tr7pp

USA
Streamer
130 matches tracked 14 matches in 30 days
ELO ▼ 108
3,255
30-day peak: 3,363
Rank NA ▼ 8 places
#98
US #56 in US
30 days · prev. #90 · best #88

How does tr7pp play?

Rating 1.13 (from 100 matches) K/R 0.83 ADR 88.6 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 72%
1.13
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.37 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 100 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 25% good 1.10 to 1.29 25% normal 0.90 to 1.09 13% weak 0.75 to 0.89 13% very weak below 0.75 17%
better than most on level 10 · 3,000-3,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (59 matches).

3,000-3,499 ELO

Compared with 6,766 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so right on the average (52%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%0 pp · Ø 52% right on the average

Clutch

Average
Last one alive

2.1 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−7 pp · Ø 40% better than 19%
Clutch 1v2 won 26%+5 pp · Ø 21% better than 76%
Clutch kills per match 2.1+0.5 · Ø 1.6 better than 91%

Weapons and aim

Average
Where do the kills come from?

1.19 K/D and so clearly above the average (1.05).

Headshot rate 56%+3 pp · Ø 53% better than 68%
AWP share of kills 7%−5 pp · Ø 12% better than 42%
K/D 1.19+0.14 · Ø 1.05 better than 80%
Pistol kills per match 3.4

Impact

Average
Damage and big rounds

Exactly 2 kills in 15.1% of rounds and so clearly above the average (13.6%).

2K rounds 15.1%+1.5 pp · Ø 13.6% better than 78%
3K rounds 4.9%+0.7 pp · Ø 4.2% better than 72%
MVPs per match 2.6+0.2 · Ø 2.4 better than 68%
4Ks and aces 10x 4K, 2 aces in 59 matches

Utility and deaths

Average
Nades, flashes and deaths

5.1 utility damage per round and so well above the average (3.9).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 5.1+1.2 · Ø 3.9 better than 83%
Enemies flashed per round 0.34+0.02 · Ø 0.32 better than 56%
Deaths per round 70%−1 pp · Ø 71% better than 52%

Progress

One value per month, dashed line is the level 10 · 3,000-3,499 ELO average
▲ Improved
Rating +0.09, Headshots +5 pp, ELO +137
= Stayed the same
ADR at 86.3
▼ Got worse
K/R −0.05, Win rate −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.77
MarAprMayJunJulAugSepOct

Best month: June 2026 with 0.93. Last 3 months: 0.80 (at the start 0.85). Clearly above the average (0.75).

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Recorded match no. 100 · Mirage
  2. Longest win streak: 8 wins in a row · Nuke
  3. Most kills in a match: 37 · Mirage
  4. Highest rating in a match: 1.95 · Mirage

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage53
64% better than 85%
0.83 better than 79%
88.4 better than 78%
1.11 better than 64%
54% of 185 duels better than 58%
36% of 28 situations better than 41%
Anubis26
54% better than 46%
0.86 better than 89%
91.6 better than 89%
1.22 better than 89%
54% of 82 duels better than 59%
55% of 20 situations better than 85%
Dust 221
57% better than 58%
0.81 better than 72%
88.0 better than 76%
1.08-
58% of 59 duels better than 78%
25% of 4 situations better than 15%
Ancient16
56% right on the average
0.81 better than 74%
86.2 better than 69%
1.10-
50% of 64 duels better than 34%
20% of 5 situations better than 11%
Inferno5
80% -
0.86 -
87.3 -
1.25-
65% of 20 duels -
0% of 1 situations -
Nuke5
60% -
0.92 -
102.3 -
1.27-
67% of 27 duels -
50% of 2 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tr7pp plays

Across 130 matches tr7pp averages K/R 0.83 and ADR 88.6; the rating across the 100 rated matches is 1.13. Biggest strength: Utility damage per round at 5.1, better than 83% of level 10 · 3,000-3,499 ELO players. Most room to improve: Clutch 1v1 won at 33%, better than only 19% of level 10 · 3,000-3,499 ELO players. Averages 18.1 kills per match with 56% headshots. The strongest map is Mirage with a 64% win rate in 53 matches. In 57 of 100 matches the rating was 1.10 or higher (57%), in 30 it was below 0.90. In 59 matches with detailed stats: 10 4Ks and 2 aces. Best month by rating: June 2026 at 1.23. Things go best on Mirage (+203 ELO, win rate 64%). Match no. 2 of the day goes best: 68% win rate, +191 ELO. Improved over the last three months: Rating +0.09, Headshots +5 pp, ELO +137. Got weaker: K/R −0.05, Win rate −8 pp. Unchanged in recent months: ADR at 86.3. Last 30 days: 14 matches, win rate 43%, net ELO −78.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,000-3,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.