tokedcs2

USA
Streamer Player

11 followers 32 streams in 30 days 1 avg. viewers last live on Nov 1, 2026

280 matches tracked 69 matches in 30 days
ELO ▼ 172
1,761
30-day peak: 1,959
Rank NA ▼ 4,889 places
#13,392
USA #7,997 in USA
30 days · prev. #8,503 · best #8,028

How does tokedcs2 play?

Rating 0.91 K/R 0.64 ADR 71.3 from 280 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 11%
0.91
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.29 ConsistencyShare of matches with a rating of 0.90 or higher. 48%
Rating distribution from 280 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 7% good 1.10 to 1.29 16% normal 0.90 to 1.09 24% weak 0.75 to 0.89 25% very weak below 0.75 28%
Player type
Rifler through and through
Rarely on the AWP.
Rifler
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (229 matches).

Level 9

Compared with 1,557 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

45% of opening duels won and so well below the average (51%).

Rounds with first kill 9%−1 pp · Ø 10% better than 36%
Opening duels won 45%−6 pp · Ø 51% better than 12%

Clutch

Average
Last one alive

24% of 1v2s won and so slightly above the average (21%).

Clutch 1v1 won 37%−2 pp · Ø 39% better than 45%
Clutch 1v2 won 24%+3 pp · Ø 21% better than 69%
Clutch kills per match 1.5−0.2 · Ø 1.7 better than 39%

Weapons and aim

Average
Where do the kills come from?

0.90 K/D and so clearly below the average (1.01).

Headshot rate 47%−1 pp · Ø 48% better than 42%
AWP share of kills 1%−10 pp · Ø 11% better than 7%
K/D 0.90−0.11 · Ø 1.01 better than 12%
Pistol kills per match 2.5
Knife kills 1 in 280 matches

Impact

Weakness
Damage and big rounds

Exactly 2 kills in 11.0% of rounds and so well below the average (13.3%).

2K rounds 11.0%−2.3 pp · Ø 13.3% better than 5%
3K rounds 2.9%−1.1 pp · Ø 4.0% better than 11%
MVPs per match 2.0−0.3 · Ø 2.3 better than 23%
4Ks and aces 28x 4K, 1 ace in 229 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 38%+3 pp · Ø 35% better than 70%
Utility damage per round 5.1+0.9 · Ø 4.2 better than 75%
Enemies flashed per round 0.31+0.03 · Ø 0.28 better than 61%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
ELO +124
= Stayed the same
K/R at 0.64, Rating at 0.90, ADR at 71.3, Headshots at 47%
▼ Got worse
Win rate −8 pp

Sep to Oct 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.62
JunJulAugSepOctNov

Best month: September 2026 with 0.65. Last 3 months: 0.64 (at the start 0.63). Clearly below the average (0.73).

Patterns

From the last 280 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 1 of the day −98 ELO
85 matches · 48% win rate
On Dust 2 −52 ELO
50 matches · 48% win rate
Between 6:00 and 12:00 −253 ELO, win rate 41%
On Mondays −49 ELO, win rate 39%

tokedcs2 loses the most ELO in match 1 of the day: −98 ELO, 48% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Ancient
  2. Most kills in a match: 35 · Dust 2
  3. Highest rating in a match: 1.87 · Ancient
  4. Longest win streak: 8 wins in a row · Vertigo

Maps in detail

from the last 280 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage70
53% better than 61%
0.62 better than 8%
69.4 better than 8%
0.91 better than 17%
42% of 266 duels better than 12%
30% of 46 situations better than 27%
Anubis56
63% better than 85%
0.61 better than 5%
70.2 better than 7%
0.88 better than 10%
41% of 263 duels better than 8%
52% of 25 situations better than 84%
Dust 250
48% better than 40%
0.64 better than 12%
68.4 better than 3%
0.91 better than 16%
40% of 210 duels better than 6%
33% of 36 situations better than 39%
Nuke35
57% better than 61%
0.63 better than 7%
67.8 better than 4%
0.91 better than 12%
40% of 120 duels better than 4%
27% of 22 situations better than 23%
Ancient27
56% better than 65%
0.68 better than 24%
79.7 better than 45%
0.95 better than 28%
58% of 149 duels better than 88%
42% of 19 situations better than 57%
Inferno23
48% better than 34%
0.63 better than 9%
76.3 better than 29%
0.88 better than 8%
48% of 112 duels better than 30%
36% of 11 situations better than 45%
Cache17
47% -
0.72 -
78.2 -
0.98-
54% of 67 duels -
50% of 8 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tokedcs2 plays

Across 280 matches tokedcs2 averages K/R 0.64, ADR 71.3 and a rating of 0.91. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 71.3, better than only 6% of level 9 players. Averages 14.1 kills per match with 47% headshots. The strongest map is Anubis with a 63% win rate in 56 matches. In 67 of 280 matches the rating was 1.10 or higher (24%), in 147 it was below 0.90. In 229 matches with detailed stats: 28 4Ks and 1 ace. Best month by rating: September 2026 at 0.94. tokedcs2 loses the most ELO in match 1 of the day (−98 ELO, win rate 48%). Things go best in match 3 of the day (+239 ELO, win rate 63%). Match no. 3 of the day goes best: 63% win rate, +239 ELO. Improved over the last three months: ELO +124. Got weaker: Win rate −8 pp. Unchanged in recent months: K/R at 0.64, Rating at 0.90, ADR at 71.3, Headshots at 47%. Last 30 days: 69 matches, win rate 46%, net ELO −172.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.