tixoncs2

Ukraine
Streamer Player

9,020 followers 5 streams in 30 days 37 avg. viewers last live on Nov 4, 2026

On FACEIT since 2018 320 matches tracked 123 matches in 30 days
ELO ▲ 661
3,696
30-day peak: 3,700
Rank EU ▲ 3,337 places
#563
Ukraine #42 in Ukraine
30 days · prev. #3,900 · best #539

How does tixoncs2 play?

Rating 1.09 K/R 0.77 ADR 85.7 from 320 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 35%
1.09
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.38 ConsistencyShare of matches with a rating of 0.90 or higher. 68%
Rating distribution from 320 matches
outstanding 1.80 and up 6% strong 1.30 to 1.79 19% good 1.10 to 1.29 19% normal 0.90 to 1.09 24% weak 0.75 to 0.89 16% very weak below 0.75 17%
better than most on level 10 · 3,500+ ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (267 matches).

3,500+ ELO

Compared with 1,334 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

56% of opening duels won and so slightly above the average (54%).

Rounds with first kill 11%−1 pp · Ø 12% better than 40%
Opening duels won 56%+2 pp · Ø 54% better than 61%

Clutch

Average
Last one alive

18% of 1v2s won and so slightly below the average (22%).

Clutch 1v1 won 41%0 pp · Ø 41% right on the average
Clutch 1v2 won 18%−4 pp · Ø 22% better than 19%
Clutch kills per match 1.8+0.2 · Ø 1.6 better than 70%

Weapons and aim

Average
Where do the kills come from?

48% headshots and so clearly below the average (53%).

Headshot rate 48%−5 pp · Ø 53% better than 23%
AWP share of kills 19%+6 pp · Ø 13% better than 76%
K/D 1.120.00 · Ø 1.12 right on the average
Pistol kills per match 3.3
Zeus kills2 in 320 matches
Knife kills 17 in 320 matches

Impact

Average
Damage and big rounds

Exactly 2 kills in 13.8% of rounds and so slightly below the average (14.3%).

2K rounds 13.8%−0.5 pp · Ø 14.3% better than 28%
3K rounds 4.6%−0.1 pp · Ø 4.7% better than 44%
MVPs per match 2.5−0.1 · Ø 2.6 better than 36%
4Ks and aces 54x 4K, 4 aces in 267 matches

Utility and deaths

Average
Nades, flashes and deaths

5.5 utility damage per round and so well above the average (4.1).

Utility hit rate 39%+5 pp · Ø 34% better than 85%
Utility damage per round 5.5+1.4 · Ø 4.1 better than 87%
Enemies flashed per round 0.41+0.08 · Ø 0.33 better than 71%
Deaths per round 69%−1 pp · Ø 70% better than 50%

Progress

One value per month, dashed line is the level 10 · 3,500+ ELO average
▲ Improved
K/R +0.08, Rating +0.13, ADR +4.2, Win rate +8 pp, ELO +601
= Stayed the same
Nothing clear
▼ Got worse
Headshots −2 pp

Sep to Nov 2026 compared with Jul to Aug 2026.

Kills per round (K/R)

0.79
JunJulAugSepOctNov

Best month: October 2026 with 0.81. Last 3 months: 0.80 (at the start 0.72). Just above the average (0.79).

Patterns

From the last 320 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

On Ancient −197 ELO
61 matches · 51% win rate
With oplex242 on the team no ELO value
73 matches · 48% win rate
Between 18:00 and 24:00 −142 ELO, win rate 48%
On Fridays −200 ELO, win rate 44%

tixoncs2 loses the most ELO on Ancient: −197 ELO, 51% win rate

Records and milestones

from recorded matches
  1. Recorded match no. 250 · Mirage
  2. Most kills in a match: 37 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Highest rating in a match: 2.32 · Dust 2

Maps in detail

from the last 320 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage99
54% better than 35%
0.75 better than 25%
85.2 better than 43%
1.07 better than 30%
52% of 405 duels better than 31%
53% of 49 situations better than 88%
Dust 272
69% better than 84%
0.80 right on the average
90.2 better than 71%
1.17 better than 60%
63% of 341 duels better than 87%
46% of 41 situations better than 65%
Ancient61
51% better than 25%
0.75 better than 29%
82.0 better than 33%
1.07 better than 32%
54% of 214 duels right on the average
29% of 45 situations better than 24%
Anubis55
51% better than 32%
0.78 better than 47%
86.3 better than 57%
1.10 better than 45%
54% of 243 duels right on the average
23% of 35 situations better than 13%
Cache17
29% -
0.76 -
87.7 -
1.03-
54% of 80 duels -
43% of 7 situations -
Nuke8
25% -
0.75 -
80.7 -
1.01-
46% of 35 duels -
33% of 9 situations -
Inferno7
29% -
0.72 -
81.8 -
1.02-
48% of 29 duels -
20% of 5 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tixoncs2 plays

Across 320 matches tixoncs2 averages K/R 0.77, ADR 85.7 and a rating of 1.09. Biggest strength: Utility damage per round at 5.5, better than 87% of level 10 · 3,500+ ELO players. Most room to improve: Headshot rate at 48%, better than only 23% of level 10 · 3,500+ ELO players. Averages 16.6 kills per match with 48% headshots. The strongest map is Dust 2 with a 69% win rate in 72 matches. In 140 of 320 matches the rating was 1.10 or higher (44%), in 103 it was below 0.90. In 267 matches with detailed stats: 54 4Ks and 4 aces. Best month by rating: October 2026 at 1.17. tixoncs2 loses the most ELO on Ancient (−197 ELO, win rate 51%). Things go best on Dust 2 (+564 ELO, win rate 69%). Match no. 2 of the day goes best: 58% win rate, +250 ELO. Improved over the last three months: K/R +0.08, Rating +0.13, ADR +4.2, Win rate +8 pp, ELO +601. Got weaker: Headshots −2 pp. Last 30 days: 123 matches, win rate 59%, net ELO +540.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 3,500+ ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.