How does tovarovs play?

Rating 1.05 (from 9 matches) K/R 0.66 ADR 76.5 from 130 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.05
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating from 9 of 130 matches
better than most on level 3 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (7 matches).

Level 3

Compared with 626 players in this group, each player over up to their last 100 matches.

Opening

The first duels of the round
Rounds with first kill 8% no comparison
Opening duels won 54% no comparison

Clutch

Last one alive
Clutch 1v1 won 33% no comparison
Clutch 1v2 won 10% no comparison
Clutch kills per match 1.7 no comparison

Weapons and aim

Average
Where do the kills come from?

0.93 K/D and so right on the average (0.93).

Headshot rate 40%−2 pp · Ø 42% better than 44%
AWP share of kills 10% no comparison
K/D 0.930.00 · Ø 0.93 right on the average
Pistol kills per match 2.1

Impact

Strength
Damage and big rounds

2.2 MVPs per match and so well above the average (2.0).

2K rounds 18.1% no comparison
3K rounds 5.2% no comparison
MVPs per match 2.2+0.2 · Ø 2.0 better than 81%
4Ks and aces 1x 4K, 0 aces in 7 matches

Utility and deaths

Strength
Nades, flashes and deaths

Died in 71% of rounds and so clearly below the average (74%). Lower is better.

Utility hit rate 28% no comparison
Utility damage per round 2.1 no comparison
Enemies flashed per round 0.07 no comparison
Deaths per round 71%−3 pp · Ø 74% better than 84%

Progress

One value per month, dashed line is the level 3 average
Whether tovarovs is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 7 matches from the last 3 months and 104 before.

Kills per round (K/R)

0.83
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.83.

Patterns

From the last 130 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

No clear pattern

No clear pattern

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.57 · Dust 2
  2. Recorded match no. 100 · Anubis
  3. Longest win streak: 6 wins in a row · Mirage
  4. Most kills in a match: 29 · Overpass

Maps in detail

from the last 130 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage44
50% better than 56%
0.72 better than 72%
82.0 better than 84%
1.19-
75% of 8 duels better than 99%
-
Dust 231
45% better than 34%
0.61 better than 17%
71.2 better than 24%
1.00-
60% of 10 duels better than 96%
50% of 2 situations better than 82%
Nuke14
57% -
0.70 -
81.3 -
1.09-
50% of 6 duels -
-
Inferno12
58% -
0.62 -
74.3 -
-
-
-
Overpass12
50% -
0.72 -
77.4 -
0.79-
-
-
Ancient10
30% -
0.69 -
78.5 -
-
-
-
Anubis6
50% -
0.50 -
60.0 -
0.99-
20% of 5 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tovarovs plays

Across 130 matches tovarovs averages K/R 0.66 and ADR 76.5; the rating across the 9 rated matches is 1.05. Biggest strength: Deaths per round at just 71% (lower is better), better than 84% of level 3 players. Averages 14.4 kills per match with 40% headshots. The strongest map is Inferno with a 58% win rate in 12 matches. In 7 matches with detailed stats: 1 4Ks and 0 aces. Best month by rating: October 2026 at 1.17. Things go best from match 5 of the day (+108 ELO, win rate 54%). From match no. 5 of the day on, things go best: 54% win rate, +108 ELO. Last 30 days: 7 matches, win rate 57%, net ELO +84.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 3): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.