tomtom_tf

France
Moderator Streamer Player Viewer

2 followers 2 streams in 30 days 1 avg. viewers last live on Nov 2, 2026

205 matches tracked 53 matches in 30 days
ELO ▲ 94
1,212
30-day peak: 1,365
Rank EU
#977,204
France #18,660 in France

How does tomtom_tf play?

Rating 0.92 K/R 0.66 ADR 75.1 from 205 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 24%
0.92
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 49%
Rating distribution from 205 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 12% good 1.10 to 1.29 13% normal 0.90 to 1.09 21% weak 0.75 to 0.89 19% very weak below 0.75 33%
Player type
Clicks heads
Higher headshot rate than the level 6 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 6 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (185 matches).

Level 6

Compared with 865 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

46% of opening duels won and so clearly below the average (49%).

Rounds with first kill 8%−2 pp · Ø 10% better than 26%
Opening duels won 46%−3 pp · Ø 49% better than 23%

Clutch

Average
Last one alive

49% of 1v1s won and so well above the average (38%).

Clutch 1v1 won 49%+11 pp · Ø 38% better than 94%
Clutch 1v2 won 16%−5 pp · Ø 21% better than 22%
Clutch kills per match 1.1−0.5 · Ø 1.6 better than 8%

Weapons and aim

Average
Where do the kills come from?

51% headshots and so clearly above the average (46%).

Headshot rate 51%+5 pp · Ø 46% better than 83%
AWP share of kills 0%−11 pp · Ø 11% better than 2%
K/D 0.89−0.10 · Ø 0.99 better than 19%
Pistol kills per match 2.0
Knife kills 5 in 205 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 11.8% of rounds and so clearly below the average (13.0%).

2K rounds 11.8%−1.2 pp · Ø 13.0% better than 23%
3K rounds 3.7%−0.1 pp · Ø 3.8% better than 52%
MVPs per match 2.20.0 · Ø 2.2 right on the average
4Ks and aces 30x 4K, 3 aces in 185 matches

Utility and deaths

Average
Nades, flashes and deaths

28% of nades dealing damage or blinding and so well below the average (35%).

Utility hit rate 28%−7 pp · Ø 35% better than 12%
Utility damage per round 4.5+0.5 · Ø 4.0 better than 64%
Enemies flashed per round 0.18−0.07 · Ø 0.25 better than 30%
Deaths per round 75%+2 pp · Ø 73% better than 26%

Progress

One value per month, dashed line is the level 6 average
▲ Improved
Win rate +9 pp, ELO +362
= Stayed the same
K/R at 0.66, ADR at 75.0, Headshots at 51%
▼ Got worse
Rating −0.08

Sep to Nov 2026 compared with May to Aug 2026.

Kills per round (K/R)

0.43
MayJunJulAugSepOctNov

Best month: June 2026 with 0.82. Last 3 months: 0.66 (at the start 0.69). Clearly below the average (0.72).

Patterns

From the last 205 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −68 ELO
35 matches · 46% win rate
On Dust 2 −26 ELO
46 matches · 48% win rate
On Saturdays −147 ELO, win rate 38%

tomtom_tf loses the most ELO from match 5 of the day: −68 ELO, 46% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Dust 2
  2. Most kills in a match: 38 · Anubis
  3. Recorded match no. 100 · Mirage
  4. Highest rating in a match: 2.11 · Ancient

Maps in detail

from the last 205 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Dust 246
48% better than 43%
0.60 better than 7%
71.1 better than 15%
0.85 better than 9%
42% of 173 duels better than 12%
36% of 25 situations right on the average
Nuke43
56% better than 59%
0.64 better than 20%
71.8 better than 22%
0.89 better than 22%
42% of 156 duels better than 14%
47% of 17 situations better than 71%
Mirage31
55% better than 65%
0.71 better than 47%
78.3 better than 47%
0.98 better than 45%
49% of 114 duels better than 47%
56% of 16 situations better than 88%
Inferno28
46% better than 30%
0.71 better than 57%
79.3 better than 56%
0.99 better than 54%
45% of 102 duels better than 23%
57% of 14 situations better than 91%
Anubis26
46% better than 35%
0.66 better than 22%
76.3 better than 33%
0.88 better than 15%
48% of 97 duels better than 36%
56% of 9 situations better than 91%
Cache21
57% -
0.69 -
76.8 -
0.95-
55% of 64 duels -
67% of 6 situations -
Ancient10
60% -
0.79 -
82.3 -
1.10-
53% of 34 duels -
43% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tomtom_tf plays

Across 205 matches tomtom_tf averages K/R 0.66, ADR 75.1 and a rating of 0.92. Biggest strength: Clutch 1v1 won at 49%, better than 94% of level 6 players. Most room to improve: Utility hit rate at 28%, better than only 12% of level 6 players. Averages 14.4 kills per match with 51% headshots. The strongest map is Ancient with a 60% win rate in 10 matches. In 57 of 205 matches the rating was 1.10 or higher (28%), in 105 it was below 0.90. In 185 matches with detailed stats: 30 4Ks and 3 aces. Best month by rating: June 2026 at 1.22. tomtom_tf loses the most ELO from match 5 of the day (−68 ELO, win rate 46%). Things go best in match 3 of the day (+225 ELO, win rate 60%). Match no. 3 of the day goes best: 60% win rate, +225 ELO. Improved over the last three months: Win rate +9 pp, ELO +362. Got weaker: Rating −0.08. Unchanged in recent months: K/R at 0.66, ADR at 75.0, Headshots at 51%. Last 30 days: 53 matches, win rate 55%, net ELO +123.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 6): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.