tightt_pl

Poland
Streamer

22 followers 5 streams in 30 days 4 avg. viewers last live on Oct 19, 2026

434 matches tracked 125 matches in 30 days
ELO ▲ 234
1,907
30-day peak: 2,119
Rank EU
#312,824
Poland #18,471 in Poland

How does tightt_pl play?

Rating 0.97 K/R 0.69 ADR 75.1 from 434 matches
RatingCalculated with the HLTV Rating 1.0 formula from kills, deaths and multi-kills per round. 1.00 is an average match.
better than 28%
0.97
SpreadHow much the rating swings from match to match. The smaller, the more consistent. ±0.31 ConsistencyShare of matches with a rating of 0.90 or higher. 55%
Rating distribution from 434 matches
outstanding 1.80 and up 1% strong 1.30 to 1.79 14% good 1.10 to 1.29 15% normal 0.90 to 1.09 25% weak 0.75 to 0.89 22% very weak below 0.75 23%
better than most on level 9 about average weaker than most

Entry, clutch, utility, AWP and multi-kills are only available from Aug 4, 2026 (368 matches).

Level 9

Compared with 1,906 players in this group, each player over up to their last 100 matches.

Opening

Average
The first duels of the round

First kill in 9% of rounds and so clearly below the average (10%).

Rounds with first kill 9%−1 pp · Ø 10% better than 31%
Opening duels won 50%−1 pp · Ø 51% better than 45%

Clutch

Average
Last one alive

1.9 clutch kills per match and so well above the average (1.7).

Clutch 1v1 won 38%−1 pp · Ø 39% better than 47%
Clutch 1v2 won 20%−2 pp · Ø 22% better than 42%
Clutch kills per match 1.9+0.2 · Ø 1.7 better than 74%

Weapons and aim

Average
Where do the kills come from?

0.98 K/D and so slightly below the average (1.03).

Headshot rate 46%−2 pp · Ø 48% better than 39%
AWP share of kills 12%+1 pp · Ø 11% better than 62%
K/D 0.98−0.05 · Ø 1.03 better than 36%
Pistol kills per match 2.6
Knife kills 6 in 434 matches

Impact

Weakness
Damage and big rounds

2.0 MVPs per match and so well below the average (2.3).

2K rounds 12.2%−1.2 pp · Ø 13.4% better than 22%
3K rounds 3.5%−0.5 pp · Ø 4.0% better than 28%
MVPs per match 2.0−0.3 · Ø 2.3 better than 18%
4Ks and aces 46x 4K, 4 aces in 368 matches

Utility and deaths

Average
Nades, flashes and deaths

Died in 70% of rounds and so clearly below the average (72%). Lower is better.

Utility hit rate 34%−2 pp · Ø 36% better than 42%
Utility damage per round 3.6−0.7 · Ø 4.3 better than 35%
Enemies flashed per round 0.29+0.01 · Ø 0.28 better than 54%
Deaths per round 70%−2 pp · Ø 72% better than 77%

Progress

One value per month, dashed line is the level 9 average
▲ Improved
Headshots +3 pp, ELO +261
= Stayed the same
K/R at 0.69, Rating at 0.97, ADR at 75.5, Win rate at 50%
▼ Got worse
Nothing clear

Sep to Nov 2026 compared with Jun to Aug 2026.

Kills per round (K/R)

0.72
JunJulAugSepOctNov

Best month: November 2026 with 0.72. Last 3 months: 0.69 (at the start 0.68). Clearly below the average (0.74).

Patterns

From the last 434 matches, each row based on 20+ matches. Times are Berlin time.

Where does the ELO go?

