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Toobzdk

Denmark
Streamer

LIVE 4 watching now7,515 followers 1 stream in 30 days 6 avg. viewers

On FACEIT since 2014 202 matches tracked 48 matches in 30 days
ELO ▲ 51
1,515
30-day peak: 1,574
Rank EU
#639,053
Denmark #12,309 in Denmark

How does Toobzdk play?

Rating 0.93 (from 179 matches) K/R 0.72 ADR 83.1 from 202 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 21%
0.93
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 179 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 12% good 1.10 to 1.29 17% normal 0.90 to 1.09 20% weak 0.75 to 0.89 21% very weak below 0.75 30%
Player type
Often gets multi-kills
More 4Ks and aces per 100 rounds than the level 7 average. More first kills per match than the level 7 average. Rarely on the AWP.
Multi-killsEntryRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (65 matches).

Level 7

Compared with 1,498 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 14% of rounds and so well above the average (10%).

Rounds with first kill 14%+4 pp · Ø 10% better than 92%
Opening duels won 45%−4 pp · Ø 49% better than 13%

Clutch

Weakness
Last one alive

0.6 clutch kills per match and so well below the average (1.7).

Clutch 1v1 won 41%+2 pp · Ø 39% better than 68%
Clutch 1v2 won 10%−11 pp · Ø 21% better than 3%
Clutch kills per match 0.6−1.1 · Ø 1.7 better than 1%

Weapons and aim

Average
Where do the kills come from?

0.89 K/D and so slightly below the average (0.98).

Headshot rate 47%+1 pp · Ø 46% better than 56%
AWP share of kills 5%−6 pp · Ø 11% better than 30%
K/D 0.89−0.09 · Ø 0.98 better than 13%
Pistol kills per match 2.8
Knife kills 5 in 202 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so clearly above the average (2.2).

2K rounds 13.0%+0.1 pp · Ø 12.9% better than 49%
3K rounds 4.3%+0.5 pp · Ø 3.8% better than 69%
MVPs per match 2.4+0.2 · Ø 2.2 better than 73%
4Ks and aces 14x 4K, 4 aces in 65 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 81% of rounds and so well above the average (73%). Lower is better.

Utility hit rate 35%0 pp · Ø 35% right on the average
Utility damage per round 6.0+1.9 · Ø 4.1 better than 89%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 26%
Deaths per round 81%+8 pp · Ø 73% better than 1%

Progress

One value per month, dashed line is the level 7 average
Whether Toobzdk is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 62 matches from the last 3 months and 6 before.

Kills per round (K/R)

0.71
JanFebMarAprMayJunJulAugSepOctNov

Best month: May 2026 with 0.77.

Patterns

From the last 202 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Mirage −208 ELO
45 matches · 42% win rate
On Dust 2 −117 ELO
40 matches · 48% win rate
On Tuesdays −167 ELO, win rate 45%

Toobzdk loses the most ELO on Mirage: −208 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Most kills in a match: 34 · Anubis
  2. Longest win streak: 5 wins in a row · Nuke
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 1.89 · Nuke

Maps in detail

from the last 202 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
42% better than 19%
0.66 better than 20%
76.9 better than 35%
0.88 better than 12%
42% of 248 duels better than 12%
11% of 9 situations better than 2%
Dust 240
48% better than 41%
0.70 better than 41%
83.7 better than 70%
0.90 better than 16%
42% of 219 duels better than 11%
31% of 16 situations better than 33%
Ancient35
54% better than 64%
0.72 better than 53%
84.1 better than 71%
0.88 better than 16%
45% of 211 duels better than 23%
25% of 4 situations better than 18%
Inferno31
42% better than 23%
0.75 better than 70%
85.3 better than 81%
1.01 better than 58%
44% of 177 duels better than 20%
13% of 8 situations better than 4%
Nuke24
83% better than 99%
0.79 better than 77%
88.7 better than 88%
1.08 better than 73%
51% of 150 duels right on the average
67% of 3 situations better than 95%
Anubis12
50% -
0.70 -
81.2 -
0.89-
53% of 78 duels -
100% of 3 situations -
Overpass9
56% -
0.75 -
82.9 -
0.98-
45% of 64 duels -
33% of 3 situations -
Cache4
25% -
0.88 -
96.6 -
1.01-
57% of 21 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How Toobzdk plays

Across 202 matches Toobzdk averages K/R 0.72 and ADR 83.1; the rating across the 179 rated matches is 0.93. Biggest strength: Rounds with first kill at 14%, better than 92% of level 7 players. Most room to improve: Deaths per round at 81%, better than only 1% of level 7 players. Averages 15.9 kills per match with 47% headshots. The strongest map is Nuke with a 83% win rate in 24 matches. In 53 of 179 matches the rating was 1.10 or higher (30%), in 91 it was below 0.90. In 65 matches with detailed stats: 14 4Ks and 4 aces. Best month by rating: October 2026 at 0.97. Toobzdk loses the most ELO on Mirage (−208 ELO, win rate 42%). Things go best on Nuke (+389 ELO, win rate 83%). From match no. 5 of the day on, things go best: 58% win rate, +131 ELO. Last 30 days: 48 matches, win rate 52%, net ELO +29.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.