torydy_

USA
Streamer

148 followers 4 streams in 30 days 1 avg. viewers last live on Oct 14, 2026

199 matches tracked 50 matches in 30 days

How does torydy_ play?

Rating 0.86 (from 167 matches) K/R 0.63 ADR 72.5 from 199 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 3%
0.86
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 41%
Rating distribution from 167 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 11% normal 0.90 to 1.09 23% weak 0.75 to 0.89 20% very weak below 0.75 38%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 8 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (162 matches).

Level 8

Compared with 1,219 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

43% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 32%
Opening duels won 43%−8 pp · Ø 51% better than 4%

Clutch

Average
Last one alive

0.9 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 70%
Clutch 1v2 won 18%−3 pp · Ø 21% better than 30%
Clutch kills per match 0.9−0.8 · Ø 1.7 better than 2%

Weapons and aim

Average
Where do the kills come from?

0.83 K/D and so clearly below the average (1.01).

Headshot rate 46%−1 pp · Ø 47% better than 42%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.83−0.18 · Ø 1.01 better than 3%
Pistol kills per match 2.2
Knife kills 1 in 199 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.2%).

2K rounds 11.0%−2.2 pp · Ø 13.2% better than 6%
3K rounds 3.2%−0.8 pp · Ø 4.0% better than 19%
MVPs per match 1.9−0.4 · Ø 2.3 better than 13%
4Ks and aces 14x 4K, 0 aces in 162 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 76% of rounds and so well above the average (72%). Lower is better.

Utility hit rate 35%−1 pp · Ø 36% better than 49%
Utility damage per round 4.5+0.2 · Ø 4.3 better than 60%
Enemies flashed per round 0.35+0.08 · Ø 0.27 better than 73%
Deaths per round 76%+4 pp · Ø 72% better than 14%

Progress

One value per month, dashed line is the level 8 average
Whether torydy_ is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 167 matches from the last 3 months and 15 before.

Kills per round (K/R)

0.67
DecJanFebMarAprMayJunJulAugSepOct

Best month: October 2026 with 0.67.

Patterns

From the last 199 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Dust 2 −121 ELO
50 matches · 46% win rate
On Mirage −74 ELO
51 matches · 49% win rate
Between 12:00 and 18:00 −90 ELO, win rate 39%
On Saturdays −188 ELO, win rate 43%

torydy_ loses the most ELO on Dust 2: −121 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.05 · Anubis
  2. Longest win streak: 6 wins in a row · Anubis
  3. Most kills in a match: 33 · Mirage
  4. Recorded match no. 100 · Anubis

Maps in detail

from the last 199 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage51
49% better than 44%
0.61 better than 5%
70.6 better than 9%
0.85 better than 5%
39% of 204 duels better than 5%
36% of 22 situations better than 44%
Dust 250
46% better than 29%
0.62 better than 7%
71.2 better than 10%
0.86 better than 7%
49% of 224 duels better than 44%
39% of 18 situations better than 54%
Ancient24
54% better than 63%
0.64 better than 11%
72.2 better than 12%
0.87 better than 9%
37% of 89 duels better than 3%
20% of 10 situations better than 14%
Anubis21
57% better than 66%
0.64 better than 11%
75.9 better than 28%
0.87 better than 8%
47% of 108 duels better than 28%
56% of 16 situations better than 89%
Inferno21
52% right on the average
0.59 better than 5%
70.2 better than 12%
0.80 better than 3%
35% of 77 duels better than 1%
20% of 5 situations better than 14%
Cache14
64% -
0.66 -
77.0 -
0.90-
48% of 46 duels -
44% of 9 situations -
Nuke13
69% -
0.65 -
75.9 -
0.90-
32% of 37 duels -
56% of 9 situations -
Overpass4
25% -
0.63 -
76.8 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How torydy_ plays

Across 199 matches torydy_ averages K/R 0.63 and ADR 72.5; the rating across the 167 rated matches is 0.86. Most room to improve: Rating at 0.86, better than only 3% of level 8 players. Averages 13.8 kills per match with 46% headshots. The strongest map is Nuke with a 69% win rate in 13 matches. In 31 of 167 matches the rating was 1.10 or higher (19%), in 98 it was below 0.90. In 162 matches with detailed stats: 14 4Ks and 0 aces. Best month by rating: October 2026 at 0.92. torydy_ loses the most ELO on Dust 2 (−121 ELO, win rate 46%). Things go best on Anubis (+52 ELO, win rate 57%). Match no. 2 of the day goes best: 58% win rate, −104 ELO. Last 30 days: 50 matches, win rate 50%, net ELO −52.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 8): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.