 better than 56%
0.77-
56% of 18 duels better than 90%
0% of 1 situations better than 1%
Nuke16
56% better than 63%
0.69 better than 38%
73.7 better than 26%
0.81-
46% of 28 duels better than 27%
100% of 1 situations better than 99%
Anubis12
33% -
0.70 -
75.2 -
0.76-
38% of 29 duels -
100% of 1 situations -
Overpass5
40% -
0.79 -
86.0 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Turtle_dk plays

Across 124 matches Turtle_dk averages K/R 0.69 and ADR 74.3; the rating across the 31 rated matches is 0.77. Biggest strength: Clutch 1v1 won at 50%, better than 96% of level 1 players. Most room to improve: Deaths per round at 81%, better than only 5% of level 1 players. Averages 15.0 kills per match with 36% headshots. The strongest map is Inferno with a 58% win rate in 19 matches. In 3 of 31 matches the rating was 1.10 or higher (10%), in 22 it was below 0.90. In 29 matches with detailed stats: 3 4Ks and 0 aces. Best month by rating: September 2026 at 0.77. Turtle_dk loses the most ELO in match 1 of the day (−277 ELO, win rate 33%). Things go best in match 2 of the day (+176 ELO, win rate 52%). Match no. 2 of the day goes best: 52% win rate, +176 ELO. Improved over the last three months: Headshots +9 pp. Got weaker: K/R −0.15, Rating −0.19, ADR −11.4, Win rate −9 pp, ELO −204. Last 30 days: 10 matches, win rate 30%, net ELO −79.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 1): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.