tokew_

Finland
Streamer
341 matches tracked 167 matches in 30 days
ELO ▼ 182
1,500
30-day peak: 2,053
Rank EU
#633,869
Finland #13,807 in Finland

How does tokew_ play?

Rating 1.02 (from 210 matches) K/R 0.73 ADR 77.6 from 341 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 61%
1.02
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.34 ConsistencyShare of matches with a rating of 0.90 or higher. 63%
Rating distribution from 210 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 16% good 1.10 to 1.29 21% normal 0.90 to 1.09 23% weak 0.75 to 0.89 18% very weak below 0.75 19%
Player type
Clicks heads
Higher headshot rate than the level 7 average. Rarely on the AWP.
HeadshotsRifler
better than most on level 7 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (183 matches).

Level 7

Compared with 1,116 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 22%
Opening duels won 50%0 pp · Ø 50% right on the average

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 33%−5 pp · Ø 38% better than 26%
Clutch 1v2 won 16%−6 pp · Ø 22% better than 20%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 80%

Weapons and aim

Average
Where do the kills come from?

52% headshots and so well above the average (46%).

Headshot rate 52%+6 pp · Ø 46% better than 80%
AWP share of kills 6%−5 pp · Ø 11% better than 39%
K/D 1.04+0.04 · Ø 1.00 better than 70%
Pistol kills per match 2.7
Knife kills 2 in 341 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.5% of rounds and so slightly below the average (3.9%).

2K rounds 13.3%+0.2 pp · Ø 13.1% better than 56%
3K rounds 3.5%−0.4 pp · Ø 3.9% better than 32%
MVPs per match 2.1−0.1 · Ø 2.2 better than 38%
4Ks and aces 33x 4K, 1 ace in 183 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 33%−2 pp · Ø 35% better than 36%
Utility damage per round 4.3+0.2 · Ø 4.1 better than 58%
Enemies flashed per round 0.21−0.05 · Ø 0.26 better than 37%
Deaths per round 70%−2 pp · Ø 72% better than 81%

Progress

One value per month, dashed line is the level 7 average
▲ Improved
ELO +119
= Stayed the same
K/R at 0.71, ADR at 77.3, Headshots at 52%, Win rate at 49%
▼ Got worse
Nothing clear

Oct to Nov 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.72
MarAprMayJunJulAugSepOctNov

Best month: August 2026 with 0.83. Last 3 months unchanged at 0.71. Just below the average (0.72).

Patterns

From the last 341 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

From match 5 of the day −475 ELO
109 matches · 41% win rate
On Dust 2 −249 ELO
41 matches · 41% win rate
Between 0:00 and 6:00 −360 ELO, win rate 42%
On Mondays −81 ELO, win rate 43%

tokew_ loses the most ELO from match 5 of the day: −475 ELO, 41% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Inferno
  2. Reached level 10 · Mirage
  3. Longest win streak: 8 wins in a row · Mirage
  4. Highest rating in a match: 2.09 · Ancient
  5. Most kills in a match: 43 · Nuke

Maps in detail

from the last 341 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage83
48% better than 41%
0.69 better than 30%
72.2 better than 14%
0.95 better than 29%
45% of 117 duels better than 22%
37% of 38 situations better than 46%
Ancient58
62% better than 82%
0.79 better than 81%
83.4 better than 66%
1.15 better than 92%
52% of 131 duels better than 58%
45% of 33 situations better than 74%
Nuke48
52% better than 39%
0.76 better than 64%
82.1 better than 61%
1.03 better than 55%
55% of 98 duels better than 67%
25% of 20 situations better than 19%
Anubis45
49% better than 44%
0.73 better than 56%
77.9 better than 37%
1.01 better than 56%
52% of 105 duels better than 64%
33% of 21 situations better than 33%
Dust 241
41% better than 18%
0.66 better than 19%
74.2 better than 19%
0.92 better than 20%
50% of 105 duels right on the average
29% of 7 situations better than 25%
Inferno31
52% better than 47%
0.74 better than 69%
79.0 better than 55%
1.01 better than 60%
54% of 67 duels better than 72%
39% of 18 situations better than 54%
Cache20
30% -
0.73 -
78.9 -
1.01-
51% of 70 duels -
18% of 17 situations -
Vertigo8
25% -
0.82 -
81.4 -
1.13-
55% of 22 duels -
0% of 6 situations -
Overpass7
57% -
0.65 -
67.9 -
-
-
-

Compared with players on the same level who have at least 15 matches on the map.

How tokew_ plays

Across 341 matches tokew_ averages K/R 0.73 and ADR 77.6; the rating across the 210 rated matches is 1.02. Biggest strength: Deaths per round at just 70% (lower is better), better than 81% of level 7 players. Most room to improve: Rounds with first kill at 8%, better than only 22% of level 7 players. Averages 16.6 kills per match with 52% headshots. The strongest map is Ancient with a 62% win rate in 58 matches. In 85 of 210 matches the rating was 1.10 or higher (40%), in 77 it was below 0.90. In 183 matches with detailed stats: 33 4Ks and 1 ace. Best month by rating: June 2026 at 1.23. tokew_ loses the most ELO from match 5 of the day (−475 ELO, win rate 41%). Things go best in match 1 of the day (+419 ELO, win rate 58%). Match no. 1 of the day goes best: 58% win rate, +419 ELO. Improved over the last three months: ELO +119. Unchanged in recent months: K/R at 0.71, ADR at 77.3, Headshots at 52%, Win rate at 49%. Last 30 days: 167 matches, win rate 48%, net ELO −155.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 7): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.