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toto01231

Italy
Player
On FACEIT since 2022 272 matches tracked 175 matches in 30 days

How does toto01231 play?

Rating 1.07 K/R 0.78 ADR 84.4 from 272 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 63%
1.07
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.35 ConsistencyShare of matches with a rating of 0.90 or higher. 67%
Rating distribution from 272 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 21% good 1.10 to 1.29 18% normal 0.90 to 1.09 26% weak 0.75 to 0.89 15% very weak below 0.75 18%
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (249 matches).

2,250-2,499 ELO

Compared with 2,523 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so right on the average (11%).

Rounds with first kill 11%0 pp · Ø 11% right on the average
Opening duels won 52%+1 pp · Ø 51% better than 54%

Clutch

Average
Last one alive

44% of 1v1s won and so clearly above the average (39%).

Clutch 1v1 won 44%+5 pp · Ø 39% better than 79%
Clutch 1v2 won 20%−1 pp · Ø 21% better than 42%
Clutch kills per match 1.6−0.1 · Ø 1.7 better than 46%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (51%).

Headshot rate 47%−4 pp · Ø 51% better than 33%
AWP share of kills 9%−3 pp · Ø 12% better than 50%
K/D 1.05+0.01 · Ø 1.04 better than 54%
Pistol kills per match 3.3
Knife kills 10 in 272 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 4.7% of rounds and so clearly above the average (4.2%).

2K rounds 14.0%+0.5 pp · Ø 13.5% better than 62%
3K rounds 4.7%+0.5 pp · Ø 4.2% better than 73%
MVPs per match 2.5+0.1 · Ø 2.4 better than 69%
4Ks and aces 54x 4K, 3 aces in 249 matches

Utility and deaths

Average
Nades, flashes and deaths

0.43 enemies flashed per round and so well above the average (0.29).

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 4.9+0.7 · Ø 4.2 better than 71%
Enemies flashed per round 0.43+0.14 · Ø 0.29 better than 85%
Deaths per round 74%+2 pp · Ø 72% better than 19%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +509
= Stayed the same
Headshots at 47%
▼ Got worse
K/R −0.06, Rating −0.05, ADR −7.5

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.73
JunJulAugSepOctNov

Best month: July 2026 with 0.83. Last 3 months: 0.77 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 272 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −153 ELO
55 matches · 44% win rate
On Dust 2 −8 ELO
46 matches · 50% win rate
On Saturdays +7 ELO, win rate 48%

toto01231 loses the most ELO in match 1 of the day: −153 ELO, 44% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Longest win streak: 7 wins in a row · Mirage
  3. Highest rating in a match: 2.18 · Mirage
  4. Most kills in a match: 42 · Cache
  5. Reached level 10 · Ancient

Maps in detail

from the last 272 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage68
60% better than 80%
0.78 better than 69%
85.6 better than 72%
1.09 better than 69%
52% of 322 duels better than 54%
49% of 39 situations better than 79%
Anubis47
51% better than 44%
0.72 better than 37%
78.7 better than 35%
1.02 better than 41%
53% of 197 duels better than 57%
41% of 29 situations better than 58%
Dust 246
50% better than 42%
0.77 better than 66%
86.5 better than 77%
1.00 better than 39%
54% of 245 duels better than 65%
45% of 22 situations better than 71%
Ancient44
55% better than 60%
0.84 better than 87%
92.0 better than 90%
1.14 better than 81%
49% of 208 duels better than 35%
38% of 26 situations right on the average
Inferno29
48% better than 28%
0.73 better than 39%
79.7 better than 34%
1.00 better than 26%
48% of 150 duels better than 25%
60% of 10 situations better than 90%
Nuke19
53% better than 43%
0.74 right on the average
76.7 better than 33%
1.06 better than 56%
50% of 56 duels better than 38%
56% of 9 situations better than 86%
Cache18
61% better than 73%
0.84 better than 84%
85.2 better than 68%
1.19 better than 84%
58% of 95 duels better than 79%
36% of 11 situations better than 41%

Compared with players on the same level who have at least 15 matches on the map.

How toto01231 plays

Across 272 matches toto01231 averages K/R 0.78, ADR 84.4 and a rating of 1.07. Biggest strength: Clutch 1v1 won at 44%, better than 79% of level 10 · 2,250-2,499 ELO players. Most room to improve: Deaths per round at 74%, better than only 19% of level 10 · 2,250-2,499 ELO players. Averages 17.4 kills per match with 47% headshots. The strongest map is Cache with a 61% win rate in 18 matches. In 113 of 272 matches the rating was 1.10 or higher (42%), in 89 it was below 0.90. In 249 matches with detailed stats: 54 4Ks and 3 aces. Best month by rating: July 2026 at 1.11. toto01231 loses the most ELO in match 1 of the day (−153 ELO, win rate 44%). Things go best in match 3 of the day (+405 ELO, win rate 71%). Match no. 3 of the day goes best: 71% win rate, +405 ELO. Improved over the last three months: Win rate +5 pp, ELO +509. Got weaker: K/R −0.06, Rating −0.05, ADR −7.5. Unchanged in recent months: Headshots at 47%. Last 30 days: 175 matches, win rate 57%, net ELO +632.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.