trynaellive

Poland
Streamer

232 followers 24 streams in 30 days 5 avg. viewers last live on Nov 5, 2026

298 matches tracked 67 matches in 30 days
ELO ▼ 179
1,032
30-day peak: 1,315
Rank EU
#1,267,203
Poland #96,788 in Poland

How does trynaellive play?

Rating 0.93 (from 272 matches) K/R 0.69 ADR 80.3 from 298 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 39%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 272 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 15% normal 0.90 to 1.09 19% weak 0.75 to 0.89 19% very weak below 0.75 32%
Player type
Goes in first and opens the round
More first kills per match than the level 4 average. Higher headshot rate than the level 4 average.
EntryHeadshots
better than most on level 4 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (150 matches).

Level 4

Compared with 798 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 96%
Opening duels won 47%−2 pp · Ø 49% better than 38%

Clutch

Weakness
Last one alive

12% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 41%+3 pp · Ø 38% better than 74%
Clutch 1v2 won 12%−9 pp · Ø 21% better than 8%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 11%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly above the average (43%).

Headshot rate 48%+5 pp · Ø 43% better than 76%
AWP share of kills 12%0 pp · Ø 12% right on the average
K/D 0.90−0.06 · Ø 0.96 better than 33%
Pistol kills per match 2.9
Knife kills 6 in 298 matches

Impact

Average
Damage and big rounds

2.2 MVPs per match and so slightly above the average (2.1).

2K rounds 12.9%+0.4 pp · Ø 12.5% better than 60%
3K rounds 3.9%+0.2 pp · Ø 3.7% better than 70%
MVPs per match 2.2+0.1 · Ø 2.1 better than 70%
4Ks and aces 18x 4K, 3 aces in 150 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 77% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%+1 pp · Ø 34% better than 56%
Utility damage per round 3.8+0.1 · Ø 3.7 better than 56%
Enemies flashed per round 0.21−0.03 · Ø 0.24 better than 44%
Deaths per round 77%+4 pp · Ø 73% better than 16%

Progress

One value per month, dashed line is the level 4 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.70, Rating at 0.94, ADR at 81.2
▼ Got worse
Headshots −3 pp, Win rate −5 pp, ELO −223

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.69
JunJulAugSepOctNov

Best month: September 2026 with 0.71. Last 3 months: 0.70 (at the start 0.69). Right on the average (0.70).

Patterns

From the last 298 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −269 ELO
65 matches · 42% win rate
On Nuke −216 ELO
46 matches · 39% win rate
On Wednesdays −380 ELO, win rate 39%

trynaellive loses the most ELO in match 2 of the day: −269 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Ancient
  2. Recorded match no. 250 · Nuke
  3. Most kills in a match: 33 · Mirage
  4. Longest win streak: 6 wins in a row · Nuke

Maps in detail

from the last 298 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage107
53% better than 65%
0.69 better than 47%
79.5 better than 63%
0.92 better than 36%
48% of 641 duels better than 44%
54% of 37 situations better than 87%
Nuke46
39% better than 13%
0.72 better than 54%
81.0 better than 67%
0.93 better than 36%
50% of 303 duels better than 53%
43% of 21 situations better than 64%
Dust 239
46% better than 38%
0.66 better than 29%
77.5 better than 49%
0.88 better than 20%
42% of 191 duels better than 15%
45% of 20 situations better than 76%
Cache38
55% -
0.75 -
85.7 -
1.03-
53% of 249 duels -
53% of 17 situations -
Ancient35
46% better than 40%
0.69 right on the average
80.4 better than 66%
0.93 better than 46%
46% of 188 duels better than 42%
39% of 18 situations better than 61%
Anubis25
40% better than 22%
0.68 better than 38%
85.8 better than 85%
0.95 better than 43%
45% of 142 duels better than 28%
22% of 9 situations better than 20%
Inferno4
25% -
0.53 -
67.7 -
0.63-
33% of 24 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How trynaellive plays

Across 298 matches trynaellive averages K/R 0.69 and ADR 80.3; the rating across the 272 rated matches is 0.93. Biggest strength: Rounds with first kill at 14%, better than 96% of level 4 players. Most room to improve: Deaths per round at 77%, better than only 16% of level 4 players. Averages 15.2 kills per match with 48% headshots. The strongest map is Cache with a 55% win rate in 38 matches. In 81 of 272 matches the rating was 1.10 or higher (30%), in 138 it was below 0.90. In 150 matches with detailed stats: 18 4Ks and 3 aces. Best month by rating: September 2026 at 0.96. trynaellive loses the most ELO in match 2 of the day (−269 ELO, win rate 42%). Things go best on Cache (+104 ELO, win rate 55%). Got weaker: Headshots −3 pp, Win rate −5 pp, ELO −223. Unchanged in recent months: K/R at 0.70, Rating at 0.94, ADR at 81.2. Last 30 days: 67 matches, win rate 43%, net ELO −158.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 4): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.