Toucan411

USA
Streamer
On FACEIT since 2015 211 matches tracked 38 matches in 30 days
ELO ▲ 120
2,163
30-day peak: 2,177
Rank NA ▼ 431 places
#4,838
USA #2,682 in USA
30 days · prev. #4,407 · best #4,407

How does Toucan411 play?

Rating 1.07 (from 205 matches) K/R 0.74 ADR 78.0 from 211 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 68%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 70%
Rating distribution from 205 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 18% good 1.10 to 1.29 18% normal 0.90 to 1.09 30% weak 0.75 to 0.89 16% very weak below 0.75 14%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,001-2,249 ELO average. Higher headshot rate than the level 10 · 2,001-2,249 ELO average. Rarely on the AWP.
ClutcherHeadshotsRifler
better than most on level 10 · 2,001-2,249 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (143 matches).

2,001-2,249 ELO

Compared with 2,028 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 7% of rounds and so well below the average (10%).

Rounds with first kill 7%−3 pp · Ø 10% better than 7%
Opening duels won 49%−2 pp · Ø 51% better than 31%

Clutch

Strength
Last one alive

33% of 1v2s won and so well above the average (21%).

Clutch 1v1 won 36%−3 pp · Ø 39% better than 38%
Clutch 1v2 won 33%+12 pp · Ø 21% better than 97%
Clutch kills per match 2.2+0.5 · Ø 1.7 better than 90%

Weapons and aim

Average
Where do the kills come from?

55% headshots and so well above the average (49%).

Headshot rate 55%+6 pp · Ø 49% better than 83%
AWP share of kills 1%−11 pp · Ø 12% better than 6%
K/D 1.10+0.07 · Ø 1.03 better than 74%
Pistol kills per match 2.8
Knife kills 3 in 211 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 5.0% of rounds and so clearly above the average (4.1%).

2K rounds 12.9%−0.5 pp · Ø 13.4% better than 37%
3K rounds 5.0%+0.9 pp · Ø 4.1% better than 83%
MVPs per match 2.4+0.1 · Ø 2.3 better than 62%
4Ks and aces 18x 4K, 6 aces in 143 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 8%
Utility damage per round 3.6−0.6 · Ø 4.2 better than 35%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 59%
Deaths per round 68%−4 pp · Ø 72% better than 88%

Progress

One value per month, dashed line is the level 10 · 2,001-2,249 ELO average
▲ Improved
K/R +0.05, Rating +0.07, ADR +4.3, Headshots +2 pp, ELO +169
= Stayed the same
Win rate at 52%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.77
JunJulAugSepOctNov

Best month: June 2026 with 0.77. Last 3 months: 0.77 (at the start 0.72). Slightly above the average (0.74).

Patterns

From the last 211 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −101 ELO
32 matches · 38% win rate
On Thursdays −112 ELO, win rate 33%

Toucan411 loses the most ELO in match 3 of the day: −101 ELO, 38% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 30 · Anubis
  2. Highest rating in a match: 2.22 · Mirage
  3. Recorded match no. 100 · Mirage
  4. Longest win streak: 11 wins in a row · Mirage
  5. Reached level 10 · Mirage

Maps in detail

from the last 211 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage98
54% better than 63%
0.72 better than 42%
75.5 better than 25%
1.02 right on the average
49% of 287 duels better than 39%
28% of 64 situations better than 22%
Anubis51
49% better than 39%
0.78 better than 68%
80.7 right on the average
1.13 better than 80%
48% of 158 duels better than 32%
47% of 43 situations better than 74%
Nuke21
76% better than 98%
0.79 better than 67%
78.5 better than 41%
1.17 better than 84%
50% of 62 duels better than 43%
50% of 12 situations better than 79%
Inferno14
43% -
0.78 -
82.9 -
1.14-
50% of 54 duels -
44% of 9 situations -
Cache10
20% -
0.75 -
77.2 -
1.07-
39% of 38 duels -
0% of 5 situations -
Dust 29
22% -
0.77 -
85.7 -
1.06-
67% of 30 duels -
25% of 4 situations -
Ancient8
50% -
0.66 -
73.3 -
0.96-
54% of 28 duels -
25% of 4 situations -

Compared with players on the same level who have at least 15 matches on the map.

How Toucan411 plays

Across 211 matches Toucan411 averages K/R 0.74 and ADR 78.0; the rating across the 205 rated matches is 1.07. Biggest strength: Deaths per round at just 68% (lower is better), better than 88% of level 10 · 2,001-2,249 ELO players. Most room to improve: Rounds with first kill at 7%, better than only 7% of level 10 · 2,001-2,249 ELO players. Averages 16.3 kills per match with 55% headshots. The strongest map is Nuke with a 76% win rate in 21 matches. In 81 of 205 matches the rating was 1.10 or higher (40%), in 62 it was below 0.90. In 143 matches with detailed stats: 18 4Ks and 6 aces. Best month by rating: June 2026 at 1.17. Toucan411 loses the most ELO in match 3 of the day (−101 ELO, win rate 38%). Things go best in match 1 of the day (+380 ELO, win rate 60%). Match no. 1 of the day goes best: 60% win rate, +380 ELO. Improved over the last three months: K/R +0.05, Rating +0.07, ADR +4.3, Headshots +2 pp, ELO +169. Unchanged in recent months: Win rate at 52%. Last 30 days: 38 matches, win rate 53%, net ELO +96.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,001-2,249 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.