tungnt1512

Vietnam
Viewer
On FACEIT since 2015 211 matches tracked 38 matches in 30 days
ELO ▲ 6
2,011
30-day peak: 2,130
Rank SEA ▼ 540 places
#6,803
Vietnam #491 in Vietnam
30 days · prev. #6,263 · best #6,105

How does tungnt1512 play?

Rating 1.25 (from 191 matches) K/R 0.84 ADR 78.1 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 97%
1.25
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 82%
Rating distribution from 191 matches
outstanding 1.80 and up 8% strong 1.30 to 1.79 38% good 1.10 to 1.29 18% normal 0.90 to 1.09 18% weak 0.75 to 0.89 12% very weak below 0.75 6%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,001-2,249 ELO average. More 4Ks and aces per 100 rounds than the level 10 · 2,001-2,249 ELO average. More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average.
AWPerMulti-killsClutcher
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (78 matches).

2,001-2,249 ELO

Compared with 2,115 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

69% of opening duels won and so well above the average (51%).

Rounds with first kill 12%+1 pp · Ø 11% better than 76%
Opening duels won 69%+18 pp · Ø 51% better than 99%

Clutch

Strength
Last one alive

2.4 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 39%0 pp · Ø 39% right on the average
Clutch 1v2 won 28%+7 pp · Ø 21% better than 87%
Clutch kills per match 2.4+0.7 · Ø 1.7 better than 95%

Weapons and aim

Average
Where do the kills come from?

1.36 K/D and so well above the average (1.03).

Headshot rate 38%−11 pp · Ø 49% better than 4%
AWP share of kills 47%+35 pp · Ø 12% better than 99%
K/D 1.36+0.33 · Ø 1.03 better than 99%
Pistol kills per match 4.0

Impact

Strength
Damage and big rounds

Exactly 2 kills in 17.8% of rounds and so well above the average (13.4%).

2K rounds 17.8%+4.4 pp · Ø 13.4% better than 99%
3K rounds 5.7%+1.6 pp · Ø 4.1% better than 93%
MVPs per match 2.7+0.4 · Ø 2.3 better than 85%
4Ks and aces 23x 4K, 1 ace in 78 matches

Utility and deaths

Average
Nades, flashes and deaths

53% of nades dealing damage or blinding and so well above the average (35%).

Utility hit rate 53%+18 pp · Ø 35% better than 99%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.19−0.10 · Ø 0.29 better than 25%
Deaths per round 62%−10 pp · Ø 72% better than 99%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.11, ADR +5.2, Win rate +8 pp, ELO +191
= Stayed the same
Headshots at 36%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jan to Jul 2026.

Kills per round (K/R)

0.83
JanFebMarAprMayJunJulAugSepOctNov

Best month: October 2026 with 0.93. Last 3 months: 0.91 (at the start 0.86). Well above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −182 ELO
46 matches · 43% win rate
In match 2 of the day +42 ELO
74 matches · 49% win rate
Between 18:00 and 24:00 −58 ELO, win rate 45%
On Fridays +102 ELO, win rate 47%

tungnt1512 loses the most ELO on Dust 2: −182 ELO, 43% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.49 · Cache
  2. Most kills in a match: 36 · Inferno
  3. Recorded match no. 100 · Ancient
  4. Reached level 10 · Inferno
  5. Longest win streak: 9 wins in a row · Inferno

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Inferno52
62% better than 74%
0.85 better than 84%
77.9 better than 24%
1.27 better than 92%
65% of 220 duels better than 96%
42% of 33 situations better than 61%
Anubis47
55% better than 63%
0.84 better than 90%
71.0 better than 7%
1.25 better than 96%
65% of 150 duels better than 98%
29% of 38 situations better than 25%
Dust 246
43% better than 22%
0.84 better than 87%
88.6 better than 83%
1.21 better than 91%
65% of 254 duels better than 98%
34% of 32 situations better than 42%
Ancient32
56% better than 64%
0.81 better than 80%
78.1 better than 32%
1.17 better than 89%
67% of 104 duels better than 99%
36% of 28 situations better than 47%
Cache13
62% -
0.92 -
86.6 -
1.42-
68% of 44 duels -
36% of 11 situations -
Mirage12
58% -
0.83 -
54.2 -
1.23-
56% of 27 duels -
80% of 5 situations -
Overpass5
40% -
0.77 -
68.8 -
1.12-
58% of 12 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tungnt1512 plays

Across 211 matches tungnt1512 averages K/R 0.84 and ADR 78.1; the rating across the 191 rated matches is 1.25. Biggest strength: K/D at 1.36, better than 99% of level 10 · 2,001-2,249 ELO players. Most room to improve: Headshot rate at 38%, better than only 4% of level 10 · 2,001-2,249 ELO players. Averages 18.5 kills per match with 38% headshots. The strongest map is Inferno with a 62% win rate in 52 matches. In 122 of 191 matches the rating was 1.10 or higher (64%), in 35 it was below 0.90. In 78 matches with detailed stats: 23 4Ks and 1 ace. Best month by rating: October 2026 at 1.41. tungnt1512 loses the most ELO on Dust 2 (−182 ELO, win rate 43%). Things go best on Inferno (+369 ELO, win rate 62%). Match no. 1 of the day goes best: 60% win rate, +498 ELO. Improved over the last three months: K/R +0.05, Rating +0.11, ADR +5.2, Win rate +8 pp, ELO +191. Unchanged in recent months: Headshots at 36%. Last 30 days: 38 matches, win rate 61%, net ELO +205.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.