In match 2 of the day −255 ELO
78 matches · 42% win rate
On Mirage −248 ELO
137 matches · 44% win rate
Between 6:00 and 12:00 −434 ELO, win rate 35%
On Mondays −362 ELO, win rate 38%

tightt_pl loses the most ELO in match 2 of the day: −255 ELO, 42% win rate

Records and milestones

from recorded matches
  1. Longest win streak: 8 wins in a row · Mirage
  2. Reached level 10 · Mirage
  3. Highest rating in a match: 2.06 · Mirage
  4. Recorded match no. 250 · Nuke
  5. Most kills in a match: 36 · Mirage

Maps in detail

from the last 434 matches
MapMatchesWin rateShare of matches won in the period.K/RKills per round: kills divided by rounds played.ADRDamage per round across every round in the period.RatingEntry1v1
Mirage137
44% better than 26%
0.69 better than 28%
75.6 better than 25%
0.97 better than 33%
47% of 550 duels better than 28%
41% of 108 situations better than 58%
Dust 273
47% better than 34%
0.68 better than 25%
74.1 better than 19%
0.97 better than 33%
46% of 266 duels better than 25%
32% of 50 situations better than 33%
Ancient68
60% better than 79%
0.68 better than 22%
74.2 better than 15%
0.96 better than 29%
47% of 307 duels better than 27%
35% of 46 situations better than 41%
Anubis64
41% better than 20%
0.67 better than 20%
73.6 better than 17%
0.94 better than 23%
51% of 234 duels better than 53%
42% of 57 situations better than 60%
Cache32
53% right on the average
0.72 better than 42%
77.7 better than 34%
1.00 better than 41%
56% of 109 duels better than 66%
31% of 26 situations better than 27%
Inferno31
61% better than 76%
0.68 better than 27%
74.6 better than 20%
0.99 better than 36%
48% of 102 duels better than 28%
59% of 17 situations better than 90%
Nuke28
57% better than 59%
0.73 better than 39%
77.7 better than 33%
1.05 better than 49%
54% of 90 duels better than 57%
38% of 29 situations right on the average

Compared with players on the same level who have at least 15 matches on the map.

How tightt_pl plays

Across 434 matches tightt_pl averages K/R 0.69, ADR 75.1 and a rating of 0.97. Biggest strength: Deaths per round at just 70% (lower is better), better than 77% of level 9 players. Most room to improve: Damage per round (ADR) at 75.1, better than only 18% of level 9 players. Averages 15.2 kills per match with 46% headshots. The strongest map is Inferno with a 61% win rate in 31 matches. In 129 of 434 matches the rating was 1.10 or higher (30%), in 195 it was below 0.90. In 368 matches with detailed stats: 46 4Ks and 4 aces. Best month by rating: November 2026 at 1.01. tightt_pl loses the most ELO in match 2 of the day (−255 ELO, win rate 42%). Things go best in match 4 of the day (+345 ELO, win rate 65%). Match no. 4 of the day goes best: 65% win rate, +345 ELO. Improved over the last three months: Headshots +3 pp, ELO +261. Unchanged in recent months: K/R at 0.69, Rating at 0.97, ADR at 75.5, Win rate at 50%. Last 30 days: 125 matches, win rate 51%, net ELO +212.

How to read the numbers

Each value is compared with players on the same FACEIT level (here level 9): better than 30% means 30% of them are weaker, Top 12% means better than 88%. Green means better than 75% with a clear gap to the average, red the reverse at 25% or below, otherwise gray. A comparison needs at least 20 matches in the period. If a level has too few players, neighboring levels count too.

pp stands for percentage points, the difference between two percentages: +4 pp means, for example, 52% against an average of 48%. Every difference has as many decimals as the value itself.

Rounds with first kill
Share of rounds where the player gets the first kill.
Opening duels won
Share of opening duels won.
Clutch 1v1 won
Share of 1v1 situations won.
Clutch 1v2 won
Share of 1v2 situations won.
Clutch kills per match
Kills as the last one alive, per match on average.
Headshot rate
Share of kills that were headshots.
AWP share of kills
Share of kills with the AWP, Scout or auto-sniper.
K/D
Kills per death across all matches in the period.
2K rounds
Share of rounds with exactly 2 kills.
3K rounds
Share of rounds with exactly 3 kills.
MVPs per match
Round MVPs per match on average.
Utility hit rate
Share of nades that deal damage or blind an enemy.
Utility damage per round
HE and molly damage per round.
Enemies flashed per round
Enemies flashed per round on average.
Deaths per round
Share of rounds the player dies in. Lower is better.
Spread
How much the rating swings from match to match. The smaller, the more consistent.
Consistency
Share of matches with a rating of 0.90 or higher.
Pistol kills per match
Pistol kills per match on average. No comparison with other players.