tomii_344

Poland
Streamer
105 matches tracked 23 matches in 30 days Follow on Twitch

How does tomii_344 play?

Rating 1.18 (from 30 matches) K/R 0.86 ADR 89.9 from 105 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 96% on level 8
1.18
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with at least a normal rating (0.90 and up). 73%
Rating spread from 30 matches
outstanding 1.80 and up 7% strong 1.30 to 1.79 27% good 1.10 to 1.29 23% normal 0.90 to 1.09 17% weak 0.75 to 0.89 13% very weak below 0.75 13%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 8 average. More first kills per match than the level 8 average. More damage per round than the level 8 average.
Multi-killsEntryDamage
better than most on level 8 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (84 matches).

Opening

Strength
The first duels of the round
Rounds with first kill 12%+2 pp better than 77%
Opening duels won 57%+7 pp better than 93%

Clutch

Average
Last one alive
Clutch 1v1 won 32%−6 pp better than 20%
Clutch 1v2 won 33%+11 pp better than 97%
Clutch kills per match 1.70.0 level

Weapons and aim

Average
Where do the kills come from?
Headshot rate 49%+2 pp better than 61%
AWP share of kills 16%+6 pp better than 78%
K/D 1.14+0.14 better than 91%
Pistol kills per match 3.1
Knife kills 2 in 105 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 14.0%+0.9 pp better than 72%
Rounds with 3K 6.6%+2.7 pp better than 99%
MVPs per match 2.8+0.6 better than 95%
4Ks and aces 33x 4K, 0 aces in 84 matches

Utility and deaths

Weakness
Nades, flashes and deaths
Utility with impact 32%−3 pp better than 31%
Utility damage per round 2.6−1.6 better than 13%
Enemies flashed per round 0.12−0.16 better than 11%
Rounds with a death 75%+3 pp better than 20%

Progress

One value per month, dashed line is the Level 8 average
▲ Improved
Headshots +5 pp
= Stayed the same
K/R at 0.86, ADR at 89.4, ELO at 1,616
▼ Got worse
Win rate −18 pp

Aug to Oct 2026 compared with Jul 2026.

Kills per round (K/R)

0.89
MayJunJulAugSepOct

Best month: October 2026 with 0.89. Last 3 months: 0.86 (at the start 0.87).

Patterns

From the last 105 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Mirage −176 ELO
45 matches · 49% wins
On Anubis −65 ELO
20 matches · 50% wins
On Saturdays −117 ELO, win rate 40%

tomii_344 loses the most ELO on Mirage: −176 ELO, 49% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 49 · Anubis
  2. Recorded match no. 100 · Nuke
  3. Highest rating in a match: 1.98 · Dust 2
  4. Longest win streak: 5 wins in a row · Anubis

Maps in detail

from the last 105 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage45
49% better than 42%
0.81 better than 86%
85.5 better than 79%
1.09-
55% of 205 duels better than 76%
30% of 30 situations better than 28%
Nuke23
61% better than 72%
0.89 better than 93%
90.0 better than 82%
1.13-
56% of 108 duels better than 70%
31% of 13 situations better than 31%
Anubis20
50% level
0.92 better than 99%
95.9 better than 98%
1.43-
64% of 97 duels better than 98%
60% of 10 situations better than 92%
Inferno6
33% -
0.96 -
100.0 -
-
59% of 17 duels -
0% of 4 situations -
Dust 23
33% -
0.83 -
83.7 -
1.25-
70% of 10 duels -
0% of 1 situations -
Vertigo3
0% -
0.91 -
98.1 -
0.91-
70% of 23 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tomii_344 plays

Across 105 matches tomii_344 averages K/R 0.86 and ADR 89.9; the rating across the 30 rated matches is 1.18. Biggest strength: Rounds with 3K at 6.6%. That is better than 99% of players on level 8. Most room to improve: Utility damage per round at 2.6. That is better than only 13% of players on level 8. On average 18.9 kills per match, 49% of them headshots. The strongest map is Nuke with a 61% win rate in 23 matches. In 17 of 30 matches the rating was 1.10 or higher (57%), in 8 it was below 0.90. In 84 matches with detailed stats: 33 4Ks and 0 aces. Best month by rating: October 2026 at 1.23. tomii_344 loses the most ELO on Mirage (−176 ELO, win rate 49%). Things go best on Nuke (+90 ELO, win rate 61%). Improved over the last three months: Headshots +5 pp. Got weaker: Win rate −18 pp. Unchanged in recent months: K/R at 0.86, ADR at 89.4, ELO at 1,616. Last 30 days: 23 matches, win rate 39%, ELO balance −65.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 8): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.