tonnizi

Finland
Streamer
183 matches tracked Follow on Twitch

How does tonnizi play?

Rating 1.21 (from 10 matches) K/R 0.81 ADR 87.9 from 183 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
1.21
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.25 ConsistencyShare of matches with at least a normal rating (0.90 and up). 80%
Rating spread from 10 matches
outstanding 1.80 and up 0% strong 1.30 to 1.79 40% good 1.10 to 1.29 30% normal 0.90 to 1.09 10% weak 0.75 to 0.89 20% very weak below 0.75 0%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 6 average. More 4Ks and aces per 100 rounds than the level 6 average. More first kills per match than the level 6 average.
AWPerMulti-killsEntry
better than most on level 6 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (52 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 15%+5 pp better than 96%
Opening duels won 61%+11 pp better than 99%

Clutch

Average
Last one alive
Clutch 1v1 won 19%−20 pp better than 1%
Clutch 1v2 won 24%+2 pp better than 69%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 38%−7 pp better than 15%
AWP share of kills 24%+13 pp better than 91%
K/D 1.12+0.14 better than 93%
Pistol kills per match 2.8 from the last 182
Knife kills 4 in 182 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 16.1%+3.2 pp better than 99%
Rounds with 3K 5.7%+1.9 pp better than 98%
MVPs per match 2.6+0.4 better than 91%
4Ks and aces 13x 4K, 0 aces in 52 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 27%−8 pp better than 9%
Utility damage per round 2.4−1.7 better than 14%
Enemies flashed per round 0.17−0.09 better than 27%
Rounds with a death 73%0 pp level

Progress

One value per month, dashed line is the Level 6 average
▲ Improved
K/R +0.13, ADR +13.3, Win rate +14 pp, ELO +72
= Stayed the same
Headshots at 36%
▼ Got worse
Nothing clear

Aug to Oct 2026 compared with Nov 2025 to Mar 2026.

Kills per round (K/R)

0.84
NovDecJanFebMarAprMayJunJulAugSepOct

Best month: July 2026 with 0.86. Last 3 months: 0.85 (at the start 0.72).

Patterns

From the last 182 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

In match 1 of the day −240 ELO
70 matches · 39% wins
On Inferno −107 ELO
28 matches · 39% wins
On Dust 2 −33 ELO
28 matches · 46% wins

tonnizi loses the most ELO in match 1 of the day: −240 ELO, 39% wins

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.65 · Nuke
  2. Longest win streak: 9 wins in a row · Ancient
  3. Most kills in a match: 44 · Ancient

Maps in detail

from the last 182 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient35
51% better than 54%
0.81 better than 88%
87.8 better than 88%
1.07-
58% of 101 duels better than 88%
57% of 21 situations better than 90%
Nuke33
45% better than 23%
0.83 better than 85%
90.9 better than 90%
1.31-
62% of 105 duels better than 93%
33% of 9 situations better than 39%
Dust 228
46% better than 35%
0.79 better than 84%
84.1 better than 76%
1.20-
54% of 95 duels better than 74%
17% of 6 situations better than 7%
Inferno28
39% better than 13%
0.87 better than 99%
90.4 better than 95%
1.41-
57% of 53 duels better than 85%
50% of 8 situations better than 77%
Mirage26
58% better than 79%
0.75 better than 68%
83.3 better than 75%
-
63% of 38 duels better than 96%
25% of 4 situations better than 19%
Anubis16
31% better than 3%
0.78 better than 80%
84.8 better than 78%
1.12-
60% of 78 duels better than 92%
17% of 6 situations better than 9%
Cache7
29% -
1.00 -
104.8 -
-
55% of 29 duels -
20% of 5 situations -
Overpass7
43% -
0.81 -
91.2 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tonnizi plays

Across 183 matches tonnizi averages K/R 0.81 and ADR 87.9; the rating across the 10 rated matches is 1.21. Biggest strength: Opening duels won at 61%. That is better than 99% of players on level 6. Most room to improve: Clutch 1v1 won at 19%. That is better than only 1% of players on level 6. On average 17.8 kills per match, 38% of them headshots. The strongest map is Mirage with a 58% win rate in 26 matches. In 7 of 10 matches the rating was 1.10 or higher (70%), in 2 it was below 0.90. In 52 matches with detailed stats: 13 4Ks and 0 aces. Best month by rating: September 2026 at 1.19. tonnizi loses the most ELO in match 1 of the day (−240 ELO, win rate 39%). Things go best in match 3 of the day (+175 ELO, win rate 60%). Improved over the last three months: K/R +0.13, ADR +13.3, Win rate +14 pp, ELO +72. Unchanged in recent months: Headshots at 36%. Last 30 days: 5 matches, win rate 40%, ELO balance −9.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 6): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.