tomymrtz_

Argentina
Streamer
814 matches tracked 28 matches in 30 days
ELO ▼ 70
1,444
30-day peak: 1,516
Rank SA
#27,138
Argentina #8,178 in Argentina

How does tomymrtz_ play?

Rating 1.01 (from 733 matches) K/R 0.73 ADR 80.2 from 814 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 56%
1.01
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.40 ConsistencyShare of matches with a rating of 0.90 or higher. 59%
Rating distribution from 733 matches
outstanding 1.80 and up 4% strong 1.30 to 1.79 17% good 1.10 to 1.29 16% normal 0.90 to 1.09 23% weak 0.75 to 0.89 17% very weak below 0.75 24%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (439 matches).

Level 7

Compared with 1,331 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 11% of rounds and so clearly above the average (10%).

Rounds with first kill 11%+1 pp · Ø 10% better than 66%
Opening duels won 51%+1 pp · Ø 50% better than 60%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 30%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 38%

Weapons and aim

Average
Where do the kills come from?

1.01 K/D and so just above the average (0.99).

Headshot rate 47%+1 pp · Ø 46% better than 58%
AWP share of kills 5%−6 pp · Ø 11% better than 29%
K/D 1.01+0.02 · Ø 0.99 better than 59%
Pistol kills per match 2.1 from the last 813
Zeus kills2 in 813 matches
Knife kills 6 in 813 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.4% of rounds and so just above the average (13.0%).

2K rounds 13.4%+0.4 pp · Ø 13.0% better than 60%
3K rounds 4.0%+0.2 pp · Ø 3.8% better than 56%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 62x 4K, 9 aces in 439 matches

Utility and deaths

Average
Nades, flashes and deaths

0.17 enemies flashed per round and so well below the average (0.26).

Utility hit rate 32%−4 pp · Ø 36% better than 28%
Utility damage per round 4.0−0.1 · Ø 4.1 better than 50%
Enemies flashed per round 0.17−0.09 · Ø 0.26 better than 24%
Deaths per round 72%−1 pp · Ø 73% better than 60%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
Headshots +2 pp, ELO +454
= Stayed the same
K/R at 0.75, Rating at 1.03, ADR at 81.5
▼ Got worse
Win rate −5 pp

Sep to Nov 2026 compared with May to Jul 2026.

Kills per round (K/R)

0.78
MayJunJulAugSepOctNov

Best month: November 2026 with 0.78. Last 3 months: 0.75 (at the start 0.73). Slightly above the average (0.72).

Patterns

From the last 813 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Nuke −136 ELO
25 matches · 36% win rate
On Cache −49 ELO
26 matches · 42% win rate
On Thursdays −366 ELO, win rate 45%

tomymrtz_ loses the most ELO on Nuke: −136 ELO, 36% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 10 wins in a row · Mirage
  2. Highest rating in a match: 2.89 · Mirage
  3. Most kills in a match: 50 · Mirage

Maps in detail

from the last 813 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage329
51% better than 52%
0.72 better than 48%
79.9 better than 51%
1.00 right on the average
50% of 1,455 duels right on the average
44% of 173 situations better than 71%
Dust 2306
50% right on the average
0.75 better than 65%
82.2 better than 62%
1.04 better than 63%
52% of 1,275 duels better than 62%
37% of 176 situations better than 49%
Anubis67
52% better than 54%
0.76 better than 74%
82.2 better than 66%
1.08 better than 79%
50% of 352 duels right on the average
34% of 41 situations better than 44%
Ancient30
53% better than 62%
0.73 better than 55%
80.9 better than 59%
1.03 better than 63%
49% of 126 duels better than 44%
50% of 10 situations better than 79%
Cache26
42% -
0.66 -
75.5 -
0.91-
47% of 103 duels -
56% of 9 situations -
Nuke25
36% better than 6%
0.64 better than 10%
67.8 better than 3%
0.86 better than 6%
46% of 103 duels better than 23%
25% of 12 situations better than 22%
Inferno24
54% better than 58%
0.63 better than 16%
73.4 better than 25%
0.91 better than 22%
48% of 56 duels better than 38%
44% of 9 situations better than 70%
Vertigo4
50% -
0.64 -
74.3 -
0.96-
60% of 5 duels -
67% of 3 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomymrtz_ plays

Across 814 matches tomymrtz_ averages K/R 0.73 and ADR 80.2; the rating across the 733 rated matches is 1.01. Averages 15.9 kills per match with 47% headshots. The strongest map is Inferno with a 54% win rate in 24 matches. In 263 of 733 matches the rating was 1.10 or higher (36%), in 301 it was below 0.90. In 439 matches with detailed stats: 62 4Ks and 9 aces. Best month by rating: September 2026 at 1.05. tomymrtz_ loses the most ELO on Nuke (−136 ELO, win rate 36%). Things go best on Mirage (+337 ELO, win rate 51%). Improved over the last three months: Headshots +2 pp, ELO +454. Got weaker: Win rate −5 pp. Unchanged in recent months: K/R at 0.75, Rating at 1.03, ADR at 81.5. Last 30 days: 28 matches, win rate 46%, net ELO −46.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.