tulson16

Poland
Streamer
66 matches tracked

How does tulson16 play?

Rating 1.06 K/R 0.75 ADR 81.0 from 66 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.06
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 66 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 24% good 1.10 to 1.29 18% normal 0.90 to 1.09 24% weak 0.75 to 0.89 9% very weak below 0.75 21%
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (46 matches).

2,001-2,249 ELO

Compared with 1,862 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 10% of rounds and so right on the average (10%).

Rounds with first kill 10%0 pp · Ø 10% right on the average
Opening duels won 51%0 pp · Ø 51% right on the average

Clutch

Average
Last one alive

22% of 1v1s won and so well below the average (39%).

Clutch 1v1 won 22%−17 pp · Ø 39% better than 1%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 96%
Clutch kills per match 1.4−0.3 · Ø 1.7 better than 29%

Weapons and aim

Average
Where do the kills come from?

1.08 K/D and so slightly above the average (1.02).

Headshot rate 48%−2 pp · Ø 50% better than 40%
AWP share of kills 8%−3 pp · Ø 11% better than 48%
K/D 1.08+0.06 · Ø 1.02 better than 70%
Pistol kills per match 3.1

Impact

Average
Damage and big rounds

2.5 MVPs per match and so clearly above the average (2.3).

2K rounds 12.6%−0.7 pp · Ø 13.3% better than 30%
3K rounds 4.1%0.0 pp · Ø 4.1% right on the average
MVPs per match 2.5+0.2 · Ø 2.3 better than 74%
4Ks and aces 5x 4K, 0 aces in 46 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+2 pp · Ø 36% better than 70%
Utility damage per round 4.4+0.2 · Ø 4.2 better than 55%
Enemies flashed per round 0.30+0.01 · Ø 0.29 better than 55%
Deaths per round 70%−2 pp · Ø 72% better than 72%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
ELO +221
= Stayed the same
Headshots at 48%
▼ Got worse
K/R −0.14, Rating −0.19, ADR −10.8, Win rate −8 pp

Aug to Oct 2026 compared with May 2026.

Kills per round (K/R)

0.77
MayJunJulAugSepOct

Best month: May 2026 with 0.85. Last 3 months: 0.71 (at the start 0.85). Just below the average (0.73).

Patterns

From the last 66 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Reached level 10 · Anubis
  2. Most kills in a match: 35 · Ancient
  3. Highest rating in a match: 2.52 · Dust 2
  4. Longest win streak: 9 wins in a row · Ancient

Maps in detail

from the last 66 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage17
53% better than 59%
0.79 better than 75%
81.5 better than 57%
1.10 better than 75%
44% of 71 duels better than 15%
21% of 19 situations better than 11%
Dust 211
45% -
0.68 -
77.3 -
0.95-
49% of 35 duels -
36% of 11 situations -
Ancient10
60% -
0.64 -
74.6 -
0.92-
44% of 55 duels -
50% of 4 situations -
Cache8
88% -
0.89 -
91.5 -
1.27-
56% of 36 duels -
50% of 6 situations -
Inferno7
57% -
0.83 -
87.5 -
1.17-
59% of 29 duels -
40% of 5 situations -
Anubis6
67% -
0.70 -
81.4 -
0.97-
48% of 27 duels -
25% of 4 situations -
Nuke5
40% -
0.77 -
79.0 -
1.10-
56% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tulson16 plays

Across 66 matches tulson16 averages K/R 0.75, ADR 81.0 and a rating of 1.06. Most room to improve: Clutch 1v1 won at 22%, better than only 1% of level 10 · 2,001-2,249 ELO players. Averages 17.6 kills per match with 48% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 30 of 66 matches the rating was 1.10 or higher (45%), in 20 it was below 0.90. In 46 matches with detailed stats: 5 4Ks and 0 aces. Best month by rating: May 2026 at 1.19. Things go best in match 1 of the day (+126 ELO, win rate 70%). Match no. 1 of the day goes best: 70% win rate, +126 ELO. Improved over the last three months: ELO +221. Got weaker: K/R −0.14, Rating −0.19, ADR −10.8, Win rate −8 pp. Unchanged in recent months: Headshots at 48%. Last 30 days: 8 matches, win rate 75%, net ELO +150.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.