How does tiuccis play?

Rating 0.99 (from 30 matches) K/R 0.78 ADR 83.3 from 140 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 30%
0.99
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.33 ConsistencyShare of matches with a rating of 0.90 or higher. 60%
Rating distribution from 30 matches
outstanding 1.80 and up 3% strong 1.30 to 1.79 10% good 1.10 to 1.29 17% normal 0.90 to 1.09 30% weak 0.75 to 0.89 20% very weak below 0.75 20%
Player type
Clicks heads
Higher headshot rate than the level 10 · 2,250-2,499 ELO average.
Headshots
better than most on level 10 · 2,250-2,499 ELO about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (0 matches).

2,250-2,499 ELO

Compared with 2,496 players in this group, each player over up to their last 100 matches.

Weapons and aim

Average
Where do the kills come from?

56% headshots and so clearly above the average (51%).

Headshot rate 56%+5 pp · Ø 51% better than 83%
K/D 1.07+0.04 · Ø 1.03 better than 59%
Pistol kills per match 3.1
Knife kills 4 in 140 matches

Impact

Average
Damage and big rounds

2.4 MVPs per match and so slightly above the average (2.3).

MVPs per match 2.4+0.1 · Ø 2.3 better than 57%

Utility and deaths

Average
Nades, flashes and deaths

Died in 73% of rounds and so slightly above the average (72%). Lower is better.

Deaths per round 73%+1 pp · Ø 72% better than 31%

Progress

One value per month, dashed line is the level 10 · 2,250-2,499 ELO average
Whether tiuccis is improving shows up here once there are enough matches to compare: 20 each in the last 3 months and in the time before. So far: 0 matches from the last 3 months and 140 before.

Kills per round (K/R)

0.72
MayJunJulAugSepOctNov

Best month: May 2026 with 0.82.

Patterns

From the last 140 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −149 ELO
20 matches · 40% win rate
On Mirage −85 ELO
56 matches · 48% win rate
On Thursdays −176 ELO, win rate 40%

tiuccis loses the most ELO in match 2 of the day: −149 ELO, 40% win rate

Records and milestones

from recorded matches
  1. Highest rating in a match: 1.94 · Dust 2
  2. Recorded match no. 100 · Mirage
  3. Longest win streak: 7 wins in a row · Mirage
  4. Most kills in a match: 45 · Mirage

Maps in detail

from the last 140 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage56
48% better than 34%
0.82 better than 80%
87.4 better than 77%
0.96-
47% of 98 duels better than 25%
100% of 4 situations better than 99%
Dust 227
63% better than 86%
0.78 better than 66%
81.2 better than 50%
1.29-
55% of 29 duels better than 70%
50% of 2 situations better than 80%
Anubis17
59% better than 71%
0.75 better than 53%
80.9 better than 48%
0.86-
39% of 36 duels better than 3%
100% of 1 situations better than 99%
Ancient15
33% better than 5%
0.73 better than 40%
78.0 better than 30%
0.70-
64% of 11 duels better than 96%
100% of 1 situations better than 99%
Nuke12
50% -
0.78 -
85.1 -
-
-
-
Overpass8
50% -
0.77 -
83.8 -
0.77-
50% of 6 duels -
0% of 1 situations -
Inferno5
40% -
0.67 -
69.4 -
0.72-
50% of 8 duels -
0% of 1 situations -

Compared with players on the same level who have at least 15 matches on the map.

How tiuccis plays

Across 140 matches tiuccis averages K/R 0.78 and ADR 83.3; the rating across the 30 rated matches is 0.99. Biggest strength: Headshot rate at 56%, better than 83% of level 10 · 2,250-2,499 ELO players. Averages 16.9 kills per match with 56% headshots. The strongest map is Dust 2 with a 63% win rate in 27 matches. In 9 of 30 matches the rating was 1.10 or higher (30%), in 12 it was below 0.90. Best month by rating: June 2026 at 1.02. tiuccis loses the most ELO in match 2 of the day (−149 ELO, win rate 40%). Things go best on Dust 2 (+211 ELO, win rate 63%).

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 10 · 2,250-2,499 ELO): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.