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toddz1n

Brazil
Streamer
262 matches tracked 28 matches in 30 days
ELO ▲ 4
2,464
30-day peak: 2,478
Rank SA ▼ 184 places
#1,424
Brazil #1,250 in Brazil
30 days · prev. #1,240 · best #1,240

How does toddz1n play?

Rating 1.08 (from 245 matches) K/R 0.77 ADR 82.4 from 262 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 65%
1.08
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 71%
Rating distribution from 244 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 23% good 1.10 to 1.29 22% normal 0.90 to 1.09 25% weak 0.75 to 0.89 14% very weak below 0.75 15%
Player type
Gets the frags with the AWP
Far more AWP kills than the level 10 · 2,250-2,499 ELO average. More first kills per match than the level 10 · 2,250-2,499 ELO average.
AWPerEntry
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (228 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Opening

Strength
The first duels of the round

58% of opening duels won and so well above the average (51%).

Rounds with first kill 13%+3 pp · Ø 10% better than 83%
Opening duels won 58%+7 pp · Ø 51% better than 91%

Clutch

Average
Last one alive

14% of 1v2s won and so clearly below the average (21%).

Clutch 1v1 won 42%+3 pp · Ø 39% better than 69%
Clutch 1v2 won 14%−7 pp · Ø 21% better than 8%
Clutch kills per match 1.70.0 · Ø 1.7 right on the average

Weapons and aim

Average
Where do the kills come from?

41% headshots and so well below the average (51%).

Headshot rate 41%−10 pp · Ø 51% better than 8%
AWP share of kills 27%+16 pp · Ø 11% better than 94%
K/D 1.10+0.07 · Ø 1.03 better than 69%
Pistol kills per match 2.5 from the last 261
Knife kills 8 in 261 matches

Impact

Average
Damage and big rounds

2.7 MVPs per match and so well above the average (2.3).

2K rounds 14.0%+0.6 pp · Ø 13.4% better than 60%
3K rounds 4.5%+0.4 pp · Ø 4.1% better than 64%
MVPs per match 2.7+0.4 · Ø 2.3 better than 82%
4Ks and aces 37x 4K, 4 aces in 228 matches

Utility and deaths

Average
Nades, flashes and deaths

5.0 utility damage per round and so well above the average (4.2).

Utility hit rate 33%−2 pp · Ø 35% better than 37%
Utility damage per round 5.0+0.8 · Ø 4.2 better than 74%
Enemies flashed per round 0.36+0.07 · Ø 0.29 better than 71%
Deaths per round 70%−2 pp · Ø 72% better than 67%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Headshots +7 pp, ELO +201
= Stayed the same
Nothing clear
▼ Got worse
K/R −0.05, Rating −0.21, ADR −4.5, Win rate −3 pp

Sep to Nov 2026 compared with Apr to Jun 2026.

Kills per round (K/R)

0.75
AprMayJunJulAugSepOctNov

Best month: June 2026 with 0.92. Last 3 months: 0.78 (at the start 0.83). Slightly above the average (0.74).

Patterns

From the last 261 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 3 of the day −15 ELO
44 matches · 52% win rate
In match 2 of the day −13 ELO
59 matches · 53% win rate
Between 12:00 and 18:00 −1 ELO, win rate 52%
On Wednesdays −100 ELO, win rate 45%

toddz1n loses the most ELO in match 3 of the day: −15 ELO, 52% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 2.02 · Mirage
  2. Longest win streak: 8 wins in a row · Mirage
  3. Most kills in a match: 39 · Mirage

Maps in detail

from the last 261 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage88
56% better than 66%
0.76 better than 57%
83.0 better than 60%
1.06 better than 58%
56% of 454 duels better than 76%
30% of 57 situations better than 25%
Ancient64
61% better than 77%
0.81 better than 77%
84.5 better than 62%
1.13 better than 79%
57% of 303 duels better than 78%
31% of 39 situations better than 31%
Anubis51
65% better than 87%
0.78 better than 67%
82.3 better than 55%
1.12 better than 75%
60% of 212 duels better than 89%
39% of 31 situations better than 53%
Cache20
50% -
0.75 -
79.1 -
0.99-
63% of 99 duels -
54% of 13 situations -
Dust 219
47% better than 30%
0.68 better than 21%
80.3 better than 45%
0.80-
55% of 53 duels better than 70%
0% of 4 situations better than 1%
Nuke7
71% -
0.80 -
82.3 -
1.18-
63% of 30 duels -
25% of 4 situations -
Inferno6
50% -
0.76 -
78.8 -
1.12-
59% of 27 duels -
56% of 16 situations -
Overpass3
100% -
0.80 -
79.7 -
1.22-
85% of 20 duels -
87% of 15 situations -

Compared with players on the same level who have at least 15 matches on the map.

How toddz1n plays

Across 262 matches toddz1n averages K/R 0.77 and ADR 82.4; the rating across the 245 rated matches is 1.08. Biggest strength: Opening duels won at 58%, better than 91% of level 10 · 2,250-2,499 ELO players. Most room to improve: Headshot rate at 41%, better than only 8% of level 10 · 2,250-2,499 ELO players. Averages 17.1 kills per match with 41% headshots. The strongest map is Anubis with a 65% win rate in 51 matches. In 113 of 244 matches the rating was 1.10 or higher (46%), in 71 it was below 0.90. In 228 matches with detailed stats: 37 4Ks and 4 aces. Best month by rating: June 2026 at 1.31. toddz1n loses the most ELO in match 3 of the day (−15 ELO, win rate 52%). Things go best from match 5 of the day (+171 ELO, win rate 64%). Match no. 1 of the day goes best: 65% win rate, +96 ELO. Improved over the last three months: Headshots +7 pp, ELO +201. Got weaker: K/R −0.05, Rating −0.21, ADR −4.5, Win rate −3 pp. Last 30 days: 28 matches, win rate 50%, net ELO −37.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.