tizian_cs

Germany
Creator Tester Streamer
FACEIT verified 352 matches tracked 120 matches in 30 days Follow on Twitch
ELO ▲ 265
3,275
30-day peak: 3,426
Rank EU ▲ 165 places
#2,507 #60 in DE
30 days · before #2,672 · best #1,936

How does tizian_cs play?

Rating 1.10 (from 123 matches) K/R 0.78 ADR 84.7 from 352 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 74% on level 10
1.10
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.36 ConsistencyShare of matches with at least a normal rating (0.90 and up). 68%
Rating spread from 123 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 27% good 1.10 to 1.29 18% normal 0.90 to 1.09 20% weak 0.75 to 0.89 15% very weak below 0.75 16%
Player type
Often gets several kills in one round
More 4Ks and aces per 100 rounds than the level 10 average. More first kills per match than the level 10 average. Higher headshot rate than the level 10 average.
Multi-killsEntryHeadshots
better than most on level 10 midfield weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (131 matches).

Opening

Average
The first duels of the round
Rounds with first kill 12%+1 pp better than 73%
Opening duels won 49%−2 pp better than 31%

Clutch

Average
Last one alive
Clutch 1v1 won 40%+1 pp better than 59%
Clutch 1v2 won 19%−2 pp better than 33%
Clutch kills per match 1.2−0.4 better than 13%

Weapons and aim

Average
Where do the kills come from?
Headshot rate 61%+10 pp better than 95%
AWP share of kills 3%−8 pp better than 18%
K/D 1.04+0.01 better than 52%
Pistol kills per match 2.9
Knife kills 11 in 352 matches

Impact

Strength
Damage and big rounds
Rounds with 2K 13.8%+0.5 pp better than 58%
Rounds with 3K 5.1%+1.0 pp better than 84%
MVPs per match 2.6+0.3 better than 78%
4Ks and aces 36x 4K, 2 aces in 131 matches

Utility and deaths

Average
Nades, flashes and deaths
Utility with impact 36%+1 pp better than 60%
Utility damage per round 6.0+1.9 better than 89%
Enemies flashed per round 0.51+0.21 better than 93%
Rounds with a death 75%+4 pp better than 13%

Progress

One value per month, dashed line is the Level 10 average
▲ Improved
K/R +0.07, ADR +7.6, ELO +273
= Stayed the same
Nothing clear
▼ Got worse
Headshots −4 pp, Win rate −10 pp

Aug to Oct 2026 compared with Mar to May 2026.

Kills per round (K/R)

0.78
MarAprMayJunJulAugSepOct

Best month: September 2026 with 0.93. Last 3 months: 0.80 (at the start 0.73).

Patterns

From the last 352 matches, each row based on 20+ matches. Times in Berlin time.

Where does the ELO go?

On Cache −24 ELO
38 matches · 53% wins
With fridocs on the team no ELO value
94 matches · 50% wins
On Fridays +16 ELO, win rate 53%

tizian_cs loses the most ELO on Cache: −24 ELO, 53% wins

Records and milestones

from recorded matches
  1. Most kills in a match: 55 · Anubis
  2. Recorded match no. 250 · Mirage
  3. Highest rating in a match: 2.19 · Cache
  4. Longest win streak: 8 wins in a row · Dust 2

Maps in detail

from the last 352 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Ancient80
58% better than 69%
0.77 better than 63%
83.9 better than 63%
1.08 better than 65%
53% of 327 duels better than 61%
28% of 29 situations better than 27%
Dust 272
58% better than 70%
0.79 better than 73%
86.5 better than 77%
1.12 better than 74%
53% of 220 duels better than 60%
48% of 25 situations better than 76%
Mirage62
60% better than 79%
0.77 better than 62%
84.5 better than 68%
1.10 better than 69%
49% of 235 duels better than 35%
40% of 20 situations better than 56%
Anubis51
69% better than 95%
0.81 better than 80%
86.6 better than 77%
1.14 better than 80%
46% of 189 duels better than 20%
38% of 13 situations level
Cache38
53% -
0.76 -
83.0 -
1.14-
48% of 172 duels -
39% of 18 situations -
Nuke20
50% better than 30%
0.79 better than 62%
86.2 better than 65%
1.03-
52% of 101 duels better than 42%
75% of 4 situations better than 98%
Inferno16
81% better than 98%
0.76 better than 58%
83.1 better than 58%
1.03-
49% of 87 duels better than 31%
25% of 4 situations better than 19%
Overpass13
62% -
0.71 -
79.9 -
-
42% of 33 duels -
-

Compared with players on the same level who have at least 15 matches on the map.

How tizian_cs plays

Across 352 matches tizian_cs averages K/R 0.78 and ADR 84.7; the rating across the 123 rated matches is 1.10. Biggest strength: Headshot rate at 61%. That is better than 95% of players on level 10. Most room to improve: Rounds with a death at 75%. That is better than only 13% of players on level 10. On average 17.2 kills per match, 61% of them headshots. The strongest map is Inferno with a 81% win rate in 16 matches. In 59 of 123 matches the rating was 1.10 or higher (48%), in 39 it was below 0.90. In 131 matches with detailed stats: 36 4Ks and 2 aces. Best month by rating: September 2026 at 1.38. tizian_cs loses the most ELO on Cache (−24 ELO, win rate 53%). Things go best on Anubis (+414 ELO, win rate 69%). Improved over the last three months: K/R +0.07, ADR +7.6, ELO +273. Got weaker: Headshots −4 pp, Win rate −10 pp. Last 30 days: 120 matches, win rate 54%, ELO balance +235.

How to read the numbers

Next to each value is the comparison with players on the same FACEIT level (here level 10): better than 30 % means 30 % of them are weaker, Top 12 % means better than 88 %. Green only from better than 75 % with a noticeable gap to the average, red the other way round up to 25 %, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, the neighbouring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds with the first kill of the round.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
Rounds with 2K
Share of rounds with exactly 2 kills.
Rounds with 3K
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility with impact
Share of nades that deal damage or blind.
Utility damage per round
Damage from grenades and molotovs per round.
Enemies flashed per round
Enemies flashed per round on average.
Rounds with a death
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with at least a normal rating (0.90 and up).
Pistol kills per match
Pistol kills per match on average. No comparison with other players.