top1sacer

Poland
Streamer

5,425 followers 18 streams in 30 days 343 avg. viewers last live on Nov 12, 2026

799 matches tracked 140 matches in 30 days
ELO ▼ 148
3,686
30-day peak: 3,980
Rank EU ▼ 481 places
#692
Poland #41 in Poland
30 days · prev. #211 · best #147

How does top1sacer play?

Rating 1.09 (from 749 matches) K/R 0.78 ADR 85.5 from 799 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 37%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.39 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 749 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 23% good 1.10 to 1.29 19% normal 0.90 to 1.09 22% weak 0.75 to 0.89 14% very weak below 0.75 18%
Player type
Clicks heads
Higher headshot rate than the level 10 · 3,500+ ELO average. Rarely on the AWP.
HeadshotsRifler
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (724 matches).

3,500+ ELO

Compared with 1,506 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

52% of opening duels won and so just below the average (53%).

Rounds with first kill 11%−1 pp · Ø 12% better than 41%
Opening duels won 52%−1 pp · Ø 53% better than 29%

Clutch

Average
Last one alive

21% of 1v2s won and so just above the average (20%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 21%+1 pp · Ø 20% better than 37%
Clutch kills per match 1.60.0 · Ø 1.6 right on the average

Weapons and aim

Average
Where do the kills come from?

62% headshots and so well above the average (54%).

Headshot rate 62%+8 pp · Ø 54% better than 89%
AWP share of kills 5%−8 pp · Ø 13% better than 37%
K/D 1.08−0.02 · Ø 1.10 better than 27%
Pistol kills per match 3.2
Knife kills 23 in 799 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so just below the average (14.2%).

2K rounds 13.8%−0.4 pp · Ø 14.2% better than 29%
3K rounds 4.8%+0.4 pp · Ø 4.4% better than 54%
MVPs per match 2.6+0.1 · Ø 2.5 better than 50%
4Ks and aces 166x 4K, 28 aces in 724 matches

Utility and deaths

Average
Nades, flashes and deaths

38% of nades dealing damage or blinding and so clearly above the average (34%).

Utility hit rate 38%+4 pp · Ø 34% better than 81%
Utility damage per round 4.8+0.9 · Ø 3.9 better than 75%
Enemies flashed per round 0.28−0.06 · Ø 0.34 better than 28%
Deaths per round 72%+1 pp · Ø 71% better than 20%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
ELO +326
= Stayed the same
K/R at 0.78, ADR at 86.0, Headshots at 61%
▼ Got worse
Rating −0.09, Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.70
MayJunJulAugSepOctNov

Best month: May 2026 with 0.83. Last 3 months: 0.78 (at the start 0.80). Just above the average (0.77).

Patterns

From the last 799 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −531 ELO
102 matches · 41% win rate
On Nuke −156 ELO
50 matches · 54% win rate
On Saturdays −478 ELO, win rate 40%

top1sacer loses the most ELO in match 1 of the day: −531 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 9 wins in a row · Dust 2
  2. Recorded match no. 500 · Dust 2
  3. Highest rating in a match: 2.97 · Mirage
  4. Most kills in a match: 43 · Nuke

Maps in detail

from the last 799 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage311
53% better than 32%
0.79 better than 44%
86.6 better than 52%
1.09 better than 38%
52% of 1,446 duels better than 31%
43% of 173 situations better than 63%
Anubis141
55% better than 43%
0.77 better than 42%
84.1 better than 45%
1.09 better than 43%
51% of 580 duels better than 32%
38% of 74 situations right on the average
Dust 2127
50% better than 24%
0.79 right on the average
84.2 better than 44%
1.12 better than 46%
51% of 569 duels better than 30%
45% of 58 situations better than 64%
Ancient64
56% better than 42%
0.77 better than 39%
84.1 better than 46%
1.07 better than 35%
49% of 278 duels better than 21%
36% of 22 situations better than 42%
Cache56
54% -
0.73 -
83.4 -
1.03-
53% of 252 duels -
26% of 34 situations -
Nuke50
54% better than 30%
0.82 better than 57%
88.2 better than 59%
1.12 better than 46%
50% of 258 duels better than 22%
58% of 26 situations better than 87%
Inferno47
47% better than 24%
0.75 right on the average
84.8 better than 63%
1.06 better than 54%
50% of 232 duels better than 36%
38% of 13 situations better than 45%

Compared with players on the same level who have at least 15 matches on the map.

How top1sacer plays

Across 799 matches top1sacer averages K/R 0.78 and ADR 85.5; the rating across the 749 rated matches is 1.09. Biggest strength: Headshot rate at 62%, better than 89% of level 10 · 3,500+ ELO players. Averages 17.1 kills per match with 62% headshots. The strongest map is Ancient with a 56% win rate in 64 matches. In 347 of 749 matches the rating was 1.10 or higher (46%), in 236 it was below 0.90. In 724 matches with detailed stats: 166 4Ks and 28 aces. Best month by rating: July 2026 at 1.19. top1sacer loses the most ELO in match 1 of the day (−531 ELO, win rate 41%). Things go best on Ancient (+287 ELO, win rate 56%). Improved over the last three months: ELO +326. Got weaker: Rating −0.09, Win rate −5 pp. Unchanged in recent months: K/R at 0.78, ADR at 86.0, Headshots at 61%. Last 30 days: 140 matches, win rate 51%, net ELO −243.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.