tnzcs

Finland
Streamer
504 matches tracked 135 matches in 30 days

How does tnzcs play?

Rating 1.03 (from 363 matches) K/R 0.72 ADR 77.2 from 504 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 48%
1.03
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.32 ConsistencyShare of matches with a rating of 0.90 or higher. 61%
Rating distribution from 363 matches
outstanding 1.80 and up 2% strong 1.30 to 1.79 16% good 1.10 to 1.29 22% normal 0.90 to 1.09 21% weak 0.75 to 0.89 22% very weak below 0.75 17%
Player type
Often wins rounds alone
More 1v1 and 1v2 wins than the level 10 · 2,250-2,499 ELO average.
Clutcher
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (235 matches).

2,250-2,499 ELO

Compared with 2,043 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 8% of rounds and so well below the average (10%).

Rounds with first kill 8%−2 pp · Ø 10% better than 16%
Opening duels won 50%−1 pp · Ø 51% better than 39%

Clutch

Average
Last one alive

2.0 clutch kills per match and so well above the average (1.6).

Clutch 1v1 won 38%0 pp · Ø 38% right on the average
Clutch 1v2 won 23%+1 pp · Ø 22% better than 61%
Clutch kills per match 2.0+0.4 · Ø 1.6 better than 81%

Weapons and aim

Average
Where do the kills come from?

47% headshots and so clearly below the average (50%).

Headshot rate 47%−3 pp · Ø 50% better than 31%
AWP share of kills 6%−5 pp · Ø 11% better than 35%
K/D 1.05+0.03 · Ø 1.02 better than 55%
Pistol kills per match 2.4
Knife kills 5 in 504 matches

Impact

Average
Damage and big rounds

Exactly 3 kills in 3.3% of rounds and so clearly below the average (4.0%).

2K rounds 13.1%−0.3 pp · Ø 13.4% better than 40%
3K rounds 3.3%−0.7 pp · Ø 4.0% better than 17%
MVPs per match 2.2−0.1 · Ø 2.3 better than 37%
4Ks and aces 35x 4K, 1 ace in 235 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 69% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−1 pp · Ø 35% better than 43%
Utility damage per round 3.9−0.2 · Ø 4.1 better than 44%
Enemies flashed per round 0.32+0.02 · Ø 0.30 better than 61%
Deaths per round 69%−3 pp · Ø 72% better than 78%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
▲ Improved
Win rate +5 pp, ELO +256
= Stayed the same
K/R at 0.71, ADR at 76.6
▼ Got worse
Headshots −8 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.68
MarAprMayJunJulAugSepOct

Best month: July 2026 with 0.78. Last 3 months: 0.71 (at the start 0.69). Slightly below the average (0.74).

Patterns

From the last 504 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −368 ELO
97 matches · 40% win rate
On Dust 2 −354 ELO
57 matches · 42% win rate
In match 4 of the day −256 ELO
59 matches · 39% win rate

tnzcs loses the most ELO in match 2 of the day: −368 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 500 · Anubis
  2. Longest win streak: 7 wins in a row · Mirage
  3. Most kills in a match: 40 · Mirage
  4. Highest rating in a match: 2.06 · Mirage

Maps in detail

from the last 504 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage173
53% better than 56%
0.77 better than 62%
81.4 better than 53%
1.12 better than 76%
58% of 414 duels better than 85%
35% of 93 situations better than 39%
Nuke89
57% better than 50%
0.75 better than 46%
79.0 better than 35%
1.05 right on the average
56% of 264 duels better than 71%
48% of 48 situations better than 72%
Ancient81
51% better than 49%
0.66 better than 12%
72.9 better than 11%
0.97 better than 25%
42% of 217 duels better than 8%
43% of 61 situations better than 66%
Dust 257
42% better than 18%
0.70 better than 29%
74.7 better than 19%
0.94 better than 17%
44% of 136 duels better than 14%
45% of 31 situations better than 71%
Anubis56
39% better than 12%
0.67 better than 16%
73.1 better than 10%
0.97 better than 27%
47% of 127 duels better than 27%
23% of 43 situations better than 15%
Cache23
65% -
0.68 -
72.9 -
0.97-
48% of 80 duels -
33% of 12 situations -
Inferno13
38% -
0.60 -
69.3 -
0.79-
21% of 19 duels -
0% of 5 situations -
Overpass11
45% -
0.75 -
79.7 -
1.25-
67% of 12 duels -
71% of 7 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tnzcs plays

Across 504 matches tnzcs averages K/R 0.72 and ADR 77.2; the rating across the 363 rated matches is 1.03. Biggest strength: Deaths per round at just 69% (lower is better), better than 78% of level 10 · 2,250-2,499 ELO players. Most room to improve: Rounds with first kill at 8%, better than only 16% of level 10 · 2,250-2,499 ELO players. Averages 15.8 kills per match with 47% headshots. The strongest map is Cache with a 65% win rate in 23 matches. In 148 of 363 matches the rating was 1.10 or higher (41%), in 140 it was below 0.90. In 235 matches with detailed stats: 35 4Ks and 1 ace. Best month by rating: June 2026 at 1.07. tnzcs loses the most ELO in match 2 of the day (−368 ELO, win rate 40%). Things go best in match 3 of the day (+306 ELO, win rate 58%). Match no. 3 of the day goes best: 58% win rate, +306 ELO. Improved over the last three months: Win rate +5 pp, ELO +256. Got weaker: Headshots −8 pp. Unchanged in recent months: K/R at 0.71, ADR at 76.6. Last 30 days: 135 matches, win rate 55%, net ELO +248.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.