tsuru_11

Marshall Islands
Streamer Player

1,477 followers 16 streams in 30 days 62 avg. viewers last live on Nov 11, 2026

214 matches tracked 22 matches in 30 days
ELO ▼ 29
2,274
30-day peak: 2,325
Rank EU
#115,953
Marshall Islands #51 in Marshall Islands

How does tsuru_11 play?

Rating 0.90 (from 195 matches) K/R 0.63 ADR 69.2 from 214 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 5%
0.90
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.30 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 195 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 8% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 20% very weak below 0.75 32%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (100 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Weakness
The first duels of the round

39% of opening duels won and so well below the average (51%).

Rounds with first kill 6%−4 pp · Ø 10% better than 2%
Opening duels won 39%−12 pp · Ø 51% better than 1%

Clutch

Average
Last one alive

17% of 1v2s won and so slightly below the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 40%
Clutch 1v2 won 17%−4 pp · Ø 21% better than 21%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 66%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so clearly below the average (1.03).

Headshot rate 53%+2 pp · Ø 51% better than 68%
AWP share of kills 1%−10 pp · Ø 11% better than 6%
K/D 0.89−0.14 · Ø 1.03 better than 6%
Pistol kills per match 2.3
Knife kills 6 in 214 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.3% of rounds and so well below the average (13.4%).

2K rounds 11.3%−2.1 pp · Ø 13.4% better than 6%
3K rounds 3.0%−1.1 pp · Ø 4.1% better than 9%
MVPs per match 2.0−0.3 · Ø 2.3 better than 15%
4Ks and aces 8x 4K, 1 ace in 100 matches

Utility and deaths

Average
Nades, flashes and deaths

0.67 enemies flashed per round and so well above the average (0.29).

Utility hit rate 37%+2 pp · Ø 35% better than 66%
Utility damage per round 4.20.0 · Ø 4.2 right on the average
Enemies flashed per round 0.67+0.38 · Ø 0.29 better than 99%
Deaths per round 71%−1 pp · Ø 72% better than 55%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Nothing clear
= Stayed the same
Headshots at 53%
▼ Got worse
K/R −0.05, Rating −0.09, ADR −4.7, Win rate −9 pp, ELO −85

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.58
MayJunJulAugSepOctNov

Best month: May 2026 with 0.66. Last 3 months: 0.59 (at the start 0.64). Well below the average (0.74).

Patterns

From the last 214 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −234 ELO
50 matches · 44% win rate
On Mirage −104 ELO
93 matches · 48% win rate
On Tuesdays −104 ELO, win rate 36%

tsuru_11 loses the most ELO on Ancient: −234 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.82 · Ancient
  2. Most kills in a match: 29 · Inferno
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 7 wins in a row · Ancient

Maps in detail

from the last 214 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage93
48% better than 34%
0.62 better than 5%
69.0 better than 4%
0.92 better than 13%
42% of 270 duels better than 8%
50% of 52 situations better than 82%
Ancient50
44% better than 22%
0.66 better than 13%
71.4 better than 7%
0.89 better than 10%
42% of 139 duels better than 7%
38% of 37 situations right on the average
Anubis23
48% better than 33%
0.57 better than 1%
64.4 better than 1%
0.89 better than 8%
38% of 56 duels better than 3%
47% of 17 situations better than 73%
Cache21
62% -
0.65 -
71.9 -
0.88-
45% of 69 duels -
23% of 13 situations -
Inferno13
38% -
0.56 -
61.6 -
0.83-
39% of 38 duels -
0% of 5 situations -
Dust 28
75% -
0.70 -
78.7 -
0.95-
45% of 22 duels -
0% of 1 situations -
Nuke5
60% -
0.64 -
67.9 -
0.96-
20% of 10 duels -
33% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tsuru_11 plays

Across 214 matches tsuru_11 averages K/R 0.63 and ADR 69.2; the rating across the 195 rated matches is 0.90. Most room to improve: Opening duels won at 39%, better than only 1% of level 10 · 2,250-2,499 ELO players. Averages 13.8 kills per match with 53% headshots. The strongest map is Cache with a 62% win rate in 21 matches. In 48 of 195 matches the rating was 1.10 or higher (25%), in 101 it was below 0.90. In 100 matches with detailed stats: 8 4Ks and 1 ace. Best month by rating: August 2026 at 0.93. tsuru_11 loses the most ELO on Ancient (−234 ELO, win rate 44%). Things go best on Anubis (+110 ELO, win rate 48%). From match no. 5 of the day on, things go best: 57% win rate, −111 ELO. Got weaker: K/R −0.05, Rating −0.09, ADR −4.7, Win rate −9 pp, ELO −85. Unchanged in recent months: Headshots at 53%. Last 30 days: 22 matches, win rate 36%, net ELO −108.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.