Trottah

USA
Streamer

58,860 followers 20 streams in 30 days 728 avg. viewers last live on Nov 7, 2026

300 matches tracked 37 matches in 30 days
ELO ▼ 132
1,676
30-day peak: 1,899
Rank NA ▼ 6,777 places
#16,394
30 days · prev. #9,617 · best #8,776

How does Trottah play?

Rating 0.95 (from 200 matches) K/R 0.66 ADR 74.0 from 300 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.95
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 200 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 13% good 1.10 to 1.29 16% normal 0.90 to 1.09 19% weak 0.75 to 0.89 22% very weak below 0.75 29%
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (154 matches).

Level 8

Compared with 1,553 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

47% of opening duels won and so clearly below the average (50%).

Rounds with first kill 9%−1 pp · Ø 10% better than 34%
Opening duels won 47%−3 pp · Ø 50% better than 21%

Clutch

Average
Last one alive

35% of 1v1s won and so slightly below the average (38%).

Clutch 1v1 won 35%−3 pp · Ø 38% better than 34%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.8+0.1 · Ø 1.7 better than 65%

Weapons and aim

Average
Where do the kills come from?

0.96 K/D and so just below the average (1.00).

Headshot rate 46%−1 pp · Ø 47% better than 45%
AWP share of kills 18%+7 pp · Ø 11% better than 82%
K/D 0.96−0.04 · Ø 1.00 better than 31%
Pistol kills per match 2.5
Knife kills 3 in 300 matches

Impact

Weakness
Damage and big rounds

1.8 MVPs per match and so well below the average (2.3).

2K rounds 12.3%−0.8 pp · Ø 13.1% better than 25%
3K rounds 3.1%−0.9 pp · Ø 4.0% better than 15%
MVPs per match 1.8−0.5 · Ø 2.3 better than 7%
4Ks and aces 19x 4K, 0 aces in 154 matches

Utility and deaths

Average
Nades, flashes and deaths

7.0 utility damage per round and so well above the average (4.2).

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 7.0+2.8 · Ø 4.2 better than 95%
Enemies flashed per round 0.29+0.02 · Ø 0.27 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 91%

Progress

One value per month, dashed line is the level 8 average
▲ Improved
Nothing clear
= Stayed the same
K/R at 0.66, ELO at 1,676
▼ Got worse
ADR −4.7, Headshots −2 pp, Win rate −5 pp

Sep to Nov 2026 compared with Dec 2025 to May 2026.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.70. Last 3 months: 0.66 (at the start 0.68). Clearly below the average (0.73).

Patterns

From the last 300 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −354 ELO
70 matches · 36% win rate
In match 1 of the day −44 ELO
86 matches · 43% win rate
Between 18:00 and 24:00 −318 ELO, win rate 35%
On Thursdays −282 ELO, win rate 39%

Trottah loses the most ELO on Mirage: −354 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.96 · Dust 2
  2. Recorded match no. 250 · Ancient
  3. Most kills in a match: 35 · Anubis
  4. Longest win streak: 6 wins in a row · Mirage

Maps in detail

from the last 300 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient72
51% better than 51%
0.67 better than 18%
75.1 better than 22%
0.96 better than 30%
48% of 222 duels better than 33%
40% of 30 situations better than 58%
Mirage70
36% better than 9%
0.66 better than 17%
73.8 better than 18%
0.98 better than 39%
52% of 149 duels better than 59%
31% of 36 situations better than 32%
Dust 264
58% better than 75%
0.67 better than 19%
74.6 better than 19%
0.89 better than 11%
44% of 176 duels better than 16%
40% of 20 situations better than 57%
Anubis30
60% better than 79%
0.74 right on the average
80.0 better than 47%
1.10 better than 73%
50% of 117 duels better than 46%
24% of 17 situations better than 16%
Nuke21
57% better than 61%
0.62 better than 6%
69.9 better than 8%
0.88-
55% of 60 duels better than 68%
33% of 9 situations better than 32%
Cache19
47% better than 26%
0.59 better than 7%
65.1 better than 6%
0.88 better than 12%
45% of 60 duels better than 19%
22% of 18 situations better than 14%
Inferno19
42% better than 19%
0.63 better than 11%
73.3 better than 20%
0.90 better than 16%
48% of 88 duels better than 36%
30% of 10 situations better than 30%
Overpass3
33% -
0.44 -
69.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How Trottah plays

Across 300 matches Trottah averages K/R 0.66 and ADR 74.0; the rating across the 200 rated matches is 0.95. Biggest strength: Utility damage per round at 7.0, better than 95% of level 8 players. Most room to improve: Damage per round (ADR) at 74.0, better than only 14% of level 8 players. Averages 14.5 kills per match with 46% headshots. The strongest map is Anubis with a 60% win rate in 30 matches. In 60 of 200 matches the rating was 1.10 or higher (30%), in 102 it was below 0.90. In 154 matches with detailed stats: 19 4Ks and 0 aces. Best month by rating: July 2026 at 0.95. Trottah loses the most ELO on Mirage (−354 ELO, win rate 36%). Things go best on Dust 2 (+263 ELO, win rate 58%). Match no. 4 of the day goes best: 58% win rate, +242 ELO. Got weaker: ADR −4.7, Headshots −2 pp, Win rate −5 pp. Unchanged in recent months: K/R at 0.66, ELO at 1,676. Last 30 days: 37 matches, win rate 46%, net ELO −131.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.